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Search: Posts Made By: Rezarel
Forum: Public Discussion 09/17/09, 9:15 AM
Replies: 2,072
Views: 1,158,811
Posted By Rezarel
1) Haven't tried this, but I think it should...

1) Haven't tried this, but I think it should work
/cast disenchant
/use 0 1
(see WoWWiki's /cast documentation (http://www.wowwiki.com/MACRO_cast))

2) Assuming the tradeskill window is already open,...
Forum: Warriors 04/19/09, 11:19 AM
Replies: 2,923
Views: 3,330,752
Posted By Rezarel
Once the sheet gets broken, it's impossible to...

Once the sheet gets broken, it's impossible to unbreak it. Did you redownload the sheet before trying to manually select your gear?

Also, the circular references are necessary because of how...
Forum: Theorycrafting Think Tank 03/12/09, 12:01 PM
Replies: 26
Views: 41,930
Posted By Rezarel
I can confirm that Berserking, Unbridled Wrath,...

I can confirm that Berserking, Unbridled Wrath, and Furious Attacks do not change proc chance per swing with haste rating or Flurry. I found the 95% confidence interval for Berserking to be...
Forum: Warriors 03/11/09, 8:27 PM
Replies: 2,923
Views: 3,330,752
Posted By Rezarel
Sigh. I did some proc rate testing, and proc...

Sigh. I did some proc rate testing, and proc chance per swing does not change with haste rating or Flurry -- the proc chance is calculated using your base weapon speed. The 95% confidence interval...
Forum: Warriors 03/02/09, 9:27 AM
Replies: 2,923
Views: 3,330,752
Posted By Rezarel
Here's some more Unbridled Wrath numbers from the...

Here's some more Unbridled Wrath numbers from the 2.2 PTR. 0/5 Flurry, weapons are protector's sword and blade of unquenched thirst, PPM range is the 95% confidence interval:

Weapon Speed|UW...
Forum: Warriors 03/01/09, 4:34 PM
Replies: 2,923
Views: 3,330,752
Posted By Rezarel
Unfortunately, the amount of data you need to get...

Unfortunately, the amount of data you need to get good statistics is pretty brutal, especially for a low chance event. Calculating 95% confidence intervals for your tests gives 4.68% - 6.57% for...
Forum: Warriors 02/27/09, 9:58 AM
Replies: 2,923
Views: 3,330,752
Posted By Rezarel
PPM used base speed back in Molten Core. ...

PPM used base speed back in Molten Core. Sometime around the end of WoW 1.0 the calculations changed to use hasted speed.

Here, Grayson is saying that the spreadsheet's calculated uptime doesn't...
Forum: Warriors 02/19/09, 11:30 AM
Replies: 1,700
Views: 1,184,553
Posted By Rezarel
If you use glyph of taunt and assume 17% base...

If you use glyph of taunt and assume 17% base miss rate, the numbers are easier to test.

If taunt uses melee hit conversion, you'd need 296 hit rating to never miss.
If taunt uses spell hit...
Forum: Warriors 02/14/09, 11:54 AM
Replies: 2,923
Views: 3,330,752
Posted By Rezarel
The rogues have done some more mechanics testing...

The rogues have done some more mechanics testing on their class forum showing that despite what the UI displays, the game does not truncate when it converts from expertise rating to expertise.

See...
Forum: Public Discussion 02/08/09, 3:19 PM
Replies: 2,072
Views: 1,158,811
Posted By Rezarel
This is correct (aside from possibly the names...

This is correct (aside from possibly the names they wind up picking). T8.10 will be different from T7.25.

World of Warcraft - English (NA) Forums -> Emblem of Conquest - T7.25 in 10 man Ulduar?...
Forum: Warriors 02/07/09, 9:48 AM
Replies: 1,700
Views: 1,184,553
Posted By Rezarel
25 man Patchwerk will only hateful strike someone...

25 man Patchwerk will only hateful strike someone if they're in the top three on the threat table. Make sure you stay below your OTs and you'll be fine; the slime is completely unnecessary. You do...
Forum: Warriors 02/03/09, 7:14 PM
Replies: 3,232
Views: 2,612,077
Posted By Rezarel
Flurry doesn't behave well. See...

