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Posts Made By:
Celnathor
Forum:
Player vs. Player
02/19/08, 7:35 PM
Replies:
31
Of Arena and Fair Play
Views:
7,524
Posted By
Celnathor
See my suggestion above - no need to do anything...
See my suggestion above - no need to do anything overly complicated, just track the number of times a team has a queue "pop", but does not start the game. If that's over a certain fraction(a very...
Forum:
Player vs. Player
02/19/08, 12:19 PM
Replies:
31
Of Arena and Fair Play
Views:
7,524
Posted By
Celnathor
There's a pretty simple, fair solution to this in...
There's a pretty simple, fair solution to this in my mind:
Set a certain fraction of games queued for(Say 10%, could be tweaked) where if someone DC's/queue is dropped in fewer than that number of...
Forum:
Player vs. Player
02/02/08, 10:53 AM
Replies:
77
Arena /ignore function no longer works.
Views:
12,130
Posted By
Celnathor
Others have said it, but I think it's really only...
Others have said it, but I think it's really only a true balance issue in 2v2. Particularly when 1 healer/1 DPS teams are so dominant here, if your only DPS has virtually all of their damage as...
Forum:
Player vs. Player
02/02/08, 12:30 AM
Replies:
602
[Hunter] The PvP Thread
Views:
371,665
Posted By
Celnathor
I'm not sure how that's vastly different from...
I'm not sure how that's vastly different from druid/lock. In fact, Druid/lock has the potential to use CC even more brutally than druid hunter against any class except for a warrior.
Same could be...
Forum:
Player vs. Player
01/31/08, 7:00 PM
Replies:
344
Blizzard has "big plans" to increase interest in Arena
Views:
61,249
Posted By
Celnathor
Perhaps it's "random", but endurance-oriented...
Perhaps it's "random", but endurance-oriented Druid/X pairings are extremely common in higher-rated 2's, and those matchups happen quite often. It's not as if endurance team vs. endurance team would...
Forum:
Player vs. Player
01/28/08, 12:31 PM
Replies:
885
The New AV
Views:
107,108
Posted By
Celnathor
Regardless of how people feel about the map, I...
Regardless of how people feel about the map, I think a lot of people would support this. If the norm on some battlegroups were 600-200 instead of 600-0, that would make a world of difference in...
Forum:
Player vs. Player
01/24/08, 12:39 PM
Replies:
602
[Hunter] The PvP Thread
Views:
371,665
Posted By
Celnathor
I've done about 25 2v2 games with a hunter/druid...
I've done about 25 2v2 games with a hunter/druid combo so far, rated around 1800ish. There's no doubt in my mind that we can go higher pretty easily, but there are a couple things I figured I'd ask...
Forum:
Player vs. Player
01/14/08, 12:06 PM
Replies:
254
Non-participation in BG's is now actionable
Views:
31,842
Posted By
Celnathor
I think this is spot-on. The biggest thing that...
I think this is spot-on.
The biggest thing that makes(or would make, when it isn't) PvP fun, is competitive matchups - one way or another being matched with players of ability in the same league as...
Forum:
Player vs. Player
01/04/08, 5:19 PM
Replies:
885
The New AV
Views:
107,108
Posted By
Celnathor
I think the crucial problem with the layout here...
I think the crucial problem with the layout here is not that the map isn't 100% balanced - that's not going to happen unless you create a map with near-perfect symmetry a la WSG. It's that the...
Forum:
Player vs. Player
12/29/07, 1:44 PM
Replies:
885
The New AV
Views:
107,108
Posted By
Celnathor
I think this is crucial to how the game plays...
I think this is crucial to how the game plays currently. While Snowfall/Galv/IB tower are very accessible to Alliance offense, there's a nice bottleneck that horde can utilize between IB tower and...
Forum:
Player vs. Player
12/21/07, 6:38 AM
Replies:
331
Mechanics that need to be looked at for Arena.
