Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Search Forums

Showing results 1 to 44 of 44
Search took 0.01 seconds.
Search: Posts Made By: zurmagus
Forum: Mages 02/22/11, 2:49 PM
Replies: 783
Views: 3,965,004
Posted By zurmagus
Thanks for the suggestion. I updated the sheet to...

Thanks for the suggestion. I updated the sheet to include the percentage Ignite damage lost and clarified the labels on the other quantities.

Edit: I also updated the example with the numbers from...
Forum: Mages 02/17/11, 2:35 PM
Replies: 783
Views: 3,965,004
Posted By zurmagus
I posted a quick spreadsheet on Google Docs to...

I posted a quick spreadsheet on Google Docs to help calculate how much damage is lost to Ignite Munching and see the effect of increasing mastery has on the munched...
Forum: Mages 02/01/11, 11:27 PM
Replies: 783
Views: 3,965,004
Posted By zurmagus
Regarding Ignite Munching - is there any...

Regarding Ignite Munching - is there any concentrated effort to bring the data to Blizzard? I'm just reviewing some of my WoL parses and seeing 28% ignite damage lost over a nights raiding, with up...
Forum: Mages 01/29/11, 6:07 PM
Replies: 1,672
Views: 1,151,920
Posted By zurmagus
I noticed a dps decrease for my character on the...

I noticed a dps decrease for my character on the web client too. I found that there is an 'ignite munching' parameter in the Spells & Buffs tab now. Setting this to 0 resulted in a ~3k dps increase...
Forum: Mages 01/12/11, 6:40 PM
Replies: 783
Views: 3,965,004
Posted By zurmagus
Has anyone else noticed that the Pyromaniac bug...

Has anyone else noticed that the Pyromaniac bug seems to have been hotfixed in the last 24hrs?

I haven't adjusted my spec yet to verify it, but I am noticing that my casts time is increased compared...
Forum: The Dung Heap 03/05/10, 6:59 PM
Replies: 30,094
Views: 1,872,186
Posted By zurmagus
If you're conducting tests solo on a target...

If you're conducting tests solo on a target dummy, Arcane is missing out 12% damage from Torment the Weak. That alone covers most of the gap you're seeing.
Forum: Mages 03/05/10, 6:56 PM
Replies: 5,355
Views: 3,112,239
Posted By zurmagus
Keep in mind that you're comparing different...

Keep in mind that you're comparing different quantities here. You cannot simply convert the glyphs to rating since rating will affect all your spells. Swapping crit rating for more haste could...
Forum: Mages 09/18/09, 3:26 PM
Replies: 5,355
Views: 3,112,239
Posted By zurmagus
Yes, the reason it is a DPS loss on Valks is due...

Yes, the reason it is a DPS loss on Valks is due to the fact that your damage is buffed on one target and reduced on another.

When three are no special effects in play, LBing an extra target is...
Forum: Class Mechanics 02/25/08, 1:44 PM
Replies: 3,840
Views: 878,991
Posted By zurmagus
Hello, my name is haste. Have we met?

Hello, my name is haste. Have we met?
Forum: Class Mechanics 02/01/08, 4:08 PM
Replies: 14
Views: 11,390
Posted By zurmagus
This sounds exactly like what I was trying to do...

This sounds exactly like what I was trying to do with the simulator I coded (in C++) and posted here (http://elitistjerks.com/f31/t17454-mage_dps_simulator) a few months back, only with a nice UI and...
Forum: Class Mechanics 01/12/08, 12:00 PM
Replies: 182
Views: 54,366
Posted By zurmagus
Yeah, I was 25-26 yards away at the time.

Yeah, I was 25-26 yards away at the time.
Forum: Class Mechanics 01/11/08, 8:21 PM
Replies: 182
Views: 54,366
Posted By zurmagus
Did another test. Intentionally waited for the...

Did another test. Intentionally waited for the fireball animation before pressing fireblast. Result:
http://community.nrguild.org/uploads/ignite2.jpg

No Fireblast ignite damage.

I can reproduce...
Forum: Class Mechanics 01/11/08, 8:03 PM
Replies: 182
Views: 54,366
Posted By zurmagus
I casted Fireball -> Fireblast in the screenshot...

I casted Fireball -> Fireblast in the screenshot below. The Fireblast impacts ~1s before the Fireball due to the travel time.

http://community.nrguild.org/uploads/ignite.jpg

4868 critical damage,...
Forum: Class Mechanics 01/11/08, 11:40 AM
Replies: 182
Views: 54,366
Posted By zurmagus
I haven't tested since 2.3.2 but I have...

