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Search: Posts Made By: Sirloin
Forum: News 12/06/08, 7:09 PM
Replies: 455
Views: 29,608
Posted By Sirloin
Bam

Bam
Forum: Public Discussion 07/31/08, 11:50 AM
Replies: 967
Views: 155,433
Posted By Sirloin
I like the idea of more encounters where...

I like the idea of more encounters where "standing in fire" results in DPS penalties rather than simply damage. Long silences, mana drains, attack speed debuffs would add some variety to effects are...
Forum: Public Discussion 07/24/08, 5:09 PM
Replies: 362
Views: 82,511
Posted By Sirloin
I know the discussions about the best way to be...

I know the discussions about the best way to be inclusive for "server first kills" was a few pages ago, but here's my suggestion (only works for end-bosses):

When an endboss dies, give individual...
Forum: The Dung Heap 05/29/08, 11:39 AM
Replies: 12
Views: 2,527
Posted By Sirloin
My voice is my passport, verify me.

My voice is my passport, verify me.
Forum: News 05/21/08, 1:46 PM
Replies: 27
Views: 14,263
Posted By Sirloin
You would be scowling too if you had been hanging...

You would be scowling too if you had been hanging out in a pool waist-deep in your own piss. I bet he wanted the gates open more than you did.
Forum: Public Discussion 03/20/08, 2:47 PM
Replies: 928
Views: 223,580
Posted By Sirloin
Druids can definitely switch directly between...

Druids can definitely switch directly between forms. Shifting out no longer incurs a GCD, its just like canceling a buff. So, as long as you are not in the middle of a GCD, you can unshift-shift in...
Forum: Public Discussion 02/29/08, 3:32 PM
Replies: 161
Views: 23,561
Posted By Sirloin
One thing that could make gear more flexible...

One thing that could make gear more flexible would be adding more sockets, except make them *require* a certain color gem, to preclude people from the "all reds please" that we currently have. ...
Forum: Public Discussion 02/18/08, 11:42 AM
Replies: 153
Views: 28,455
Posted By Sirloin
Here are my suggestions for Heroic/Normal...

Here are my suggestions for Heroic/Normal raids:


Length and Difficulty:
The normal raids would be tuned easier, and would have fewer bosses (An easier BT could omit mother/council/illdian or even...
Forum: Public Discussion 02/07/08, 9:11 PM
Replies: 374
Views: 53,803
Posted By Sirloin
The problem with "smart loot" is its too hard to...

The problem with "smart loot" is its too hard to make it smart, without making it too gameable, or otherwise unfair to people. Is it just a matter of "if no one can use this, don't make it drop?"...
Forum: Public Discussion 02/07/08, 11:07 AM
Replies: 374
Views: 53,803
Posted By Sirloin
I think the difficulty can continue to increase,...

I think the difficulty can continue to increase, because I believe new raiders can get "up to speed" so much faster now than if we compare to the MC days.

1. Information about the core mechanics....
Forum: Public Discussion 02/01/08, 4:27 PM
Replies: 844
Views: 244,324
Posted By Sirloin
How many lifeblooms you can pack in depends a lot...

How many lifeblooms you can pack in depends a lot on your computer and the mods you use. On a fast computer using Clique+Grid I feel that I can roll 4 very comfortably without going click crazy. ...
Forum: Public Discussion 02/01/08, 3:39 PM
Replies: 844
Views: 244,324
Posted By Sirloin
Regarding haste for tree druids: Although its a...

Regarding haste for tree druids:

Although its a welcome change that Blizzard is changing haste to at least affect the instant spells trees cast, it will not actually provide any benefit when...
Forum: Public Discussion 02/01/08, 2:24 PM
Replies: 844
Views: 244,324
Posted By Sirloin
Speculation: With token bosses dropping three of...

Speculation: With token bosses dropping three of each now, there could be a chance that they won't be random anymore, and will just be one of each token every time, which would be nice (AQ Style).
Forum: Public Discussion 01/09/08, 12:15 PM
Replies: 187
Views: 46,685
Posted By Sirloin
Two undocumented things I noticed last...