Views:
29,843
Posted By
Celnathor
I don't think most are arguing that randomness is...
I don't think most are arguing that randomness is "unfair" (though generally, randomness benefits the weaker team in matches with skill/gear disparities, by giving them that slight chance to pull...
Forum:
Player vs. Player
12/14/07, 12:21 PM
Replies:
331
Mechanics that need to be looked at for Arena.
Views:
29,843
Posted By
Celnathor
I think the big distinction here is how easy...
I think the big distinction here is how easy something is to stop: With the sit-spam macro, there wasn't a whole lot you could do to stop someone if they really wanted to drink, unless you had some...
Forum:
Player vs. Player
12/10/07, 12:26 PM
Replies:
331
Mechanics that need to be looked at for Arena.
Views:
29,843
Posted By
Celnathor
I think comparing Arcane Shot to Purge/Dispel is...
I think comparing Arcane Shot to Purge/Dispel is really an apples-to-oranges comparison.
Really, Arcane Shot and Devour Magic are remarkably similar skills. Their main advantage is that they are...
Forum:
Player vs. Player
12/06/07, 8:20 PM
Replies:
331
Mechanics that need to be looked at for Arena.
Views:
29,843
Posted By
Celnathor
I'm not sure that removing LoS obstacles would...
I'm not sure that removing LoS obstacles would fix this - it would more likely have the opposite effect. LoS obstacles are primarily used defensively - if you remove the LoS, such that players are...
Forum:
Player vs. Player
12/06/07, 11:52 AM
Replies:
331
Mechanics that need to be looked at for Arena.
Views:
29,843
Posted By
Celnathor
I realize casters really hate the dispel on...
I realize casters really hate the dispel on arcane shot due to what it does to armor/shield spells, but in my mind that's an issue primarily confined to smaller fights. Obviously 1v1 this will be...
Forum:
Player vs. Player
12/06/07, 7:45 AM
Replies:
331
Mechanics that need to be looked at for Arena.
Views:
29,843
Posted By
Celnathor
I disagree with this statement completely: Pet...
I disagree with this statement completely:
Pet pushback *USED* to be ridiculous. Back when you could tame a pet that had a 1.0-1.2 attack speed off the shelf, not every healer class had access to a...
Forum:
Player vs. Player
11/30/07, 12:05 PM
Replies:
331
Mechanics that need to be looked at for Arena.
Views:
29,843
Posted By
Celnathor
This is a pretty silly statement. Pet...
This is a pretty silly statement. Pet survivability is on par with a really, really badly geared player. Even with good use of LoS, with <10k HP buffed and no reslience, you're going go down to...
Forum:
Player vs. Player
10/10/07, 9:09 PM
Replies:
606
[Hunter]2.3 Arena changes
Views:
75,948
Posted By
Celnathor
I don't think it's just the lack of a snare...
I don't think it's just the lack of a snare break(or any specific desired ability) that makes players question the devs' attention to the class.
I think a prime example of something that has...
Forum:
Player vs. Player
10/05/07, 6:04 PM
Replies:
606
[Hunter]2.3 Arena changes
Views:
75,948
Posted By
Celnathor
That's one of my pet peeves too. On that note, I...
That's one of my pet peeves too. On that note, I think it would be nice for hunters to get equal treatment to melees in the fudge factor that the game grants them.
AFAIK melees get some leeway...
Forum:
Player vs. Player
09/29/07, 5:53 PM
Replies:
606
[Hunter]2.3 Arena changes
Views:
75,948
Posted By
Celnathor
I'll second the notion that there are some decent...
I'll second the notion that there are some decent things in there(well, decent *thing* really - dispelling arcane shot), but not enough to really change much.
The problem I see with these changes is...
Forum:
Player vs. Player
08/19/07, 7:19 PM
Replies:
134
Weak parts of your arena PVP game
Views:
22,389
Posted By
Celnathor
My judgment as to when to use my...
