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Search: Posts Made By: Zeboim
Forum: Class Mechanics 04/11/07, 5:29 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
I am currently 0/20/41. I love survival beacuse...

I am currently 0/20/41. I love survival beacuse all those procs going off makes raiding much more interesting. My spreadsheet(will not be disclosed) says my dps (fully raid buffed) is 1234. If I...
Forum: Class Mechanics 04/03/07, 10:34 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
I did a /combatlog on kara today. I found that...

I did a /combatlog on kara today. I found that the mark of conquest buff never procced less than 19 seconds apart. Though 19 is a weird number, but there were 3 occasions when it was exactly 19...
Forum: Class Mechanics 04/03/07, 8:07 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Thottbot has the proc of Mark of Conquest at...

Thottbot has the proc of Mark of Conquest at 15%.

http://www.thottbot.com/?sp=39598
Forum: Class Mechanics 03/29/07, 6:34 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Armor scales differently in tbc. Dr. Boom has...

Armor scales differently in tbc. Dr. Boom has 6971 armor(if i remember correctly) and around 38% damage reduction. The new armor formula is

armor/(armor+782+level*85+382.5*(level-60))

An average...
Forum: Class Mechanics 03/25/07, 6:56 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Sure. Lets say you have a 2.8 speed bow and once...

Sure. Lets say you have a 2.8 speed bow and once in between each autoshot you do a special shot. your autoshot speed is 2.8/1.15=2.43 seconds. Since your putting another shot inbetween, your average...
Forum: Class Mechanics 03/25/07, 4:32 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
A week ago I made a post saying I was going to...

A week ago I made a post saying I was going to make an equation to model the up time of Expose Weakness and Master Tactitian from data I gathered from Glaurong's simulator. After a few days of...
Forum: Class Mechanics 03/18/07, 4:12 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
I want to make a function that describes what...

I want to make a function that describes what Glaurong's simulator does for expose weakness, master tactition and iaoth. Though Glaurong's function is fine for iaoth for autoshots, I was thinking of...
Forum: Class Mechanics 03/16/07, 3:59 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Dr. Boom has 6197 armor which gives him 36.9882%...

Dr. Boom has 6197 armor which gives him 36.9882% damage reduction
Forum: Public Discussion 02/18/07, 12:26 AM
Replies: 328
Views: 48,190
Posted By Zeboim
For a comparison for people less knowledgeable...

For a comparison for people less knowledgeable about probable ELO ratings. The highest ranking chess Grand Master(whose name exscapes me but is Russian) has about a 2850 rating. The best chess...
Forum: Public Discussion 02/18/07, 12:04 AM
Replies: 328
Views: 48,190
Posted By Zeboim
This is true. My simulation had everyone getting...

This is true. My simulation had everyone getting their rating within 100 points in 5-6 weeks. Your true strength would need to be close to 9500 to be able to get a 3100 rating at the end of 2 months...
Forum: Public Discussion 02/17/07, 11:25 PM
Replies: 328
Views: 48,190
Posted By Zeboim
Well, you can get 2432 rating on the first week...

Well, you can get 2432 rating on the first week and keep it for 8 weeks, you'll get enough poitns to get the full set. Howver, even at 1700 rating myself, I'm noticing most matches im only gaininst...
Forum: Public Discussion 02/17/07, 11:08 PM
Replies: 328
Views: 48,190
Posted By Zeboim
Arena Rewards (was "Arena Season only 2 months")

When reading about the world wide arena tournament i realized you only have 2 months to get your arena gear. We first assumed it would be 3 months and I determined that the top 15% of teams would be...
Forum: Class Mechanics 02/14/07, 2:01 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
136 hit rating for 8.6% chance to hit and 79 for...

136 hit rating for 8.6% chance to hit and 79 for 5%
Forum: Class Mechanics 02/14/07, 1:23 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
How about something like the throwing weapons but...

How about something like the throwing weapons but with 4k charges. You repair to refill the charges. Though that would mean no more quiver for the 15% haste. To compensate we can get a passive haste...
Forum: Class Mechanics 02/06/07, 4:40 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Well i went thorugh Lactoses spreadsheet and mine...

Well i went thorugh Lactoses spreadsheet and mine looking for errors to certain discrepencies between the two and it seems mine was wrong. Anyways these are the relative values between agi, crit...
Forum: Class Mechanics 02/05/07, 6:00 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Hunters dont get glancing blows. Thats a 12% auto...

Hunters dont get glancing blows. Thats a 12% auto attack damage reduction we dont get.
Forum: Class Mechanics 02/04/07, 8:11 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
No. It is dirty and I'm doing a bunch of things...

No. It is dirty and I'm doing a bunch of things on it that barely make sense me. However I can tell you what I did to ge the numbers.