Two undocumented things I noticed last night:

Combat log range. My WWS from yesterday was messed up because it appears my combat log range was not 200. I'm at work and can't check my config.wtf,...
Forum: User Interface and AddOns 08/07/07, 1:51 PM
Replies: 807
Views: 509,123
Posted By Sirloin
As a resto druid, here is a summary of the way I...

As a resto druid, here is a summary of the way I use Grid.

Top Corner Marks: Swiftmendable Druid Hots

Top Left is for Regrowth, with "My Regrowth" top priority bright color, covering "any...
Forum: Class Mechanics 07/17/07, 9:38 AM
Replies: 46
Views: 17,112
Posted By Sirloin
I can post a screenshot later of myself getting...

I can post a screenshot later of myself getting crit by High King Maulgar as a bear with the defense cap (415 + 3/3 SotF) PLUS ~70 resilience. I never figured out why, just chalked it to some...
Forum: Public Discussion 07/12/07, 1:20 PM
Replies: 207
Views: 41,285
Posted By Sirloin
With regards to off-spec items. I hope they...

With regards to off-spec items.

I hope they find a novel way to add offset items without "polluting" the loot table, especially in a 10-man. The token system is just so good to add multiple...
Forum: The Dung Heap 06/26/07, 1:36 AM
Replies: 7
Views: 1,479
Posted By Sirloin
I rearranged the words in your post to increase...

I rearranged the words in your post to increase my enjoyment of this thread.

Should the warrior PVP or the weapons, the OH the OH the MH the weapons, DPS?
Forum: Player vs. Player 06/18/07, 5:11 PM
Replies: 15
Views: 4,040
Posted By Sirloin
Clique + Grid are the best for battleground...

Clique + Grid are the best for battleground healing, and I use x-perl party frames for the arena.
Forum: Public Discussion 06/07/07, 5:20 PM
Replies: 498
Views: 168,021
Posted By Sirloin
Heroic-mode dungeons, in concept, are one of the...

Heroic-mode dungeons, in concept, are one of the best parts of the expansion. I think the execution fell short of the concept (uneven difficulty between bosses in the same instance, poor placement...
Forum: Public Discussion 05/21/07, 2:56 PM
Replies: 149
Views: 32,314
Posted By Sirloin
Just nitpicking here, but if you were raiding...

Just nitpicking here, but if you were raiding with 24/25 people with 24 warlocks logged off in your instance your logic wouldn't prevent this case, and all 24 could be soulstoned. Minor point though.
Forum: Public Discussion 05/09/07, 5:17 PM
Replies: 113
Views: 11,802
Posted By Sirloin
I agree completely that there is no good metric...

I agree completely that there is no good metric for healing, and that its what makes healing the most interesting raid job (not going to dive into the "difficulty" argument). Nonetheless, for the...
Forum: Public Discussion 05/08/07, 10:54 AM
Replies: 71
Views: 7,580
Posted By Sirloin
Someone in my guild wrote a fairly amusing fake...

Someone in my guild wrote a fairly amusing fake Kael'thas strategy guide a while ago. Here is a link (http://www.boardzero.com/hat/hat-about59.html).
Forum: Class Mechanics 05/04/07, 4:29 PM
Replies: 31
Views: 8,625
Posted By Sirloin
For those seeking +hit: Try and grab a Romeo's...

For those seeking +hit:

Try and grab a Romeo's Poison Vial (http://www.wowhead.com/?item=28579) since its getting +31 hit rating in 2.1.
Forum: Class Mechanics 04/30/07, 5:22 PM
Replies: 21
Views: 2,733
Posted By Sirloin
Stam is king. Always give your MT a lock

Stam is king. Always give your MT a lock
Forum: Public Discussion 04/25/07, 2:43 PM
Replies: 19
Views: 3,557
Posted By Sirloin
I use a zero-sum system that is null over an...

I use a zero-sum system that is null over an entire week of raiding rather than one raid.


