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Search: Posts Made By: Berfert
Forum: User Interface and AddOns 01/25/10, 4:52 PM
Replies: 8
Views: 11,403
Posted By Berfert
This is a really nifty idea. What I'd like to see...

This is a really nifty idea. What I'd like to see if the ability to manipulate the macros it knows about in game, so that one can change the macros or add new ones without needing to edit the...
Forum: Hunters 06/06/09, 2:54 AM
Replies: 2,816
Views: 1,940,300
Posted By Berfert
I use a macro (which I can't post because I just...

I use a macro (which I can't post because I just logged out and can't remember it) that casts Viper on my focus target if I click the button with mouse 2... or on my current target under any other...
Forum: Hunters 05/16/09, 1:09 PM
Replies: 2,816
Views: 1,940,300
Posted By Berfert
DPS is damage per second, and is unrelated to the...

DPS is damage per second, and is unrelated to the actual amount of time gathering data (other than minimizing the effects of the RNG). The test being shorter (due to greater mana consumption) can...
Forum: Hunters 03/10/09, 1:59 PM
Replies: 1,237
Views: 514,618
Posted By Berfert
The problem is that they itemized t7 poorly and,...

The problem is that they itemized t7 poorly and, when confronted on it, gave us the explanation that they did so on purpose so that they could make future tiers better by both ilvl and itemization....
Forum: Hunters 03/06/09, 9:31 AM
Replies: 3,246
Views: 2,498,605
Posted By Berfert
I actually did some work on an addon like this....

I actually did some work on an addon like this. However, I had a hard time figuring out what the current cooldown was for each shot I was interested in, so I never got it to work to my satisfaction.
Forum: Hunters 02/24/09, 9:18 AM
Replies: 3,246
Views: 2,498,605
Posted By Berfert
It won't be any different than things are now....

It won't be any different than things are now. You'll keep an eye on cooldowns and hit the highest priority shot when it's available, with a little bit of logic to hold off on one shot if a higher...
Forum: Hunters 02/24/09, 8:17 AM
Replies: 3,246
Views: 2,498,605
Posted By Berfert
Honestly, I'm a little baffled by the SV changes....

Honestly, I'm a little baffled by the SV changes. As things currently stand, I'm generally paying more attention to cooldowns and debuffs/dots than I really want to. There are times when staring at...
Forum: Hunters 02/06/09, 12:20 PM
Replies: 1,237
Views: 514,618
Posted By Berfert
So bump of the steady damage by 50%... you're...

So bump of the steady damage by 50%... you're still looking at ~80dps for the 3 talent points, and then you need to add in the difference due to CS/AS. At his Patch dps of 4144, it would need to add...
Forum: User Interface and AddOns 02/06/09, 11:58 AM
Replies: 10
Views: 2,768
Posted By Berfert
To the first point... I'm not quite sure how to...

To the first point... I'm not quite sure how to handle it. Remember that you can fire ES and then proc LnL... so the proc can be up and you can still have a 6s cooldown left. As such, you definitely...
Forum: Hunters 02/06/09, 11:53 AM
Replies: 1,237
Views: 514,618
Posted By Berfert
If the dot doesn't stack but is, rather,...

If

the dot doesn't stack but is, rather, refreshed each time one of those shots hits, and
it's damage is changed to the most recent shot that applied it

then it shouldn't do too much damage....
Forum: User Interface and AddOns 02/06/09, 9:16 AM
Replies: 10
Views: 2,768
Posted By Berfert
I'll point out that what I'm trying to make is...

I'll point out that what I'm trying to make is considerably simpler than what you describe. It will display 4 buttons (ES,SS,SrS,AS) with their cooldowns if I can figure it out, and then highlight...
Forum: User Interface and AddOns 02/06/09, 8:58 AM
Replies: 10
Views: 2,768
Posted By Berfert
Basically, I want to keep track of, for a set of...

Basically, I want to keep track of, for a set of 4 abilities, when each of them will be ready to use. The API to get the cooldown information seems to be unable to provide that information. For...
Forum: Hunters 02/05/09, 11:50 PM
Replies: 1,237
Views: 514,618
Posted By Berfert
Seems to me like it's likely to mean a (more or...

Seems to me like it's likely to mean a (more or less) single, constant bleed effect up on the target. However, since you're casting SS so much more often than anything else, it's almost always going...
Forum: User Interface and AddOns 01/31/09, 12:29 PM
Replies: 10
Views: 2,768
Posted By Berfert
More questions in pursuit of developing my...

More questions in pursuit of developing my AddOn...

I'm pretty sure I've figured out how to check if we're in the GCD and, if so, how long until it's over. I'm using the following code:

local...
Forum: User Interface and AddOns 01/28/09, 8:59 AM
Replies: 10
Views: 2,768
Posted By Berfert
That's actually pretty close to what I'm looking...