Flurry doesn't behave well. See http://elitistjerks.com/f31/t12720-melee_combat_how_does_flurry_work/ (old thread, but I haven't heard anything new on the matter). In theory, using matched speed...
Forum: Warriors 01/14/09, 12:43 PM
Replies: 1,700
Views: 1,184,553
Posted By Rezarel
Vulajin found that rogues have a 4.80% crit...

Vulajin found that rogues have a 4.80% crit reduction on bosses. It's probably the same for all classes. Check out posts 24 and 25 here:...
Forum: Warriors 01/11/09, 2:31 PM
Replies: 1,700
Views: 1,184,553
Posted By Rezarel
If your in game crit is actually 30.35%, it looks...

If your in game crit is actually 30.35%, it looks like the armory is reporting your stats without Berzerker Stance buffs.
Forum: Warriors 12/07/08, 10:29 PM
Replies: 3,232
Views: 2,612,077
Posted By Rezarel
When I tested it a long time ago (2.2 I think),...

When I tested it a long time ago (2.2 I think), it was 3 procs per minute per point, so 15 ppm for 5/5. One point in anger management would be better without question. Imp zerk rage is better...
Forum: Class Mechanics 08/19/08, 8:04 PM
Replies: 1,082
Views: 412,251
Posted By Rezarel
I think there's a bug in the spreadsheet where it...

I think there's a bug in the spreadsheet where it ignores the bonus haste from the proc. It's calculated but never actually added into your character stats.
Forum: Warriors 08/12/08, 11:35 AM
Replies: 133
Views: 55,742
Posted By Rezarel
I'd guess that the attacks do occur exactly at...

I'd guess that the attacks do occur exactly at 2.8 speed on the server, but the time stamps in the combat log are when my computer received that information. If you average the three hits you get...
Forum: Warriors 08/10/08, 1:36 PM
Replies: 133
Views: 55,742
Posted By Rezarel
No, I used dragonstrike and 34951. I tried to be...

No, I used dragonstrike and 34951. I tried to be careful and make sure there was >1.5 seconds before and after the events of interest.

At any rate, I think the log clearly shows that misses consume...
Forum: Warriors 08/10/08, 12:11 PM
Replies: 133
Views: 55,742
Posted By Rezarel
Missed swings consume flurry charges. From a...

Missed swings consume flurry charges.

From a combat log against the ghosts in Dire Maul North this morning:
8/10 10:52:04.718 ...
Forum: Class Mechanics 08/08/08, 6:05 PM
Replies: 1,082
Views: 412,251
Posted By Rezarel
In the Calc sheets, Cells J6 and M6 - you're...

In the Calc sheets, Cells J6 and M6 - you're handling haste effects by multiplying weapon speed by (1 - % haste). This causes dps to diverge as your haste approaches 100%, and isn't how haste is...
Forum: Warriors 05/29/08, 5:33 PM
Replies: 749
Views: 617,135
Posted By Rezarel
http://elitistjerks.com/697493-post160.html That...

http://elitistjerks.com/697493-post160.html

That was with both flurry and DST up. Rage gen matched what you'd get from the standard formula with base weapon speed plugged in.
Forum: Public Discussion 04/30/08, 10:33 AM
Replies: 2,725
Views: 706,268
Posted By Rezarel
I wrote a Lua script for Fury Warrior DPS, but I...

I wrote a Lua script for Fury Warrior DPS, but I know pretty much nothing about C#. Would it be possible for someone else to write a front end to call the lua code, or would the whole thing need to...
Forum: Warriors 04/28/08, 10:00 AM
Replies: 782
Views: 333,811
Posted By Rezarel
I've got some almost finished Lua code. I have...

I've got some almost finished Lua code. I have no idea if you can just write a C# front end to call it or if you'd have to do a full port into C#. At any rate, I don't have time to support it (it's...
Forum: Class Mechanics 04/15/08, 3:05 PM
Replies: 1,082
Views: 412,251
Posted By Rezarel
http://elitistjerks.com/f31/t23083-warrior_fury_dp...

http://elitistjerks.com/f31/t23083-warrior_fury_dps_spreadsheet_2_4_a/p7/#post697493
Forum: Class Mechanics 04/14/08, 3:29 PM
Replies: 1,082
Views: 412,251
Posted By Rezarel
Rage per hit does not decrease with haste. I...