My judgment as to when to use my interrupts(silence/scatter shot) isn't always the greatest - sometimes I blow them too early before it's a really crucial time, then the next game I'll wait and wait,...
Forum:
Player vs. Player
08/18/07, 8:21 PM
Replies:
30
[Hunter] +Hit Rating in PvP
Views:
39,432
Posted By
Celnathor
I'm not sure that I really consider hit rating to...
I'm not sure that I really consider hit rating to be as important for BM spec as for MM. Principally because when I play MM, my most crucial abilities are on longer cooldowns, and missing a Viper...
Forum:
Player vs. Player
08/18/07, 8:12 PM
Replies:
254
Arena For Profit and Power leveling, a growing trend?
Views:
31,985
Posted By
Celnathor
Just an idea I thought I'd throw out here, it's...
Just an idea I thought I'd throw out here, it's not wholly original(variants of it have popped up here and/or elsewhere before), but I think it'd solve some of the problems..
Use average rating of...
Forum:
Player vs. Player
07/21/07, 11:13 AM
Replies:
16
[Hunter] How to finish.
Views:
3,610
Posted By
Celnathor
"easily" revived = at the cost of 1600ish mana...
"easily" revived = at the cost of 1600ish mana (forget the exact amount). 25% of our mana pool and a 4 second cast(to revive the pet at ~60% HP) is far from trivial, and easy to stop.And of course,...
Forum:
Player vs. Player
07/11/07, 5:59 PM
Replies:
70
[Hunter] Deadzone discussion...
Views:
10,123
Posted By
Celnathor
I generally disagree with this statement. I...
I generally disagree with this statement. I think most players(both hunters and other classes) severely overestimate how much removing the deadzone(that is, the inability to do damage from 5-8...
Forum:
Player vs. Player
07/11/07, 5:49 PM
Replies:
278
Upcoming changes to address resistance/resilience issues
Views:
37,124
Posted By
Celnathor
I don't think you can globally refer to the...
I don't think you can globally refer to the changes either as a buff or a nerf.
It's a buff when dealing with people that have the means to swap resist gear in a setting where such yields a great...
Forum:
Player vs. Player
07/11/07, 7:26 AM
Replies:
278
Upcoming changes to address resistance/resilience issues
Views:
37,124
Posted By
Celnathor
I agree, and that's why I feel that this is a...
I agree, and that's why I feel that this is a pretty backwards change overall.
It's the 2v2 locks(who were already dominating that ladder), or the 5v5 teams stacking shadow damage(who were already...
Forum:
Player vs. Player
07/10/07, 8:18 PM
Replies:
278
Upcoming changes to address resistance/resilience issues
Views:
37,124
Posted By
Celnathor
I see these changes as quite backwards in some...
I see these changes as quite backwards in some regards.
The source of the vast majority of complaints about DoT's are Locks in 2v2, or stacked DoT teams in larger arenas(Lock/SP/X in 3v3,...
Forum:
Player vs. Player
07/04/07, 6:10 PM
Replies:
62
[Hunter] Speccing 100% for Arena
Views:
14,852
Posted By
Celnathor
What do you run 2v2 with, usually? If you're...
What do you run 2v2 with, usually?
If you're running with a healer, your best ticket to winning may be winning the mana-drain war of attrition, which Improved Stings(MM talent, though available to...
Forum:
Player vs. Player
07/04/07, 5:52 PM
Replies:
62
[Hunter] Speccing 100% for Arena
Views:
14,852
Posted By
Celnathor
I agree it's largely a matter of preference. ...
I agree it's largely a matter of preference. I've always loathed improved Arcane shot for anything other than trying to tune shot rotation timing a bit for a MM or Surv spec, but that's just me. I...
Forum:
Player vs. Player
07/04/07, 2:44 PM
Replies:
62
[Hunter] Speccing 100% for Arena
Views:
14,852
Posted By
Celnathor
I agree to an extent. However the question is...
