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Posts Made By:
Mippo
Forum:
Warriors
04/27/10, 11:04 PM
Replies:
921
Finalizing the Prot Warrior design
Views:
688,802
Posted By
Mippo
Having recently started playing again it's been...
Having recently started playing again it's been really hard trying to find good tanking information out there which is sad since I figured after leaving for a few years and with how many people are...
Forum:
Public Discussion
09/13/06, 2:57 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Out of my way would be sitting there for hours...
Out of my way would be sitting there for hours upon hours waiting for it to occur. That's not what happened, the event occured in minutes. I've personally seen it happen in the past which is why I...
Forum:
Public Discussion
09/13/06, 12:05 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
You realize in the screenshot the attack that...
You realize in the screenshot the attack that happened immediately following that parry, was a Block from Fodring? If I wasn't facing Fodring, how could I have blocked that attack... ?
You also...
Forum:
Public Discussion
09/13/06, 3:12 AM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
You asked for the evidence supporting my claim,...
You asked for the evidence supporting my claim, and it was provided to you. The screenshots were taken today, by myself, hours after your posts and using the exact mob that was suggested in the...
Forum:
Public Discussion
09/12/06, 11:52 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
It faded due to time. It was just the 2 mobs...
It faded due to time. It was just the 2 mobs attacking me, and they don't attack all that quickly.
Here's another screenshot showing the line right after it, which was a block....
Forum:
Public Discussion
09/12/06, 11:07 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
It took 3 minutes, but here you go....
It took 3 minutes, but here you go.
http://i26.photobucket.com/albums/c103/diabloisme/crushing.jpg
Forum:
Public Discussion
09/12/06, 7:10 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Why would Block have priority over Dodge / Miss /...
Why would Block have priority over Dodge / Miss / Parry, that's just stupid and it clearly does not work like that.
Why would Crushing Blow have to have priority over Block? What if it's just the...
Forum:
Public Discussion
09/12/06, 7:06 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Where? I also assume you mean when their block...
Where? I also assume you mean when their block was below 25% while they were shield blocking.
61 mobs can't crushing blow...neither can 62, only 63, that is assuming you're 60 with 300...
Forum:
Public Discussion
09/12/06, 6:53 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Why would Block have priority over Dodge / Miss /...
Why would Block have priority over Dodge / Miss / Parry, that's just stupid and it clearly does not work like that.
Why would Crushing Blow have to have priority over Block? What if it's just the...
Forum:
Public Discussion
09/12/06, 6:49 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Why would they have to if it's a percentage? 5%...
Why would they have to if it's a percentage? 5% is going to be 5% regardless of the size of the pie.[/quote]
...
How, exactly, do you propose that without recalculating the amount of table filled...
Forum:
Public Discussion
09/12/06, 6:40 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
So, if a mob was low level and could critically...
So, if a mob was low level and could critically hit, but not Crushing Blow why would you not get critically hit? Wouldn't it take up the aspect of the table where Crushing Blow was previously thus...
Forum:
Public Discussion
09/12/06, 6:26 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Why would they have to if it's a percentage? 5%...
Why would they have to if it's a percentage? 5% is going to be 5% regardless of the size of the pie.
Forum:
Public Discussion
09/12/06, 6:23 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
So, if a mob was low level and could critically...
So, if a mob was low level and could critically hit, but not Crushing Blow why would you not get critically hit? Wouldn't it take up the aspect of the table where Crushing Blow was previously thus...
Forum:
Public Discussion
09/12/06, 6:16 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
There was a nice 23-long page thread on the old...
There was a nice 23-long page thread on the old WoW Warrior boards where somebody thought they blocked a crush when in fact they blocked one of Gluth's enraged attacks(Hit for 2100(200 blocked),...
Forum:
Public Discussion
09/12/06, 6:03 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
How the system actually works, or how people are...
How the system actually works, or how people are guessing the system works? There is a big difference between the two.