Rage per hit does not decrease with haste. I know a lot of people (me included) thought it did -- probably due to testing on the PTR when they first changed the rage gen formula -- but it doesn't. ...
Forum: Warriors 04/12/08, 9:57 AM
Replies: 749
Views: 617,135
Posted By Rezarel
It doesn't work that way. You might want to look...

It doesn't work that way. You might want to look at Haste - WoWWiki - Your guide to the World of Warcraft (http://www.wowwiki.com/Haste_rating)

The easiest way to think of haste is to look at...
Forum: Warriors 04/11/08, 4:55 PM
Replies: 782
Views: 333,811
Posted By Rezarel
The concept of PPM based enchants assumes that...

The concept of PPM based enchants assumes that the game has a set PPM value for a proc, and converts that to a proc chance for any landed swing by multiplying by weapon speed / 60.

If dual wielding...
Forum: Class Mechanics 04/11/08, 4:25 PM
Replies: 1,082
Views: 412,251
Posted By Rezarel
In Warrior_Sim.xls, page sExe1 (and all the other...

In Warrior_Sim.xls, page sExe1 (and all the other similar mechanics pages), cell H47 (the DW Execute cooldown) uses the formula

=IF(B21=E21,B21,H48/((H48/L10)+H52))

B21 and E21 are the base MH and...
Forum: Warriors 04/11/08, 12:08 PM
Replies: 782
Views: 333,811
Posted By Rezarel
The following is with 5/5 Flurry and parry...

The following is with 5/5 Flurry and parry hastes, but it shows dual-wielders do get full benefit from their additional swings. In other words, the off hand has the same chance to proc as you would...
Forum: Warriors 04/03/08, 3:45 PM
Replies: 782
Views: 333,811
Posted By Rezarel
I realize you're not convinced by the other...

I realize you're not convinced by the other thread, which I suppose is understandable. So, let me give you a little more data from the sets I used there to show why something's wrong with assuming...
Forum: Warriors 04/02/08, 10:24 PM
Replies: 782
Views: 333,811
Posted By Rezarel
I dug around and realized I still have the movie...

I dug around and realized I still have the movie I made a couple weeks ago using gorehowl. Looking at the last hit in the movie, a 1423 damage crit that gave 32 rage, while flurried and with the...
Forum: Warriors 04/02/08, 12:01 PM
Replies: 749
Views: 617,135
Posted By Rezarel
Aximous in the Enhance Shaman thread...

Aximous in the Enhance Shaman thread (http://elitistjerks.com/f31/t13297-enhance_shaman_collected_works_theorycraft_vol_i/post695494.html) reports dodges at 6% dodge reduction.
Forum: Warriors 04/02/08, 11:57 AM
Replies: 782
Views: 333,811
Posted By Rezarel
If you execute after every swing, you don't have...

If you execute after every swing, you don't have to do any math since you'll be at 0 rage before every white swing. Although you'll have to be careful about Anger Management and rage from incoming...
Forum: Warriors 04/01/08, 3:10 PM
Replies: 749
Views: 617,135
Posted By Rezarel
The best discussion I could find was back in the...

The best discussion I could find was back in the old Weapon Skill (http://elitistjerks.com/f31/t11885-rogue_warrior_weapon_skill_adjustment_discussion/p28/#post529238) thread. It wasn't very...
Forum: Warriors 04/01/08, 2:20 PM
Replies: 749
Views: 617,135
Posted By Rezarel
I believe the logic goes like this: Dodge versus...

I believe the logic goes like this:

Dodge versus an even level mob is 5%.
Defense gives 0.04% dodge per point (above the attacker's weapon skill?). A level 73 mob will have 15 more defense and thus...
Forum: Warriors 03/18/08, 9:38 PM
Replies: 782
Views: 333,811
Posted By Rezarel
Yes, that looks right. Basically, every swing...

Yes, that looks right. Basically, every swing the server determines the proc chance by
Proc chance / swing = (Avg Proc / minute) * (seconds / swing) * (1 minute / 60 seconds)
= PPM * Weapon Speed /...
Forum: Warriors 03/18/08, 3:20 PM
Replies: 782
Views: 333,811
Posted By Rezarel
I ran about four hours of Dragonspine testing on...

