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Posts Made By:
Megaera
Forum:
/LFGuild
10/20/09, 8:36 AM
Replies:
0
[Horde] [Turalyon] <Insurgence> 4/5 12hr Raid Week (MWR 7-11PM Eastern)
Views:
808
Posted By
Megaera
[Horde] [Turalyon] <Insurgence> 4/5 12hr Raid Week (MWR 7-11PM Eastern)
About Us:
Insurgence (http://insurgence.co.nz) is a progression-focused guild for players whose commitments prevent them from participating in a 4-7 day raid schedule, but who want to make the most...
Forum:
Death Knights
09/29/09, 2:17 PM
Replies:
3,498
Unholy Dps | 3.3.5, King of Anything
Views:
6,214,240
Posted By
Megaera
In the OP spec discussion when IUP is taken for...
In the OP spec discussion when IUP is taken for the purpose of DPSing in UP the points are pulled from the Blood tree, but when discussing optional talents (like IUP for the purpose of runspeed) the...
Forum:
Death Knights
08/28/09, 10:05 AM
Replies:
1,423
Blood Simple - The Day The Music Died
Views:
2,666,639
Posted By
Megaera
That makes sense. The underlying thought was...
That makes sense. The underlying thought was that we'd always thrown around AP levels at which switching to gem APen might be profitable, but that maybe we should instead be looking for Apen levels...
Forum:
Death Knights
08/28/09, 9:36 AM
Replies:
1,423
Blood Simple - The Day The Music Died
Views:
2,666,639
Posted By
Megaera
I'm not sure this is especially interesting, but...
I'm not sure this is especially interesting, but given Doc's recent work out on the increasing value of Apen on its tail end (getting close to hard cap), I decided to sit down to graph out what would...
Forum:
/LFGuild
08/25/09, 4:55 PM
Replies:
0
[Horde] [Turalyon] <Insurgence> 12hr Raid Week (MWR 7-11PM Eastern) (1/5 ToGC)
Views:
1,436
Posted By
Megaera
[Horde] [Turalyon] <Insurgence> 12hr Raid Week (MWR 7-11PM Eastern) (1/5 ToGC)
About Us:
Insurgence (http://insurgence.co.nz) is a progression-focused guild for players whose commitments prevent them from participating in a 4-7 day raid schedule, but who want to make the most...
Forum:
Death Knights
05/13/09, 6:46 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
You realize that using that macro is more or less...
You realize that using that macro is more or less equivalent to using the character sheet, right? It just queries the game for values the same way the character sheet does. It doesn't know that...
Forum:
Death Knights
05/13/09, 4:21 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
Make sure when putting together gearsets to...
Make sure when putting together gearsets to account for what you're losing by replacing gems/enchants and superior gear with higher def gear to hit those numbers. Then compare as "all of that plus...
Forum:
Death Knights
05/13/09, 2:13 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
The one where you can't hit 540 defense without...
The one where you can't hit 540 defense without using gems, Repelling Charge (which I have previously pointed out is now worse than replacing gems), or demonstrably inferior items used purely for...
Forum:
Death Knights
05/13/09, 9:01 AM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
SG is off of DR just like SS. So you actually...
SG is off of DR just like SS. So you actually gain slightly more avoid using SG to get to 540 than using pure defense rating.
For further in depth discussion of SG vs SS, please refer to roughly...
Forum:
Death Knights
05/04/09, 1:44 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
Maybe I'm missing a preceding post, but I had...
Maybe I'm missing a preceding post, but I had assumed we were specifically assessing the value of SoB in Frost and Unholy builds, since (as you said) it's hard to imagine a Blood build not having it....
Forum:
Death Knights
04/29/09, 3:52 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
I think for any given fight there's a pretty...
I think for any given fight there's a pretty clear answer. There's probably just not a one-size-fits-all answer that many people are looking for.
You have to look at what the danger is in the...