If a mob can't Crushing Blow, and say has a 10% chance to critically hit,...
Forum:
Public Discussion
09/12/06, 4:42 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Well here is my problem with your theory. You...
Well here is my problem with your theory. You say that Warriors have claimed to have gotten hit by a critical hit while Shield Block was active, yet I've never seen it. Even when I drop all of my...
Forum:
Public Discussion
09/12/06, 3:45 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Shield Block doesn't add onto Parry and Dodge so...
Shield Block doesn't add onto Parry and Dodge so even with 15%, you would still get hit by the Crushing Blow if your Block is less then 100%.
Forum:
Public Discussion
09/12/06, 3:41 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
No, it doesn't make any "logical sense for them...
No, it doesn't make any "logical sense for them to be connected", given that NO OTHER +miss functionality gives the same effect. Given the theory that "defense's +miss works differently from all...
Forum:
Public Discussion
09/12/06, 3:27 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
No, you're likely right. Put the Crushing Blows...
No, you're likely right.
Put the Crushing Blows at the end of the roll, and they can't be knocked off by hits / critical hits so as the other side of the roll shifts, the hits get knocked off for...
Forum:
Public Discussion
09/12/06, 3:05 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Praetorian is right, what I posted here was wrong.
Praetorian is right, what I posted here was wrong.
Forum:
Public Discussion
09/12/06, 2:58 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
More accurately, there's no situation in which...
More accurately, there's no situation in which crit pushes off other things.[/quote]
If the game only rolls one time, it's not possible for you to be critically hit and block at the same time but...
Forum:
Public Discussion
09/12/06, 2:47 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
That's exactly what I said if you bothered to...
That's exactly what I said if you bothered to read the post, you clearly didn't.
Only +miss through defense reduces your chance to be critically hit. True, it doesn't matter if it is directly...
Forum:
Public Discussion
09/12/06, 2:30 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Why the hell would +crit = -miss? That's not...
Why the hell would +crit = -miss? That's not what I posted.
I'm saying that increasing your miss rate through defense is what reduces your chance to be critically hit.
That's quite different...
Forum:
Public Discussion
09/12/06, 2:23 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
I read that thread, and everyone assumes that...
I read that thread, and everyone assumes that critical hits are calculated after Blocks. I did not see a single post in all 9 pages that integrated critical hits with misses in the equation which is...
Forum:
Public Discussion
09/12/06, 2:11 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Yes, but the reason I posted it like that is to...
Yes, but the reason I posted it like that is to show that with less then 25% block, using Shield Block will replace the Critical Hit, but not the Crushing Blow due to where they are on the roll....
Forum:
Public Discussion
09/12/06, 1:42 PM
Replies:
115
The Combat mechanics revisited
Views:
11,783
Posted By
Mippo
Well I got into an argument with some guildmates...
Well I got into an argument with some guildmates last night saying that defense directly reduces crushing blows which I know not to be true, but I was outnumbered 5 to 1 :( Started looking around at...
Forum:
Public Discussion
09/06/06, 2:32 PM
Replies:
455
Patchwerk Healing Strategies
Views:
75,062
Posted By
Mippo
Very simply, don't spam 3k heals. I only used...
Very simply, don't spam 3k heals. I only used that number because that is what was posted previously and for mathematical purposes, as long as the number is the same, it can be used for comparison....
Forum:
Public Discussion
09/06/06, 10:56 AM
Replies:
455
Patchwerk Healing Strategies
Views:
75,062
Posted By
Mippo
The only thing putting more healing on the 1st...
The only thing putting more healing on the 1st offtank does is rearrange the order in which your tanks get hit to give you more time to heal people up before they die. That's it.
You can compare...
Forum:
Public Discussion
09/06/06, 7:17 AM
Replies:
455
Patchwerk Healing Strategies
Views:
75,062
Posted By
Mippo
There is a hp requirement for the hateful strike...