I haven't tested since 2.3.2 but I have definitely recieved the ignite damage from my Fireblast in the above scenario. The ignites from both crits get lumped into one. It seems to happen only when I...
Forum: Class Mechanics 11/08/07, 9:33 AM
Replies: 3,840
Views: 878,991
Posted By zurmagus
It can definitely be resisted. I've got a...

It can definitely be resisted. I've got a screenshot somewhere of my mage at level 40 or dropping a Blizzard on a group of level 48-50 mobs in Maurudon... lots of resist messages.
Forum: Class Mechanics 11/07/07, 3:06 PM
Replies: 41
Views: 19,699
Posted By zurmagus
Here's the last build I made about 2 weeks ago...

Here's the last build I made about 2 weeks ago but its just a console app. I'm moving into a new house so I haven't had any time to spend on this project...
Forum: Class Mechanics 10/24/07, 12:40 PM
Replies: 41
Views: 19,699
Posted By zurmagus
Yep this tool makes it pretty easy to do before...

Yep this tool makes it pretty easy to do before and after tests so you can expirimentally determine when its better for you to add hit over crit or damage.


But 127 hit rating is enough to reach the...
Forum: Class Mechanics 10/24/07, 11:33 AM
Replies: 41
Views: 19,699
Posted By zurmagus
They used to be cumulative. It was removed...

They used to be cumulative. It was removed sometime during TBC beta testing :(






Already have timed buffs. My proc system is split into a proc component and buff component. Then the caster has a...
Forum: Class Mechanics 10/24/07, 10:14 AM
Replies: 41
Views: 19,699
Posted By zurmagus
Definitely something I on my to-do list.

Definitely something I on my to-do list.
Forum: Class Mechanics 10/24/07, 1:53 AM
Replies: 41
Views: 19,699
Posted By zurmagus
User input was thrown together at the last minute...

User input was thrown together at the last minute so it doesn't have any range checking. Will be easy to take care of.
Forum: Class Mechanics 10/24/07, 1:51 AM
Replies: 41
Views: 19,699
Posted By zurmagus
Just a small glitch, I didn't give the latency...

Just a small glitch, I didn't give the latency adjusted timer value to the proc reporting functions. Everything underneath is working in the correct order.
Forum: Class Mechanics 10/23/07, 8:33 PM
Replies: 41
Views: 19,699
Posted By zurmagus
Bookmarked for reading at work tomorrow :)

Bookmarked for reading at work tomorrow :)
Forum: Class Mechanics 10/23/07, 8:25 PM
Replies: 41
Views: 19,699
Posted By zurmagus
Like I said the intention of the current ignite...

Like I said the intention of the current ignite mechanics is for all fire spells to deal 210% more damage. The issues you are referring to are bugs in the current ignite and they don't always occur...
Forum: Class Mechanics 10/23/07, 8:19 PM
Replies: 41
Views: 19,699
Posted By zurmagus
Oops! Well I downloaded all my source code from...

Oops! Well I downloaded all my source code from work with the latency simulation in. Should have everything this time but I left the executable...
Forum: Class Mechanics 10/23/07, 8:00 PM
Replies: 41
Views: 19,699
Posted By zurmagus
Thanks, I just realized I was missing the...

Thanks, I just realized I was missing the mersenneTwister files. Its just a publicly available random number generator class I used for the damage rolls and stuff. Download the C++ implementation...
Forum: Class Mechanics 10/23/07, 5:25 PM
Replies: 41
Views: 19,699
Posted By zurmagus
I did label it ideal DPS for a reason :) As I...

I did label it ideal DPS for a reason :)

As I said in my previous post, latency is trivial to add to the simulator. 2 lines of code was all I needed. Here's a simulation with 0 to 200ms of latency...
Forum: Class Mechanics 10/23/07, 5:03 PM
Replies: 41
Views: 19,699
Posted By zurmagus
The intent of the current ignite mechanics is to...

The intent of the current ignite mechanics is to give fire mages 210% crits every time so I just coded a 2.1 crit modifier for fire spells. I have no interest in trying to simulate the bugs in the...
Forum: Class Mechanics 10/23/07, 1:36 PM
Replies: 550
Views: 274,385
Posted By zurmagus
See my pervious post for a link to the thread....

See my pervious post for a link to the thread. The source code is included.


AFAIK, it is not like Lhivera's Theorycraft-o-matic.