I ran about four hours of Dragonspine testing on the 2.4 PTR, and saw several procs occuring about 20 seconds apart (from start to start, not from fade to start). I don't have any screenshots, but...
Forum: Warriors 03/18/08, 10:30 AM
Replies: 749
Views: 617,135
Posted By Rezarel
Haste and rage generation

There was some discussion a few weeks ago about how haste affects rage generation. The general consensus seemed to be that the weapon speed term in the rage per swing formula was your current hasted...
Forum: Class Mechanics 03/17/08, 5:11 PM
Replies: 1,082
Views: 412,251
Posted By Rezarel
The spreadsheet heavily penalizes using slow...

The spreadsheet heavily penalizes using slow matched speed weapons in the execute phase (since you'll only get rage to execute every 2.6 seconds instead of every 1.5 second global cooldown). In the...
Forum: Class Mechanics 12/21/07, 10:36 AM
Replies: 36
Views: 12,316
Posted By Rezarel
When I took data from the Blasted Lands mobs, I...

When I took data from the Blasted Lands mobs, I wouldn't afk out until I left combat (when I died, or when someone else broke the crystal and killed my mob). I'm not sure if the Dire Maul mobs would...
Forum: Public Discussion 12/20/07, 8:27 PM
Replies: 101
Views: 47,769
Posted By Rezarel
Just tested, the buff is canceled when you switch...

Just tested, the buff is canceled when you switch weapons.
Forum: Class Mechanics 12/08/07, 2:08 PM
Replies: 1,082
Views: 412,251
Posted By Rezarel
I did a lot of testing way back on the 2.2 PTR...

I did a lot of testing way back on the 2.2 PTR and found 5/5 UBW to follow a proc per minute mechanic, with about 15 ppm. This held for weapon speeds between 1.3 and 3.7.

Lower ranks scaled...
Forum: Warriors 10/07/07, 5:48 PM
Replies: 4,239
Views: 1,105,758
Posted By Rezarel
UW is about 15 PPM. With a 3.7 speed weapon, the...

UW is about 15 PPM. With a 3.7 speed weapon, the proc chance is around 85-90%.
Forum: Class Mechanics 10/03/07, 8:54 PM
Replies: 8,574
Views: 2,704,467
Posted By Rezarel
I'm not sure for Shaman Flurry, but I just tested...

I'm not sure for Shaman Flurry, but I just tested Warrior Flurry with a nice slow 3.6 speed Sword and Dodge, Miss, and Parry all consumed Flurry charges.
Forum: Warriors 09/24/07, 10:24 PM
Replies: 4,239
Views: 1,105,758
Posted By Rezarel
Haste doesn't work like that. 1% haste means you...

Haste doesn't work like that. 1% haste means you get 1% more attacks in a given time, not that the swing time is reduced by 1%. You can check this by watching your weapon speeds when flurried:...
Forum: Class Mechanics 09/18/07, 3:38 PM
Replies: 132
Views: 40,151
Posted By Rezarel
A minor word choice correction: the proc chance...

A minor word choice correction: the proc chance drops while hasted; the PPM rate stays constant. We don't want to make people think that hastes actually lower the number of procs they see. I caused...
Forum: Class Mechanics 09/18/07, 11:12 AM
Replies: 132
Views: 40,151
Posted By Rezarel
It looks like Crusader follows the same mechanic...

It looks like Crusader follows the same mechanic as Fiery and Lifestealing.

And, a huge thanks to everyone else who's done testing to figure out how this mechanic...
Forum: Class Mechanics 09/15/07, 10:19 PM
Replies: 714
Views: 195,463
Posted By Rezarel
The distribution of all 4744 swing tests has a...

The distribution of all 4744 swing tests has a set standard deviation and a mean value -- the one the servers use to check if you crit or not. Strictly speaking, you approximate this standard...
Forum: Class Mechanics 09/15/07, 5:20 PM
Replies: 714
Views: 195,463
Posted By Rezarel
0.622% is the standard deviation (represented by...

0.622% is the standard deviation (represented by sigma). It appears in the mathematical formula describing the shape of a normally distributed function. For such a function (any large enough data...
Forum: Class Mechanics 09/14/07, 7:35 PM
Replies: 132
Views: 40,151
Posted By Rezarel
Yah, but Unbridled Wrath is up around 15 PPM......

Yah, but Unbridled Wrath is up around 15 PPM... but Fiery and Lifestealing do have about the same proc rate, I think. Who knows, maybe that does have something to do with it.
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