There is a hp requirement for the hateful strike tanks in order to be eligible to be hit by a hateful strike. If the tanks are above the requirement, it will always hit a tank with a hateful strike....
Forum:
Public Discussion
09/05/06, 1:44 PM
Replies:
455
Patchwerk Healing Strategies
Views:
75,062
Posted By
Mippo
The Hateful Strike has nothing to do with agro. ...
The Hateful Strike has nothing to do with agro. You need to be on the hate list to get onto the Hateful Strike list at the very beginning of the fight, but once you are on the list, agro doesn't...
Forum:
Public Discussion
09/05/06, 1:27 PM
Replies:
34
Can we talk about 4H agro yet?
Views:
6,301
Posted By
Mippo
Yes. Very first transition, no Challenging or...
Yes. Very first transition, no Challenging or Mocking involved.
Tank A has Mograine. Tank B taunts. Tank A hits one autoattack. Tank B sunders and crits a Heroic Strike. Tank A moves away. ...
Forum:
Public Discussion
09/05/06, 12:46 PM
Replies:
34
Can we talk about 4H agro yet?
Views:
6,301
Posted By
Mippo
Yes, it can revert back after a successful taunt...
Yes, it can revert back after a successful taunt which goes back to my original post. If you previously had a resist, used Mocking Blow or Challenging Shout, that's when I notice the mob goes back...
Forum:
Public Discussion
09/05/06, 10:06 AM
Replies:
34
Can we talk about 4H agro yet?
Views:
6,301
Posted By
Mippo
There is a huge difference even after the patch. ...
There is a huge difference even after the patch. The patch made it EASIER to retain agro after a Taunt, it did not make it a guarantee. You can still mess up a switch if the first Warrior is still...
Forum:
Public Discussion
09/05/06, 8:59 AM
Replies:
34
Can we talk about 4H agro yet?
Views:
6,301
Posted By
Mippo
From a logical point of view, whats the most...
From a logical point of view, whats the most likely: Blizzard changing the entire mechanic for one single encounter even tho most of what you said was adressed and explained by the new Taunt...
Forum:
Public Discussion
09/05/06, 8:45 AM
Replies:
455
Patchwerk Healing Strategies
Views:
75,062
Posted By
Mippo
Having actually read all 4 pages, this an...
Having actually read all 4 pages, this an incorrect assumption. Many guilds sucessfully use a 4/4/4/3 (15 healers) setup, and its sucess is consistant because of consistant, and simple heal timing. ...
Forum:
Public Discussion
09/05/06, 7:53 AM
Replies:
34
Can we talk about 4H agro yet?
Views:
6,301
Posted By
Mippo
It still has a high probability of running after...
It still has a high probability of running after the other tank if you Taunt after the Mocking Blow icon wears off so it has absolutely nothing to do with the interaction of Mocking Blow and Taunt.
Forum:
Public Discussion
09/05/06, 7:28 AM
Replies:
455
Patchwerk Healing Strategies
Views:
75,062
Posted By
Mippo
Most people go into the Patchwerk fight assuming...
Most people go into the Patchwerk fight assuming that you need to keep 3 Hateful strike tanks alive so they put relatively equivalent healing on all 3 tanks which is the absolute worst thing you can...
Forum:
Public Discussion
09/05/06, 6:40 AM
Replies:
34
Can we talk about 4H agro yet?
Views:
6,301
Posted By
Mippo
Contrary to the above posters, Taunt does work...
Contrary to the above posters, Taunt does work differently on the 4h encounter. The problem is that they did not code Mocking Blow and Challenging Shout to work in the same way and thus, the...
Forum:
Public Discussion
08/31/06, 8:31 AM
Replies:
60
Nihilum (Horde) downs the horsemen
Views:
14,811
Posted By
Mippo
Taunt already works differently on Four Horsemen...
Taunt already works differently on Four Horsemen then it does on other mobs. If you consider the fact that currently Taunt works differently, but Mocking Blow and Challenging Shout do not, it's...