1. All loot is summed over the week for the weekly total.

2. Each raid is assigned a weight. It can...
Forum: Class Mechanics 04/17/07, 4:58 PM
Replies: 85
Views: 33,365
Posted By Sirloin
Shield Slam, Revenge, Devastate, Devastate,...

Shield Slam, Revenge, Devastate, Devastate, Repeat. Heroic Strike every swing. Shield Block every cooldown.
Forum: Player vs. Player 04/17/07, 3:26 PM
Replies: 386
Views: 54,280
Posted By Sirloin
I think the best solution is to encourage PVP...

I think the best solution is to encourage PVP warriors to go deeper into Arms to retain the current functionality of Mortal Strike. Base MS should be 5 seconds, -25% healing. Allow Improved MS to...
Forum: Class Mechanics 04/16/07, 3:59 PM
Replies: 85
Views: 33,365
Posted By Sirloin
Once you have a good game-plan of what to use...

Once you have a good game-plan of what to use when in high-rage and low-rage situations, then take a look at your UI and keybindings; there are a lot of extra threat-performance that can be gained or...
Forum: Public Discussion 04/12/07, 2:49 PM
Replies: 870
Views: 138,613
Posted By Sirloin
To those griping about the death of alchemy's...

To those griping about the death of alchemy's usefulness to the alchemist character (of which I'm genuinely not sure if these are troll posts or serious arguments), remember your BOP stone is +15 to...
Forum: Public Discussion 04/12/07, 11:47 AM
Replies: 28
Views: 4,018
Posted By Sirloin
Designers could create a number of interesting...

Designers could create a number of interesting boss mechanics through the use of abilities that needed to be fully absorbed to prevent some nasty side effect. These abilities would either affect...
Forum: Public Discussion 04/11/07, 5:02 PM
Replies: 870
Views: 138,613
Posted By Sirloin
In the zen of warcraft design, somewhere there...

In the zen of warcraft design, somewhere there was a meeting:

Bill: I've found a way to vastly improve PVP. We're going to introduce a true competitive environment that focuses on combat rather...
Forum: Public Discussion 04/11/07, 11:29 AM
Replies: 92
Views: 14,527
Posted By Sirloin
Yeah you can't win 'em all. Outland is the...

Yeah you can't win 'em all. Outland is the homeland of the orcs, its only fair we get a bit more lore slash interesting quests after the significant faction differences in 1.0. Nagrand was my...
Forum: Public Discussion 04/11/07, 11:00 AM
Replies: 870
Views: 138,613
Posted By Sirloin
The design goal should be to put pots in the...

The design goal should be to put pots in the hands of the casuals, not the hardcore. This is obviously flipped from the current situation.

If blizzard can find something that prevents hardcore...
Forum: Public Discussion 04/10/07, 4:29 PM
Replies: 870
Views: 138,613
Posted By Sirloin
Quadruple the material cost of all elixirs and...

Quadruple the material cost of all elixirs and flasks. Tune encounters for well-fed only. The game would be fun.

When you use consumables in raids, you should feel powerful, like you have some...
Forum: Player vs. Player 04/10/07, 3:12 PM
Replies: 386
Views: 54,280
Posted By Sirloin
I do some jumping jacks. Yeah we stopped doing...

I do some jumping jacks.



Yeah we stopped doing skirmish for reasons others have stated and just bust right in. Nonethless, our win/loss ratio on our first game of the night is pretty bad. Over...
Forum: Player vs. Player 04/08/07, 4:23 AM
Replies: 386
Views: 54,280
Posted By Sirloin
My latest irritation is consumable exploiters. ...

My latest irritation is consumable exploiters. Every multiplayer game is ruined by cheaters.

There's now a high rated team on my battlegroup that enjoys starting every shield-wearing player with a...
Forum: Player vs. Player 04/06/07, 8:11 PM
Replies: 386
Views: 54,280
Posted By Sirloin
One of the things I notice often when people try...

One of the things I notice often when people try to discuss arena teams, is a disconnect occurs between strategy and balance when discussing "high level" play and everything else.

