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Search: Posts Made By: thalin
Forum: Public Discussion 05/19/07, 10:57 PM
Replies: 53
Views: 11,437
Posted By thalin
Great. Another irc channel to lurk in 24/7 and...

Great. Another irc channel to lurk in 24/7 and sink ever so slowly to the bottom of the /who list.
Forum: Player vs. Player 05/02/07, 11:15 PM
Replies: 32
Views: 6,313
Posted By thalin
Additionally, I saw another post which makes a...

Additionally, I saw another post which makes a good point - the GT buff is refreshed every 10 seconds from the time of casting, completely independent of when you strip the buff. So, with lag + auto...
Forum: Player vs. Player 04/28/07, 12:37 PM
Replies: 32
Views: 6,313
Posted By thalin
This has a lot to do with lag - if your client...

This has a lot to do with lag - if your client doesn't receive the buff-has-been-stripped update quickly enough your casts will continue to be absorbed, as your client thinks that the Shaman still...
Forum: Player vs. Player 04/24/07, 10:32 AM
Replies: 53
Views: 11,377
Posted By thalin
I just don't know about that team. It just seems...

I just don't know about that team. It just seems to smell of gimmick to me, and while I don't have any good concrete reasons why it wouldn't work (it probably would be pretty interesting) I think...
Forum: Public Discussion 04/19/07, 2:06 PM
Replies: 19
Views: 2,516
Posted By thalin
Ok, I'll update my post with a list of features...

Ok, I'll update my post with a list of features I've seen that I like and which I think are feasible.

Things that I've seen in this thread so far which I'm either unsure of or that I know are...
Forum: Public Discussion 04/19/07, 10:22 AM
Replies: 19
Views: 2,516
Posted By thalin
What would you like to see in a guild website package?

Howdy folks,

I'm kinda-sorta thinking about putting together a guild website package using Django (same framework that the new Curse website is built on). I have a few features in mind, but I'm...
Forum: Public Discussion 02/26/07, 11:01 PM
Replies: 90
Views: 40,477
Posted By thalin
IIRC, Blizzard tries to keep sever average...

IIRC, Blizzard tries to keep sever average population at about 3-4000 concurrent connections. That means probably 1000 people per continent plus instance servers, which means approximately 50...
Forum: Public Discussion 02/26/07, 5:44 PM
Replies: 90
Views: 40,477
Posted By thalin
Note that this *could* be 17k for NA alone - I...

Note that this *could* be 17k for NA alone - I have no idea. 17k was just the number I heard and is probably an estimate; I have no further details as to if this is even simply for WoW or for all of...
Forum: Public Discussion 02/26/07, 1:31 PM
Replies: 90
Views: 40,477
Posted By thalin
Just trust me. :) I can't really say how I...

Just trust me. :) I can't really say how I know, because...well...I'm probably not supposed to. But I do, and now so do you. If I hear anything more I'll try to remember to update if I see any...
Forum: Public Discussion 02/26/07, 11:37 AM
Replies: 90
Views: 40,477
Posted By thalin
Blizzard currently runs approximately 17,000 HP...

Blizzard currently runs approximately 17,000 HP Opteron Blades. They're currently investigating moving to other vendors, such as IBM. They probably spend between $15-30million/year on server...
Forum: Public Discussion 12/13/06, 5:15 PM
Replies: 53
Views: 7,440
Posted By thalin
I tend to have one UI for everything. Raid...

I tend to have one UI for everything. Raid frames are hidden in normal combat, party frames are hidden in Raid, but for the most part everything else stays the same.


I think it's easier to have to...
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