First I plug in a base set of numbers that are relevent to my...
Forum: Class Mechanics 02/04/07, 8:02 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
I did a spreadsheet to try to figure out how crit...

I did a spreadsheet to try to figure out how crit rating, agi, and ap stack up against each other and I need a second opinion. I used a basic rotation of steady->auto every 2 seconds with 1900 ap,...
Forum: Class Mechanics 01/24/07, 6:16 PM
Replies: 88
Views: 25,961
Posted By Zeboim
Hunters: Crit: 40 Dodge: 25

Hunters:
Crit: 40
Dodge: 25
Forum: Class Mechanics 01/23/07, 10:03 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Since your only looking for how much damage it...

Since your only looking for how much damage it does, you dont include hastes.
Forum: Class Mechanics 01/22/07, 7:16 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Level 60 to 70: H = -3/82*Level+131/41 You just...

Level 60 to 70: H = -3/82*Level+131/41

You just forgot a negative, easy mistake.
Forum: Class Mechanics 01/22/07, 10:02 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
That has been fixed for quite some time now.

That has been fixed for quite some time now.
Forum: Class Mechanics 01/19/07, 5:53 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
148 agi and 426 ap. I forgot the rest of the...

148 agi and 426 ap. I forgot the rest of the stats but those are the important ones. Also, if i remmber correctly, the base hp and mana is 3380 and 3130 respectively.[/quote]
Thanks, base int and...
Forum: Class Mechanics 01/19/07, 9:01 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
148 agi and 426 ap. I forgot the rest of the...

148 agi and 426 ap. I forgot the rest of the stats but those are the important ones. Also, if i remmber correctly, the base hp and mana is 3380 and 3130 respectively.
Forum: Class Mechanics 01/10/07, 2:34 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Ej on the us hunter forums said it did not proc...

Ej on the us hunter forums said it did not proc off ranged attacks.
Forum: Class Mechanics 01/10/07, 2:31 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
I think you can make an expiriment. Make a level...

I think you can make an expiriment. Make a level 1 hunter, raise his ranged skill to 5 without letting him level. Then group with a level 60 feral druid and shaman for goa. Have the druid keep aggro...
Forum: Class Mechanics 12/31/06, 1:41 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
When using %damage buffs, the character ui...

When using %damage buffs, the character ui doesn't let the multiplier effect ammo. However, when testing this on a mob, I found that %damage buffs do effect ammo. Its been like this for at least a...
Forum: Class Mechanics 12/30/06, 10:46 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
The paper doll dps is wrong if you have %damage...

The paper doll dps is wrong if you have %damage modifiers like RWS or The Beast WIthin. Really the only thing its good for is base stats.
Forum: Class Mechanics 12/29/06, 3:45 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
The only practical way to figure out what +skill...

The only practical way to figure out what +skill does is to ask someone who knows. Like I said before on a slightly different matter, you would need to preform 96,000,000 shots to get a 95% certainty...
Forum: Class Mechanics 12/28/06, 4:01 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
The quickshots buff does not appear or have any...

The quickshots buff does not appear or have any effect on the shot that procced it. The buff appears when you fire the shot after which is then hasted. So, in your example, your first shot caused the...
Forum: Class Mechanics 12/26/06, 9:16 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
At level 70 you need 40 agi to get 1% crit. I...

At level 70 you need 40 agi to get 1% crit. I mean EXACTLY 40. Yes I know. As hunters we are used to odd numbers like 52.88 and 33.2 for agi:crit conversions. but we really do have a 40:1 agi to crit...
Forum: Class Mechanics 12/24/06, 5:24 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
HAZZAHS ARE IN ORDER!!! I think I figured out how...

HAZZAHS ARE IN ORDER!!! I think I figured out how Steady Shot works. I used 3 ranged weapons. All vendor bought and uniquely perfect for figuring out the mechanics of hunters.

Worn Shortbow
5-10...
Forum: Class Mechanics 12/20/06, 7:14 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Quivers do not effected the casting time of...

Quivers do not effected the casting time of abilities like aimed shot and steady shot. Serpents swiftness does, as well as rapid fire, quick shots, and beserker. You can tell this by looking at the...
Forum: Public Discussion 12/18/06, 10:56 PM
Replies: 247
Views: 24,968
Posted By Zeboim
How about blizzard allows players to make maps....

How about blizzard allows players to make maps. That way there will be a whole bunch of maps to choose from and then blizzard can come along and figure out which ones are the most played and make an...
Forum: Public Discussion 12/18/06, 7:24 AM
Replies: 247
Views: 24,968
Posted By Zeboim
Man there are alot of great ideas in here. I'd...