What makes my simulator different is that it runs through a spell...
Forum: Class Mechanics 10/23/07, 1:29 PM
Replies: 550
Views: 274,385
Posted By zurmagus
Just posted my...

Just posted my thread:

http://elitistjerks.com/f31/t17454-mage_dps_simulator/



It's a full C++ program.

I posted both the source and the executable so if people don't trust it they can read the...
Forum: Class Mechanics 10/23/07, 1:23 PM
Replies: 3,840
Views: 878,991
Posted By zurmagus
Finally hit 10 posts and made the thread about my...

Finally hit 10 posts and made the thread about my DPS simulator if anyone is intrested:

http://elitistjerks.com/f31/t17454-mage_dps_simulator/
Forum: Class Mechanics 10/23/07, 1:21 PM
Replies: 41
Views: 19,699
Posted By zurmagus
reserved

reserved
Forum: Class Mechanics 10/23/07, 1:21 PM
Replies: 41
Views: 19,699
Posted By zurmagus
reserved for documentation!

reserved for documentation!
Forum: Class Mechanics 10/23/07, 1:20 PM
Replies: 41
Views: 19,699
Posted By zurmagus
[Mage] DPS Simulator

I started writing a DPS simulator a couple months ago but haven't had as much time as I'd like to keep working on it so one of my guildmates suggested I post it here. I'm not sure how to describe it...
Forum: Class Mechanics 10/23/07, 12:12 PM
Replies: 550
Views: 274,385
Posted By zurmagus
This is intended to be a program that anyone...

This is intended to be a program that anyone could use. Just enter some stats and tell it to simulate a certain amount of damage. Simulator then casts spells until that total damage is reached. Each...
Forum: Class Mechanics 10/23/07, 11:10 AM
Replies: 3,840
Views: 878,991
Posted By zurmagus
Sounds good. I will post both the source code and...

Sounds good. I will post both the source code and executable so everyone can give it a shot.
Forum: Class Mechanics 10/23/07, 10:31 AM
Replies: 3,840
Views: 878,991
Posted By zurmagus
I'll definitely get it posted it later today...

I'll definitely get it posted it later today because I'm trying to see if anyone is interested in helping me develop it further.
Forum: User Interface and AddOns 10/23/07, 9:24 AM
Replies: 4
Views: 3,549
Posted By zurmagus
I still use ECB, haven't noticed if there is a...

I still use ECB, haven't noticed if there is a vertical bar option though.
Forum: Class Mechanics 10/23/07, 9:07 AM
Replies: 3,840
Views: 878,991
Posted By zurmagus
My simulator would allow you to calculate the...

My simulator would allow you to calculate the pure spell damage equivalent by running a baseline simulation to compare to the different meta choices. Then just find the difference between the DPS and...
Forum: Class Mechanics 10/22/07, 10:37 PM
Replies: 3,840
Views: 878,991
Posted By zurmagus
I wrote a DPS simulator a while back. This isn't...

I wrote a DPS simulator a while back. This isn't a simple calculation like you would get from a spreadsheet. It's more like a clone of the WoW game mechanics as best I know them. One of the features...
Forum: Class Mechanics 10/22/07, 6:12 PM
Replies: 550
Views: 274,385
Posted By zurmagus
Would anyone be intrested in a full DPS simulator...

Would anyone be intrested in a full DPS simulator as opposed to a spreadsheet?
Forum: User Interface and AddOns 10/22/07, 5:58 PM
Replies: 3,238
Views: 1,067,248
Posted By zurmagus
Clean layout!

Clean layout!
Forum: Public Discussion 10/22/07, 5:11 PM
Replies: 1,680
Views: 522,574
Posted By zurmagus
Not so much stupid as funny but we had a hunter...

Not so much stupid as funny but we had a hunter name his pet the same as our MT. Back then we were using CTRA so every time the pet died everyone got an announcement. It really the healers off the...
Forum: Public Discussion 10/22/07, 4:41 PM
Replies: 484
Views: 55,060
Posted By zurmagus
/signed I'm in this situation right now. Leveled...

/signed

I'm in this situation right now. Leveled 1-60 on Mannoroth, guild moved to Lothar for TBC but isn't doing so well. Have a bunch of friends on Tichondrius so I'm rolling a new character...
Forum: Class Mechanics 10/22/07, 4:34 PM
Replies: 3,840
Views: 878,991
Posted By zurmagus
Correct

Correct
Showing results 1 to 44 of 44