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Search: Posts Made By: Aedilhild
Forum: Warriors 02/22/13, 9:06 PM
Replies: 139
Views: 171,246
Posted By Aedilhild
The "problem" — for lack of a better word — with...

The "problem" — for lack of a better word — with Shield Barrier is that it's flexible, universally applicable, and uniform. Shield Block is expensive, situational, and unpredictable in its...
Forum: Warriors 02/13/13, 8:00 AM
Replies: 539
Views: 563,309
Posted By Aedilhild
You may also want to check Sudden Death with a 6%...

You may also want to check Sudden Death with a 6% chance that includes special attacks, too, since that's what the mechanic was throughout Cataclysm -- and even though GC appears not to remember the...
Forum: Warriors 02/12/13, 1:16 PM
Replies: 539
Views: 563,309
Posted By Aedilhild
Well, the original thought process for my...

Well, the original thought process for my counter-suggestion with Slam was:

1) A 1-sec. GCD spoiler introduces a regular delay that nostalgia probably doesn't justify
2) Reducing MS's CD by 0.5 sec....
Forum: Warriors 02/12/13, 8:12 AM
Replies: 539
Views: 563,309
Posted By Aedilhild
Part of me wonders if it's a programming issue...

Part of me wonders if it's a programming issue for Blizzard. The other part is amused that a player asks for Slam, and all Blizzard hears is "Overpower." :)

In any case, I'm as impressed with the...
Forum: Warriors 02/11/13, 12:08 PM
Replies: 539
Views: 563,309
Posted By Aedilhild
A super-concise list Arms' most objectively...

A super-concise list Arms' most objectively identified issues:

1) Overall DPS is low
2) Mastery/Haste scaling is poor
3) Necessary changes to limit Defensive Stance in PvP have resulted in low rage...
Forum: Warriors 02/10/13, 3:09 AM
Replies: 539
Views: 563,309
Posted By Aedilhild
Like you're saying, though, even if omitting a...

Like you're saying, though, even if omitting a Sudden Death-proccing Overpower from the rotation weren't a DPS loss, the rage needed to maintain a 4.5-second cooldown for Mortal Strike with Slams...
Forum: Warriors 02/08/13, 9:27 AM
Replies: 539
Views: 563,309
Posted By Aedilhild
One-second Overpower is problematic for at least...

One-second Overpower is problematic for at least two reasons.

First, procs that are both powerful and over-writeable encourage selective use, whereas the 1-second GCD implies repeated use similar...
Forum: Warriors 06/21/11, 10:53 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
Even though 4.2 is right around the corner, Frost...

Even though 4.2 is right around the corner, Frost Lord Ahune is an opportunity to pick up 69767, a cloak with-Crit-hold-the-Haste. Your mileage may vary, but overall improvements are possible.
Forum: Warriors 04/23/11, 2:31 PM
Replies: 850
Views: 2,228,039
Posted By Aedilhild
This site is the last place readers should find...

This site is the last place readers should find absolutist claims about tanking threat. Gearing for threat stats, as implied at the beginning of this thread, is relatively open-ended; based on the...
Forum: Warriors 03/16/11, 1:27 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
One other effect of the reversion is to preserve...

One other effect of the reversion is to preserve the high priority of Colossus Smash. Additionally, since the Lambs/Rend change followed the initial changes to Colossus Smash and MS/OP/Slam, and was...
Forum: Warriors 03/02/11, 11:29 AM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
For literal "stat parity," Mastery would need its...

For literal "stat parity," Mastery would need its damage increased by 30-40% and its per-point proc chance raised to 3% — or a combination thereof — to approach Crit's 60 or so latter-day SEP....
Forum: Warriors 02/24/11, 12:40 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
Hellorco's right. With all current mechanics, the...

Hellorco's right. With all current mechanics, the BiS i372 Arms subject has stat weights in the neighborhood of Strength 1.0, Crit 0.66, Mastery 0.41, Expertise 0.35, and Haste 0.31. If my monkeying...
Forum: Warriors 02/19/11, 11:01 AM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
Arms was hotfixed at some point...

Arms was hotfixed at some point yesterday:


Aside from the obvious and welcome improvement to in-game output, and a lift to low scaling for Strength, such an across-the-board change increases...
Forum: Warriors 01/19/11, 1:02 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
Modest Crit levels (and correspondingly...

Modest Crit levels (and correspondingly unreliable refreshment) should keep players using Mortal Strike to maximize uptime — just look at some of the low spreads on WoL from players almost certainly...
Forum: Warriors 01/16/11, 11:46 AM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
The benefits of Haste affecting Slam are small...

The benefits of Haste affecting Slam are small but measurable. Seerow speculated (http://elitistjerks.com/f81/t106913-arms_dps_4_0_cataclysm/p3/#post1787999) that in a six-minute fight, Slam could...
Forum: Warriors 01/12/11, 12:38 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
The Slam change is what it is: limiting DPS...

The Slam change is what it is: limiting DPS losses and rage/proc delays while Haste accumulates through gearing or whenever Heroism/Bloodlust is called. It's especially relevant if Slam becomes the...
Forum: Warriors 01/06/11, 12:56 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
Returning to Hellorco's sketch...

Returning to Hellorco's sketch (http://elitistjerks.com/f81/t106913-arms_dps_4_0_cataclysm/p4/#post1804624), applying a 30% increase to every Overpower sweetens the absolute (if not the relative) DPR...
Forum: Warriors 12/16/10, 2:17 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
Judging by current logs, one cause appears to be...

Judging by current logs, one cause appears to be low levels of Critical Strike among Arms warriors. Look at the discrepancy between Execute criticals. Fury warriors generally enjoy percentages around...
Forum: Warriors 11/23/10, 12:58 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
Mastery's priority shouldn't fall below Haste,...

Mastery's priority shouldn't fall below Haste, but with Overpower gaining nearly 40% and Strikes of Opportunity losing about 13%, at least two of my basic formulations are no longer accurate. With or...
Forum: Warriors 11/09/10, 12:03 AM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
I've been running tests similar to your own,...

I've been running tests similar to your own, Hellorco, viewing logs in Dracy's offline parser.

During my last run on a Level 70 dummy, I cast Heroic Strike and Mortal Strike simultaneously — each...
Forum: Warriors 11/02/10, 2:41 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
If you want to start introducing rage buttons,...

If you want to start introducing rage buttons, keeping glyphed Berserker Rage on cooldown from, say, the 15-second mark adds 60 rage (increasing Slams to 48). Battle Shouts (Booming Voice untalented)...
Forum: Warriors 11/01/10, 12:01 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
Deadly Calm has an interesting impact on costs...

Deadly Calm has an interesting impact on costs and resources. Helpfully, rotations during the ability's 10 seconds are pretty predictable. Typical usage might begin with Colossus Smash. Optimal usage...
Forum: The Dung Heap 10/19/10, 12:42 PM
Replies: 30,098
Views: 1,877,906
Posted By Aedilhild
Why do some attacks have static damage modifiers?...

Why do some attacks have static damage modifiers? If the reason is explicitly to prevent double-dipping into AP, do performance and raid scaling over the last 18-24 months justify it?
Forum: Warriors 10/18/10, 1:34 PM
Replies: 646
Views: 1,347,302
Posted By Aedilhild
http://i21.photobucket.com/albums/b278/jojo_ape/pa...

http://i21.photobucket.com/albums/b278/jojo_ape/parse_01.jpg

Damage for Strikes of Opportunity has been increased to ~115% as per patch notes.

The boost may also increase the value of Expertise,...
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