Forum:
Public Discussion
04/27/09, 5:18 PM
Replies:
816
Ulduar
Views:
317,682
Posted By
Megaera
GV - Saronite Vapors
A ping for confirmation:
Has anyone else run into issues with saronite vapors on GV simply not doing anything? Our healers are claiming that they are not shielded or mitigating the damage in any...
Forum:
Death Knights
04/10/09, 3:55 PM
Replies:
3,071
DK Tanking Discussion
Views:
1,879,787
Posted By
Megaera
The long and the short of it is that they're just...
The long and the short of it is that they're just different. There was a good bit of what I described as "tail-chasing" on the topic between roughly pages 95 and 105 of this thread if you want to...
Forum:
Mages
04/08/09, 2:56 PM
Replies:
25
Crit Suppression discussion
Views:
25,380
Posted By
Megaera
Have we considered a solution as simple as crit...
Have we considered a solution as simple as crit rating having an undocumented DR formula? I think it's important that we standardize testing methods so that we don't have some people varying...
Forum:
Death Knights
04/07/09, 10:20 AM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
Discussion on Scent of Blood seems to have...
Discussion on Scent of Blood seems to have trailed off after "it looks quite good for DW". As we're getting a clearer picture of Ulduar trash (less 'just pull and AoE it down'), and as (for better...
Forum:
Mages
04/02/09, 1:39 PM
Replies:
3,728
The Arcane thread
Views:
3,452,054
Posted By
Megaera
Regarding spell cycles and asynchronous...
Regarding spell cycles and asynchronous cooldowns:
A good deal of work has gone into modelling what cycles are optimal for "normal" conditions and under heavy cooldown stacking, but recent...
Forum:
Mages
03/30/09, 2:51 PM
Replies:
1,700
Upcoming Mage Changes in 3.1
Views:
541,110
Posted By
Megaera
Anecdotal, I know, but even only having had my...
Anecdotal, I know, but even only having had my mage to 80 for a couple of weeks I am fitting in more and more ABs on Heigan. I'm not getting one in every dance step, but I am getting a few, and...
Forum:
Mages
03/30/09, 1:17 PM
Replies:
1,700
Upcoming Mage Changes in 3.1
Views:
541,110
Posted By
Megaera
I'm not sure I understand under what conditions...
I'm not sure I understand under what conditions that would be a reasonable set of parameters. For any given mage, if they would be obliged to scorch when specced Fire then Arcane is already a...
Forum:
Mages
03/19/09, 10:59 AM
Replies:
1,700
Upcoming Mage Changes in 3.1
Views:
541,110
Posted By
Megaera
The point stands, though, that there is a...
The point stands, though, that there is a significant gap between what 4pc does for hot-streak specs and what it does for Arcane or Frost. Making Brain Freeze proc more often doesn't fix the fact...
Forum:
Death Knights
02/24/09, 2:35 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
Old: IT/PS/BS New: Pest/OB(or ScS)/Free...
Old: IT/PS/BS
New: Pest/OB(or ScS)/Free GCD
Depending on what you can do with the free GCD (something consuming Runic), it's pretty plausible that it would be more single target damage. All that...
Forum:
Death Knights
02/24/09, 1:09 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
With the Pest glyph, the ScS glyph is now pretty...
With the Pest glyph, the ScS glyph is now pretty terrible. It's worth at most (and by 'at most' I mean the glyph procced often enough to keep 100% disease uptime, which we know won't happen) 1 Blood...
Forum:
Death Knights
02/23/09, 5:13 PM
Replies:
3,071
DK Tanking Discussion
Views:
1,879,787
Posted By
Megaera
SS is not "much better...for most things", it is...
SS is not "much better...for most things", it is (and will always be) better for exactly one thing: maximizing avoid. For other applications (EH, threat), other runeforges will be better.
Further,...
Forum:
Death Knights
02/22/09, 11:26 AM
Replies:
95
Imbalance in Tanking Classes (AKA Avoidance, HOOOO)
Views:
68,276
Posted By
Megaera
These things have pretty much all been discussed...
These things have pretty much all been discussed in this thread.
Armor's a non-issue since we're slamming up against the cap with Devo Aura and healer talents already. We have no trouble stacking...