I agree to an extent. However the question is really about where to put it. Rapid Killing is for all practical purposes, useless in arenas.
That leaves 4 talent points to throw around somewhere. ...
Forum:
Player vs. Player
07/04/07, 11:36 AM
Replies:
62
[Hunter] Speccing 100% for Arena
Views:
14,852
Posted By
Celnathor
I use PvP gear too(11.6k HP/272 resil unbuffed...
I use PvP gear too(11.6k HP/272 resil unbuffed currently); however I don't stack stam gems, I use hybrid gems in most of my sockets as opposed to stacking pure blues, and a more AP-oriented setup in...
Forum:
Player vs. Player
07/03/07, 11:56 PM
Replies:
75
Arena kill order
Views:
21,085
Posted By
Celnathor
There are basically two philosphies here: ...
There are basically two philosphies here: getting in someone's face to disrupt versus getting on them to kill.
Particularly if you're playing an endurance setup(though this really applies to any...
Forum:
Player vs. Player
07/03/07, 5:57 PM
Replies:
62
[Hunter] Speccing 100% for Arena
Views:
14,852
Posted By
Celnathor
Bear in mind, I arena at a significantly higher...
Bear in mind, I arena at a significantly higher unbuffed AP(high 1800's IIRC), and an unbuffed int of only 178. This changes the numbers quite a bit. Also, as your weapon gets better, this tilts...
Forum:
Player vs. Player
07/02/07, 6:57 PM
Replies:
62
[Hunter] Speccing 100% for Arena
Views:
14,852
Posted By
Celnathor
I've compared before. RWS wins. And even in a...
I've compared before. RWS wins.
And even in a near-dead-heat, RWS will win, due to its effect on the *base* damage of arcane/multishot, which is another 4-5 damage on each above the normal.
Forum:
Player vs. Player
07/02/07, 6:42 PM
Replies:
62
[Hunter] Speccing 100% for Arena
Views:
14,852
Posted By
Celnathor
No, not really. Not at all, in fact. Assuming...
No, not really. Not at all, in fact.
Assuming 200 int, 2 points in each:
60 AP = ~4.25 DPS = 13.71 damage per auto-shot(3.1 speed weapon), 9 per arcane, ~12 per multi(pre-talents)
2 points in RWS...
Forum:
Player vs. Player
07/02/07, 5:51 PM
Replies:
62
[Hunter] Speccing 100% for Arena
Views:
14,852
Posted By
Celnathor
GftT is a nice PvE talent, but a little bit...
GftT is a nice PvE talent, but a little bit subjective in PvP. It really depends on how you intend to use your pet. When I was using a Wind Serpent for PvP(and presumably if I were using a boar),...
Forum:
Player vs. Player
06/30/07, 9:38 PM
Replies:
48
2v2 CGS World Championships
Views:
6,140
Posted By
Celnathor
I'd be willing to wager in most cases it's one of...
I'd be willing to wager in most cases it's one of the following:
A) The non-warlock teams are exceptionally talented players(most players at that ranking in the battle group are, but I've seen a...
Forum:
Player vs. Player
06/30/07, 11:49 AM
Replies:
48
2v2 CGS World Championships
Views:
6,140
Posted By
Celnathor
So if good players will adapt, that must just...
So if good players will adapt, that must just mean no good hunters play 3v3, judging from the rosters of the top tournament teams, right?
Let's be serious here. It takes more than simply being an...
Forum:
Player vs. Player
06/27/07, 7:26 PM
Replies:
70
[Hunter] Deadzone discussion...
Views:
10,123
Posted By
Celnathor
Now, I'm by no means the highest-rated hunter out...
Now, I'm by no means the highest-rated hunter out there, but my 5v5 finished last season at a somewhat respectable 2044 after not playing much at all for the first 2/3 of the season(and consequently...