Man there are alot of great ideas in here. I'd like to modify some and add some others.

1: GYs should be ninjable. But it needs to be a more complex system In the old avs ninjaing two GYs would send...
Forum: Class Mechanics 12/17/06, 7:50 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Two things I think I should correct. 1: At 70...

Two things I think I should correct.

1: At 70 your agi to crit ratio is 40:1 exactly

2: Ammo does not get normalized

Also adding that ammo does get effected by +damage% buffs but it doesn't show...
Forum: Class Mechanics 12/17/06, 12:55 AM
Replies: 1,901
Views: 473,571
Posted By Zeboim
I'm actually working on this right now. I'm...

I'm actually working on this right now. I'm making all the other changes as well, windfury, talents, rating system, etc. While, I'm posting, I need to ask a few questions. Can any explain weapon...
Forum: Class Mechanics 12/17/06, 12:52 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Ok, I did alot of research on what is needed for...

Ok, I did alot of research on what is needed for something to be statistically significant and I determined that to get a degree of 0.01% accuracy 95% of the time, you will need 96,000,000 shots....
Forum: Class Mechanics 12/16/06, 7:22 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
I remember a post on a US hunter forums about a...

I remember a post on a US hunter forums about a year ago that modeled iaoth with geometric regression and included overlapping buffs. I forgot who did it but I remmeber how he did.

Use two...
Forum: Class Mechanics 12/16/06, 8:10 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Oh come on. I bet your just itching for the time...

Oh come on. I bet your just itching for the time and insperations to start modeling those procs. I know I am.
Forum: Public Discussion 12/12/06, 10:08 PM
Replies: 33
Views: 7,593
Posted By Zeboim
I'm pretty sure that the derivative of the...

I'm pretty sure that the derivative of the probability curve I gave shows the density curve of the expected distribution of ratings. The whole point of using a logistic curve to map out the rating...
Forum: Public Discussion 12/12/06, 7:06 PM
Replies: 33
Views: 7,593
Posted By Zeboim
Good point. Lets assume its every 2 seasons that...

Good point. Lets assume its every 2 seasons that gets new gear and each season resets your rating.

With a true strength of 1720 you can get all the gear in 26 weeks or 260 games. 37% of all...
Forum: Public Discussion 12/12/06, 12:24 PM
Replies: 33
Views: 7,593
Posted By Zeboim
No. True strength is your skill that the ELO...

No. True strength is your skill that the ELO system tries to figure out by assigning you a rating and changing it depending on your wins and losses. You will notice taht at the beggining of a season...
Forum: Public Discussion 12/12/06, 11:32 AM
Replies: 33
Views: 7,593
Posted By Zeboim
Ok. After spending all night learning the math...

Ok. After spending all night learning the math behind the ratings and how its updated after each match, I have figured out the minimum true strength you need to get all the arena gear which includes...
Forum: Public Discussion 12/12/06, 2:35 AM
Replies: 33
Views: 7,593
Posted By Zeboim
The problem with blizzards implementation of the...

The problem with blizzards implementation of the ELO system is that the pairings aren't random. You are intentionally paired with those with similar rating as you. Now the first week will be the same...
Forum: Class Mechanics 12/09/06, 3:35 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Clever traps is almost useless for pvp except for...

Clever traps is almost useless for pvp except for diminishing returns. It will last 12 seconds twice instead of 12 secodns the first time and 10 seconds the second time. However, for instancing, it's...
Forum: Class Mechanics 12/06/06, 2:43 AM
Replies: 2,334
Views: 282,237
Posted By Zeboim
Figured out how the scorpid poison pet skill...

Figured out how the scorpid poison pet skill works now. The first application correctly applies the additional spell power your pet gets from your rap. Every succesive aplication only adds the...
Forum: Class Mechanics 12/05/06, 9:44 PM
Replies: 2,334
Views: 282,237
Posted By Zeboim
OH DEAR GOD IT MADE IT TO LIVE!!! Our base crit...

OH DEAR GOD IT MADE IT TO LIVE!!!

Our base crit is -1.532. I'm sad.
Forum: Public Discussion 12/05/06, 4:52 PM
Replies: 84
Views: 12,066
Posted By Zeboim
I just realized something. The amount your rating...

I just realized something. The amount your rating changes is based on your opponenets rating and if you win or lose. Also the amount of arena points you get is based on your rating. The amount of...
Forum: Public Discussion 12/04/06, 4:37 PM
Replies: 84
Views: 12,066
Posted By Zeboim
Well, looking at the fomula on the site, its...

Well, looking at the fomula on the site, its obvious that the limit you can acheive is 2894 points per week. However, since the best chess grandmasters that use a similar system at most acheive about...
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