Forum:
Death Knights
02/20/09, 1:26 PM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,429
Posted By
Megaera
With respect to what's on the website/in...
With respect to what's on the website/in interviews:
Remember the website description of Paladins during Classic? It didn't jive with the crit-stacking healmosters that Paladins had become by the...
Forum:
Death Knights
02/20/09, 10:57 AM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,429
Posted By
Megaera
As I said earlier, if you're convinced the...
As I said earlier, if you're convinced the element of DKs that differentiates them from existing classes is their unique resource system, then we're at loggerheads. Short of reading the design...
Forum:
Death Knights
02/20/09, 9:05 AM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,429
Posted By
Megaera
Only insofar as it's necessary that each Warlock...
Only insofar as it's necessary that each Warlock spec mandates the use of some dots. I wouldn't object to each spec having different numbers or kinds of diseases, so long as it's always optimal to...
Forum:
Death Knights
02/19/09, 4:50 PM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,429
Posted By
Megaera
Arguably, 'Blood Plague' is a blood plague. If...
Arguably, 'Blood Plague' is a blood plague. If it's not, it's very poorly named. That it is applied by an Unholy skill consuming an Unholy rune is a symptom of a young class with still-forming...
Forum:
Death Knights
02/18/09, 12:13 PM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,429
Posted By
Megaera
It should be slightly higher assuming you summon...
It should be slightly higher assuming you summon your Ghoul, since ghouls benefit from strength but not AP. You might even want to give the option to model the player popping Ghoul during...
Forum:
Death Knights
02/18/09, 11:30 AM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,429
Posted By
Megaera
Once Darkside is done with his custom AEP...
Once Darkside is done with his custom AEP spreadsheet, you could use that to compare 50 STR to 180 AP at your particular gear level. Until then, the general AEP developed for each spec should be...
Forum:
Death Knights
02/18/09, 11:04 AM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,429
Posted By
Megaera
I wouldn't pronounce Spell Deflection dead just...
I wouldn't pronounce Spell Deflection dead just yet. We'll have to see encounter design going forward to know for sure, but I definitely see room for it in Frost/Vet builds, or in full anti-magic UH...
Forum:
Death Knights
02/18/09, 10:02 AM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,429
Posted By
Megaera
You've said this elsewhere, but it's just not...
You've said this elsewhere, but it's just not true. If Blood Plague or FF ticked for a million damage, it would be compelling to hit the buttons, even without mentioning the word 'disease' anywhere...
Forum:
Mages
02/16/09, 1:23 PM
Replies:
3,728
The Arcane thread
Views:
3,452,054
Posted By
Megaera
With diseaseless rotations putting out comparable...
With diseaseless rotations putting out comparable numbers, that isn't strictly the case. This is likely to change in 3.1, but for now it's plausible that you raid with a Blood specced DPS DK who...
Forum:
Death Knights
02/15/09, 10:13 AM
Replies:
64
Finding Top Raid DPS: On Hold till 3.1
Views:
124,870
Posted By
Megaera
What about non-crazy guilds that simply run the...
What about non-crazy guilds that simply run the instance that way? Stacked raids will certainly skew kill times and cooldown uptime, but cutting out results from top guilds also means (in theory)...
Forum:
Death Knights
02/13/09, 9:10 AM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
I'm sure you have excellent credentials;...
I'm sure you have excellent credentials; asserting them, however, proves nothing. If there's a post elsewhere you could link to containing information on why the partial RP gain from 4T7 outweighs...
Forum:
Death Knights
02/12/09, 5:04 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
Not to be a jerk, but did you read points 3 and 4...
Not to be a jerk, but did you read points 3 and 4 of his post? I'm not going to sit here and count GCDs on my fingers, but assuming he didn't make the GCD bind up he explained exactly why this isn't...
Forum:
Death Knights
02/12/09, 3:52 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
I'm trying to remember where I got involved in...
I'm trying to remember where I got involved in this discussion a few days ago, probably in a tanking thread, but I don't think it involved specs with Impurity. I stand corrected for 44/27 assuming...