Not to be rude,...
Forum: Player vs. Player 04/06/07, 5:56 PM
Replies: 386
Views: 54,280
Posted By Sirloin
I absolutely disagree with this. Classes should...

I absolutely disagree with this. Classes should be balanced around their maximum potential. When you balance difficult-to-play classes around the least common denominator, then people that can...
Forum: Public Discussion 04/06/07, 4:15 PM
Replies: 27
Views: 4,941
Posted By Sirloin
MMOs are evolving, but the genre itself (and all...

MMOs are evolving, but the genre itself (and all RPGs to an extent) are about rewarding time spent with progression, much much more so that all other video game styles. This doesn't jive with...
Forum: Player vs. Player 04/06/07, 12:08 PM
Replies: 386
Views: 54,280
Posted By Sirloin
The top team on my Vindication ...

The top team on my Vindication (http://armory.worldofwarcraft.com/#arena-ladder.xml?b=Vindication&ts=5)battlegroup (a pretty competitive group) is a warriorless caster nuker team, Clan Hex...
Forum: Player vs. Player 04/05/07, 9:55 PM
Replies: 386
Views: 54,280
Posted By Sirloin
Cyclone doesn't last long enough to warrant a...

Cyclone doesn't last long enough to warrant a mass-dispel. Its a 6 sec duration, often chained to a 3 sec 2nd cyclone. Assuming great reaction time, its going to take 2 sec to notice someone is...
Forum: Player vs. Player 04/05/07, 5:10 PM
Replies: 386
Views: 54,280
Posted By Sirloin
An additional rare cyclone bug I have observed is...

An additional rare cyclone bug I have observed is that it can occasionally knock a warrior into a "stance-less" state where he must switch into a stance. The warrior on my team described this as...
Forum: Public Discussion 04/05/07, 3:27 PM
Replies: 38
Views: 8,840
Posted By Sirloin
Yeah this is really silly. I am on a reasonably...

Yeah this is really silly. I am on a reasonably high ranked 5s team (2200+), and I've had many games that netted 0 point wins (normal rated matches against full teams, no shenanigans, they were just...
Forum: Public Discussion 04/05/07, 1:54 PM
Replies: 445
Views: 89,189
Posted By Sirloin
Motivating people to work at anything resembling...

Motivating people to work at anything resembling a Nihilum-level of progression seems so mind-bendingingly impossible to me, that who can say why they raid at all?
Forum: Class Mechanics 04/05/07, 1:10 PM
Replies: 1,408
Views: 255,271
Posted By Sirloin
If anyone is interested in testing the value of...

If anyone is interested in testing the value of +feral, using Reth'hedron the L73 demon in Nagrand could provide a lot of data. He's just your average elite world mob, no fancy stats, so a bear and...
Forum: Public Discussion 03/30/07, 10:34 AM
Replies: 445
Views: 89,189
Posted By Sirloin
I disagree with this. If you consider people...

I disagree with this. If you consider people that have not entered SSC yet, but intend to within to the next 2-3 months, I believe you'll find two group of people.

1) People that do not "read...
Forum: Public Discussion 03/29/07, 2:41 PM
Replies: 98
Views: 8,399
Posted By Sirloin
I'm sure all the warriors and pallies will be the...

I'm sure all the warriors and pallies will be the first to get cut from their teams. Anyways, it will be interesting to see the class compositions of the tournament 5s. The class representation is...
Forum: Public Discussion 03/28/07, 2:37 PM
Replies: 227
Views: 33,792
Posted By Sirloin
I have really enjoyed portions of the game where...

I have really enjoyed portions of the game where there is a "preview" of bosses to come, or some kind of interaction with enemies you haven't fought yet but will in the future. As mentioned by...
Forum: Public Discussion 03/27/07, 4:29 PM
Replies: 227
Views: 33,792
Posted By Sirloin
Durnholde: So this is what boots are supposed to...

Durnholde:

So this is what boots are supposed to look like...


I realize everything is designed for humans, and fitting gear onto cows is a challenge, but its amazing to see the difference in "fit...
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