That's actually pretty close to what I'm looking for, thanks. The only differences I see are:
It doesn't look like it handles the difference between "this is ready, click it now" and "this is ready,...
Forum: User Interface and AddOns 01/27/09, 10:43 PM
Replies: 10
Views: 2,768
Posted By Berfert
Simple button or icon bar sample

I'm working on a mod that will display a bar with either icons or, preferably, buttons. The highlight (border, glow, etc) will change depending on certain circumstances(1). Unfortunately, I'm far...
Forum: Hunters 01/23/09, 12:21 PM
Replies: 3,246
Views: 2,498,605
Posted By Berfert
The point to realize is that there isn't a shot...

The point to realize is that there isn't a shot rotation, there's a shot priority. Situation 1 is exactly the type of thing this would be designed for... you're moving around a lot and can't follow a...
Forum: Hunters 01/23/09, 12:17 PM
Replies: 3,246
Views: 2,498,605
Posted By Berfert
Honestly, I don't feel this is the case. When you...

Honestly, I don't feel this is the case. When you can see what cooldowns are up and how long the others have left, you can make a decision (based on a variety of factors) on what to cast. It's not...
Forum: Hunters 01/23/09, 10:12 AM
Replies: 3,246
Views: 2,498,605
Posted By Berfert
While I think you're over complicating things a...

While I think you're over complicating things a bit (ie, there's not much difference between the first and second items on your list, "not on cd" is just "within 1.49", really), the overall argument...
Forum: Hunters 01/22/09, 11:51 AM
Replies: 3,246
Views: 2,498,605
Posted By Berfert
I swear my setup looks just like yours and it...

I swear my setup looks just like yours and it still doesn't show up :(

Edit: Nevermind... now it's working, and I didn't change anything. Strangeness
Forum: Hunters 12/31/08, 1:13 PM
Replies: 774
Views: 789,428
Posted By Berfert
The point of the castsequence there, assuming I'm...

The point of the castsequence there, assuming I'm reading correctly, is to prevent you from casting Mend Pet on your pet if it already has it up (ie, limiting you to once every 15 seconds)....
Forum: Hunters 12/16/08, 10:22 AM
Replies: 367
Views: 103,952
Posted By Berfert
This is how I feel. Sure, a single button is too...

This is how I feel. Sure, a single button is too little, but I like MM the way it stands now. I have to pay some attention to my shots; when to cast CS, when to refresh Serpent because it dropped due...
Forum: Hunters 10/31/08, 2:50 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
At the moment, on Live, according to my tests......

At the moment, on Live, according to my tests... your macro (if you have Auto Shot/Attack unchecked) will cause a loss in DPS because your Auto Shot will interrupt your Steady Shot and cause it to...
Forum: Hunters 10/31/08, 2:38 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
It looks like you're telling your pet to cast...

It looks like you're telling your pet to cast Thunderstomp and/or Smack on your current target (via the button press)... which would cause it to change targets to your current target.

Unless I'm...
Forum: Hunters 10/31/08, 10:14 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
I did some more testing last night using my old...

I did some more testing last night using my old macro (no /cast !auto shot line), and then the following macro:
#showtooltip Steady Shot
/trackthat
/cast [harm,nodead] Steady Shot
/cast [harm,nodead]...
Forum: Hunters 10/31/08, 10:03 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
Thanks, I had the words reversed. The second...

Thanks, I had the words reversed. The second instance (enabled) was 50 steadies, 37 autos. Thanks for catching that. I corrected the post.
Forum: Hunters 10/30/08, 12:34 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
What I was seeing (on live) didn't seem to match...

What I was seeing (on live) didn't seem to match your results, unless I'm misunderstanding. Specifically:

With the auto attack/shot disabled, I was seeing an equal number of autos and steadies....
Forum: Hunters 10/29/08, 2:01 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
That explains the behavior perfectly. I'm...

That explains the behavior perfectly. I'm guessing the nearest distance thing is server-side, so avoids the problem? If so, and steady shot fails for some reason, does the nearest distance still get...
Forum: Hunters 10/28/08, 4:30 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
This isn't, strictly speaking, true. Even with...

This isn't, strictly speaking, true. Even with something in the macro to stop it before actually casting the Steady Shot, you'll pick up a new target. It's like the client/server is realizing that...
Forum: Hunters 10/28/08, 9:07 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
Out of curiosity, what process are you using to...

Out of curiosity, what process are you using to make sure that auto is not being clipped by steady (with clipped here meaning that it won't fire while steady is casting)? Obviously, I can stare at my...
Forum: Hunters 10/28/08, 2:44 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
I posted pretty much this exact suggestion a...

I posted pretty much this exact suggestion a number of pages back and, unfortunately, it doesn't work. If you're pressing your macro button as the mob dies, it will still target a new mob all on it's...
Forum: Hunters 10/17/08, 11:26 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
I did some testing a bit earlier on my stopmacro...