Forum:
Death Knights
02/12/09, 1:13 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
3x/3x uses PS, so it's not under discussion. I...
3x/3x uses PS, so it's not under discussion. I honestly stopped following DW variants of 44/27 a while ago, but if I recall correctly they use PS as well. The 'problem' Frost is of the (rune tap to...
Forum:
Death Knights
02/12/09, 11:46 AM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
There's nothing 'too crazy' about structuring a...
There's nothing 'too crazy' about structuring a disease-based class such that it's optimal to use diseases.
I don't think Frost is faceroll the way that diseaseless Blood is, but I also don't think...
Forum:
Death Knights
02/12/09, 10:32 AM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
That was the case roughly three weeks ago; now...
That was the case roughly three weeks ago; now damage is roughly equivalent (at least compared to other classes) across builds. They have a lot of levers to pull to balance DPS. That's the easy...
Forum:
Death Knights
02/11/09, 9:09 AM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
Re-using an existing effect would probably be...
Re-using an existing effect would probably be more desirable than introducing a new effect. It also would bring back some of the WCIII flavor of DKs carrying around a blight patch with them that...
Forum:
Death Knights
02/10/09, 4:08 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
If you're giving up on the cooldown (and I think...
If you're giving up on the cooldown (and I think you have to...there's a reason cooldowns are being stripped out of other abilities: they're artificial and they make resource management excessively...
Forum:
Death Knights
02/10/09, 1:46 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
Here's my problem with any solution that amounts...
Here's my problem with any solution that amounts to "make PS hit harder".
So long as a two rune strike hits harder than IT+PS, you're still not going to introduce PS into rotations where it...
Forum:
Death Knights
02/10/09, 1:07 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
You're answering the problem by restating it. ...
You're answering the problem by restating it. The concern just is that for two out of three trees Plague Strike, the only way to apply one of your core diseases, is a skill not worth using. ...
Forum:
Death Knights
02/10/09, 11:54 AM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
I don't know about the only way. A few other...
I don't know about the only way. A few other ideas:
Plauge Strike applies an additional debuff that makes diseases tick harder for x seconds, incentivising using it in combination with IT. Apply...
Forum:
Death Knights
02/09/09, 4:58 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
We may be well past the point of no return on...
We may be well past the point of no return on this, but I think what you're touching on here is actually one of the major flaws with the DK as it stands. No matter how you spec, F and U runes feel...
Forum:
Death Knights
02/09/09, 2:20 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
I'm not sure why you think this is like mages...
I'm not sure why you think this is like mages using multiple spell types, and I'm not sure why you think Warlocks who spec into Destruction oughtn't also be casting DoT spells, but analogy-disconnect...
Forum:
Death Knights
02/09/09, 1:36 PM
Replies:
983
Death Knights 3.1: BIG UPDATE
Views:
537,752
Posted By
Megaera
Diseases are a core mechanic of the class; it's...
Diseases are a core mechanic of the class; it's not an unreasonable expectation that they be some part of optimal play.
It's like saying (and I don't think this is controversial) that DoTs are a...
Forum:
Death Knights
02/05/09, 5:14 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
At the risk of idle speculation: Recent blue...
At the risk of idle speculation:
Recent blue chatter has indicated an incoming buff to Plague Strike for PvE; I'd speculate it'll be by baking in some needed melee buff. They have mentioned...
Forum:
Death Knights
02/05/09, 2:05 PM
Replies:
3,071
DK Tanking Discussion
Views:
1,879,787
Posted By
Megaera
You could use it for benchmarking I suppose, but...
You could use it for benchmarking I suppose, but it would change the way you play the fight. Once all the DPS is spore-buffed my attention turns a bit and I start focusing on making things easier on...
Forum:
Death Knights
02/05/09, 1:53 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,635,370
Posted By
Megaera
A couple of points in reference to the...
A couple of points in reference to the opportunity cost of improving OB so that it is always preferable to HB:
1) The cost of not improving OB is not restricted to situations where HB is an option. ...
Showing results 1 to 50 of 69
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