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Minimized
Forum:
User Interface and AddOns
01/29/09, 5:51 PM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
[outline][if IsPlayer then HP:ClassColor else if...
[outline][if IsPlayer then HP:ClassColor else if not IsPlayer then HP:HostileColor end]
try that instead, worked for me
Forum:
User Interface and AddOns
12/27/08, 8:14 PM
Replies:
1,661
Sticky:
Share Your Interface - READ THE FIRST POST (No, really. Read it.)
Views:
2,259,571
Posted By
Minimized
Newest UI of mine, in raid with everything...
Newest UI of mine, in raid with everything shown:
http://img228.imageshack.us/img228/5953/sshot383ez2.th.jpg (http://img228.imageshack.us/my.php?image=sshot383ez2.jpg)
Main addons...
Forum:
User Interface and AddOns
12/09/08, 8:49 AM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
[Outline] [if Name(unit=Target) then (if...
[Outline] [if Name(unit=Target) then (if Name(unit=Target) = Name(unit="player") then "<<":Cyan "YOU":White ">>":Yellow else
"-" Name(unit=Target) end)
end]
SHOULD work. Watch the ends, I tend to...
Forum:
User Interface and AddOns
12/09/08, 6:41 AM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
The second one seemed to work fine for me, so...
The second one seemed to work fine for me, so that would be:
[if name(unit=target) then "-" name(unit=target)]
edit: Btw, notice it's (unit=target), not (unit="target").
Forum:
User Interface and AddOns
12/09/08, 4:55 AM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
Try this, it should work: [outline] "-"...
Try this, it should work:
[outline] "-" [Name(unit="target")]
or maybe
[outline] "-" [Name(unit=target)]
The first one might take your own (player) target, that's why I put the 2nd one in aswell.
Forum:
User Interface and AddOns
12/06/08, 7:01 PM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
Try updating all other addons using the...
Try updating all other addons using the Dogtag/Dogtag_Units libs, Parrot and Cowtip for example.
Forum:
User Interface and AddOns
12/02/08, 1:55 PM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
Think you could do it with something...
Think you could do it with something like:
[Name:Replace("", "\n"):Substring(2, Length(Name) * 2)]
Try it out, see if it's what you're looking for.
Forum:
User Interface and AddOns
12/02/08, 10:30 AM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
There is no "Orange" dogtag, you'll have to do it...
There is no "Orange" dogtag, you'll have to do it with a hex code instead, like "Color("ff6000")"
Forum:
User Interface and AddOns
12/01/08, 5:29 PM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
Yeah, I should've remembered that orange is not...
Yeah, I should've remembered that orange is not one of the colors that have it's own dogtag.
This is what it should look like:
[if MP > 80 then
Green
elseif MP > 40 then
...
Forum:
User Interface and AddOns
12/01/08, 8:30 AM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
Try [DruidForm:Paren (Level (if Classification...
Try
[DruidForm:Paren (Level (if Classification then
'+'
end)):Color('FFFFFF') Classification:Lower:Red] [(if IsPlayer then
Class:Lower
end):ClassColor]
Forum:
User Interface and AddOns
11/29/08, 7:46 PM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
Don't write color, just type Green, Orange,...
Don't write color, just type Green, Orange, Yellow and Red. No need to do Color:Green and so on.
Forum:
User Interface and AddOns
11/29/08, 3:40 PM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
haven't looked at the dogtags for dk, but try to...
haven't looked at the dogtags for dk, but try to add this before your mana tags:
[if mp > 80 then green else if mp > 40 then orange else if mp >20 then yellow else red]
that is if it uses the mp...
Forum:
User Interface and AddOns
11/21/08, 1:47 AM
Replies:
5,688
Sticky:
WHAT'S THAT MOD???
Views:
1,065,622
Posted By
Minimized
I think what that mod did was skipping to reload...
I think what that mod did was skipping to reload all addons after you entered a new zone, which wouldn't really help today since that's now a built in function in WoW.
Forum:
User Interface and AddOns
11/06/08, 5:25 PM
Replies:
635
The DogTags 3.0 Thread
Views:
232,349
Posted By
Minimized
It is, just use Namerealm:PvPrank or name:pvprank...
It is, just use Namerealm:PvPrank or name:pvprank or even HP:pvprank if you feel like it.
Puts it on the right side and everything.
Forum:
The Dung Heap
09/16/08, 7:12 PM
Replies:
30,094
Thread of Ultimate Stupidity
Views:
1,872,085
Posted By
Minimized
Hey there. Been lurking around the forum for a...
Hey there. Been lurking around the forum for a couple of weeks, and felt like posting my newest UI. Any suggestions about what I could improve (except for Recount's...
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