I did some testing a bit earlier on my stopmacro idea, and thought I'd post the results:
#showtooltip Steady Shot
/stopmacro [target=target, noexists]
/stopmacro [target=target,...
Forum: Hunters 10/16/08, 7:30 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
My server is down at the moment (and not even in...

My server is down at the moment (and not even in the list /grrr), so I can't test it myself, but...

For the auto switch target problem, would the following work to stop the macro if you don't have a...
Forum: Hunters 10/13/08, 3:48 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
The last time scorpids were popular raid pets,...

The last time scorpids were popular raid pets, there would only ever be a single stack of poison up on a mob. Any scorpids past the first would only refresh (or stack if it isn't alraedy at 5) the...
Forum: Hunters 10/10/08, 1:18 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
What you said has nothing to do with what I was...

What you said has nothing to do with what I was stating. My point was that, like crit rating, each point of haste rating adds the same amount of damage... with each additional point adding less of a...
Forum: Hunters 10/10/08, 11:43 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
I was under the impression that haste would work...

I was under the impression that haste would work the same way:

If you have no haste rating, adding enough to give you 1% haste would be mean you do 101% base damage... a 1% increase.
If you have...
Forum: Hunters 10/10/08, 8:25 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
Both warriors and druids get 2AP per Strength. We...

Both warriors and druids get 2AP per Strength. We get 1AP + 1/x crit per Agi. They scale just as well on Strength as we do on Agility. The same holds true for Paladins, iiuc.
Forum: Hunters 10/09/08, 10:59 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
You make a lot of points, so I'll be brief: 1. Of...

You make a lot of points, so I'll be brief:
1. Of course we scale better in agi than other classes, but they have other stats that scale for them in the same way. Warriors and such have Str to match...
Forum: Hunters 10/09/08, 5:27 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
Your argument doesn't really work out very well...

Your argument doesn't really work out very well in the long term...

Lets assume that hunters and all the other dps classes do 3000dps. Lets also assume that hunters gain no benefit from any stats or...
Forum: Hunters 10/07/08, 9:55 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
My understanding is that the 10 people lowest on...

My understanding is that the 10 people lowest on mana (not sure if that's absolute or percent lowest) get the buff. If some or all of the people that are lowest already have the buff, those people...
Forum: Hunters 10/05/08, 12:18 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
Was there any explanation as to why that was the...

Was there any explanation as to why that was the expected behavior? It seems downright... stupid.
Forum: Hunters 10/02/08, 2:51 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
Can't say that seems like a very long time to me...

Can't say that seems like a very long time to me :(
Forum: Hunters 09/24/08, 4:56 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
I just don't want to see it get added in with all...

I just don't want to see it get added in with all the other shots and abilities we already need to manage. If it shares a cooldown with arcane/explosive, fine... but I have enough cooldowns,...
Forum: Hunters 09/20/08, 12:56 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
Word on the forums is that there's a pretty...

Word on the forums is that there's a pretty serious bug that's causing your hit rating to subtract from your chance to hit, rather than add. The more you have, the more you miss. Apparently, it's...
Forum: Hunters 09/15/08, 11:48 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
That's a great idea. I'll try to find the time to...

That's a great idea. I'll try to find the time to do that later today. I still wish I could get Quartz working or, at the very least, setup a macro that tells me how long my current cast has left...
Forum: Hunters 09/15/08, 10:43 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
On the PTR, I can confirm that Rapid Fire does...

On the PTR, I can confirm that Rapid Fire does speed up Steady Shot. However, it "feels" like none of the other haste effects I have available (quiver, passive, etc) are effecting it.

It's really...
Forum: Hunters 09/11/08, 12:36 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
It seems to me that this isn't any better than...

It seems to me that this isn't any better than the current implementation. Assuming you stick to autoshot to get the values you list and out of AotV asap, you're looking at doing like 25-30% of your...
Forum: Hunters 08/29/08, 6:26 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
It's ability to refresh may or may not be useful....

It's ability to refresh may or may not be useful. It depends entirely on the duration. However, your point about it going up on different people each proc is probably valid. Obviously it won't help...
Forum: Hunters 08/29/08, 9:58 AM
Replies: 5,086
Views: 990,926
Posted By Berfert
They announced that it's been changed to...

They announced that it's been changed to self-only. Given any information to the contrary so far, we can only assume it hasn't had any other effects added to it.


Because a flat increase applies at...
Forum: Hunters 08/28/08, 11:54 PM
Replies: 5,086
Views: 990,926
Posted By Berfert
Honestly, I see it the exact opposite way. I've...

Honestly, I see it the exact opposite way. I've always suffered by having to choose less optimal gear because it had more agility. Instead of 2X AP + X AGI, I had to take 1.7X AGI. In exchange for...
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