Forum:
Public Discussion
08/29/06, 2:50 PM
Replies:
13
Gluth's Missing Collar
Views:
3,086
Posted By
Mippo
It's mainly a paladin tank item or for Warriors...
It's mainly a paladin tank item or for Warriors who don't have better.
Forum:
Public Discussion
08/29/06, 2:46 PM
Replies:
60
Nihilum (Horde) downs the horsemen
Views:
14,811
Posted By
Mippo
Actually it wouldn't be that useful because with...
Actually it wouldn't be that useful because with that gear, the hateful strike wouldn't be dropping the tank below the required hp to trigger it. I'm at 10,000 armor and 7,000 hitpoints unbuffed...
Forum:
Public Discussion
08/29/06, 4:48 AM
Replies:
60
Nihilum (Horde) downs the horsemen
Views:
14,811
Posted By
Mippo
The fight is doable with a normal raid force...
The fight is doable with a normal raid force right now. The reason guilds stack the raids is to make up for player error while people are still learning the fight.
Personally, I think it is...
Forum:
Public Discussion
08/22/06, 9:12 AM
Replies:
57
Gluth - alliance kiting.
Views:
11,695
Posted By
Mippo
I basically just tank them and switch out with a...
I basically just tank them and switch out with a partner to reset the stacking every decimate. I like simple.
Forum:
Public Discussion
08/09/06, 4:30 PM
Replies:
48
Tank - agility to dodge and strength to block
Views:
13,555
Posted By
Mippo
The whole point is that a critical hit from...
The whole point is that a critical hit from Patchwerk is not an instant death. The reason tanks die to it is due to a gap in healing and the minor spike damage(2k more) is enough to kill the tank...
Forum:
Public Discussion
08/09/06, 2:16 PM
Replies:
48
Tank - agility to dodge and strength to block
Views:
13,555
Posted By
Mippo
An instant death is when the tank takes more...
An instant death is when the tank takes more damage in a round then he has total hitpoints. If a tank has 10k hitpoints, an instant death would be getting hit for 10k damage or more. Patchwerk only...
Forum:
Public Discussion
08/09/06, 5:17 AM
Replies:
48
Tank - agility to dodge and strength to block
Views:
13,555
Posted By
Mippo
To tank a mob successfully, you need enough...
To tank a mob successfully, you need enough hitpoints to reliably survive a round (including spike damage). Anything additional is a bonus, and gives more room for error but is included in the...
Forum:
Public Discussion
08/08/06, 2:57 PM
Replies:
48
Tank - agility to dodge and strength to block
Views:
13,555
Posted By
Mippo
Your best bet is to just follow the best bang for...
Your best bet is to just follow the best bang for the buck. There is a point where one stat is better then another stat, but it depends on the amounts.
A Stamina = B Agility = C Defense etc...
Forum:
Public Discussion
07/19/06, 7:21 PM
Replies:
96
The Ethics of Leading [Approaching a decision in progression]
Views:
14,124
Posted By
Mippo
There are basically 6 key factors that determine...
There are basically 6 key factors that determine how well your "end game guild" will do.
1) Strategy - How quickly your guild can analyze an encounter and develop the proper strategy for your guild...
Forum:
Public Discussion
07/16/06, 3:14 PM
Replies:
82
Battlegroups
Views:
9,808
Posted By
Mippo
There is a key difference between smoother and...
There is a key difference between smoother and shorter. Instead of having 1 such team, now you have 5 teams(battlegroup 11). It would end up on a sliding scale with those teams from each server...
Forum:
Public Discussion
07/16/06, 6:00 AM
Replies:
82
Battlegroups
Views:
9,808
Posted By
Mippo
It's definately an advantage in helping low...
It's definately an advantage in helping low population servers get all of the battlegrounds up and running more often.
How it affects the queue times depends on the number of players pvping on...
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