Forum:
Player vs. Player
06/26/07, 7:42 PM
Replies:
70
[Hunter] Deadzone discussion...
Views:
10,123
Posted By
Celnathor
I don't disagree with some of what you've said,...
I don't disagree with some of what you've said, but hunters are largely pigeonholed in 5v5 into an "outlast" role, because our damage sure isn't scaring anyone in decent gear. They work extremely...
Forum:
Player vs. Player
06/25/07, 12:07 AM
Replies:
70
[Hunter] Deadzone discussion...
Views:
10,123
Posted By
Celnathor
The deadzone is much more of a problem for...
The deadzone is much more of a problem for hunters in 2v2/3v3 than 5v5(and much more a problem in Blade's edge than elsewhere, really) - smaller fights in environments with more obstructions are much...
Forum:
Player vs. Player
06/20/07, 6:30 PM
Replies:
50
Resilience mitigating 1.67 times 'intended' crit dmg reduction
Views:
14,917
Posted By
Celnathor
I don't disagree, but my gut feeling is that...
I don't disagree, but my gut feeling is that someone, somewhere misjudged the significance of the extent to which resilience effects total damage output(not just burst) of many classes.
People with...
Forum:
Player vs. Player
06/19/07, 11:03 AM
Replies:
58
Arena 2 purchase order
Views:
9,593
Posted By
Celnathor
Speaking as a hunter who only played...
Speaking as a hunter who only played semi-seriously for the last 3 weeks of S1(only have shoulders/gloves from S1, but a bunch of points saved up) and didn't play much at all previously:
1) S2...
Forum:
Player vs. Player
06/13/07, 6:23 PM
Replies:
181
Night's End
Views:
14,624
Posted By
Celnathor
... I hope you'd be adding "reduced base damage...
... I hope you'd be adding "reduced base damage of DoT's" (Keepint total damage dealt the same once a typical crit rate is factored in) to this list, otherwise it's laughable.
Otherwise, the list of...
Forum:
Player vs. Player
06/12/07, 7:56 PM
Replies:
181
Night's End
Views:
14,624
Posted By
Celnathor
I don't know if "gimmick" is the word, but it...
I don't know if "gimmick" is the word, but it should be called a "specialist" group. Just like loading up on physical DPS makes you vulnerable to a high-armor team and/or BoP, loading up on pure...
Forum:
Player vs. Player
06/12/07, 7:33 PM
Replies:
181
Night's End
Views:
14,624
Posted By
Celnathor
You do realize that the fact that DoTs cannot...
You do realize that the fact that DoTs cannot crit is totally irrelevant to the discussion, right? It's not about critting versus not critting, it's about Resilience's effect on total damage dealt -...
Forum:
Player vs. Player
06/10/07, 11:54 AM
Replies:
117
Arena Team "Powering" - Unsportsmanlike or not?
Views:
14,035
Posted By
Celnathor
I don't really trust the GM's to fix something...
I don't really trust the GM's to fix something like this with any degree of consistency. Short of an edict from Blizzard telling them to crack down on it, enforcement will likely be extremely...
Forum:
Public Discussion
05/06/07, 6:38 PM
Replies:
1,036
Hunting Hunters...
Views:
138,916
Posted By
Celnathor
I think you're underestimating the impact of...
I think you're underestimating the impact of Serpents Swiftness and survival spec crit rate on the total output of steady shot. here. It's been shown in many cases, once you take Multishot out of...
Forum:
Public Discussion
05/06/07, 5:36 PM
Replies:
1,036
Hunting Hunters...
Views:
138,916
Posted By
Celnathor
Some good ideas, I think, except for the ones I...
Some good ideas, I think, except for the ones I bolded. My concern with A is that it may be too strong, while G is a kick to the crotch of MM spec, which will already be arguably the worst of hunter...
Showing results 1 to 50 of 64
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