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Search: Posts Made By: Gorsgo
Forum: Rogues 05/18/10, 2:35 PM
Replies: 664
Views: 605,332
Posted By Gorsgo
We don't have many leatherworkers, but Drums of...

We don't have many leatherworkers, but Drums of Speed isn't a particularly good justification for choosing the profession. It's party only (Additional RNG unless you have 5 people using them), and...
Forum: Rogues 03/14/10, 4:52 PM
Replies: 571
Views: 834,246
Posted By Gorsgo
The UI cannot draw textures onto arbitrary units...

The UI cannot draw textures onto arbitrary units in the game world, since the UI and game world are separate entities. You could draw a texture over a unit's nameplate, but I suspect enabling...
Forum: Rogues 01/14/10, 12:05 AM
Replies: 1,354
Views: 1,538,111
Posted By Gorsgo
The Manifest Anger proc is flagged less than...

The Manifest Anger proc is flagged less than melee range, meaning on some mobs if you're standing at max melee range you'll be out of range for the proc to occur. There's also some sort of...
Forum: Rogues 01/12/10, 5:24 PM
Replies: 3,201
Views: 3,815,761
Posted By Gorsgo
It can proc from all special attacks you listed...

It can proc from all special attacks you listed (including chance for 2x from mutilate) as well as Expose Armor and Kidney Shot application. No logs but this was tested using exclusively the...
Forum: User Interface and AddOns 10/08/09, 8:52 PM
Replies: 159
Views: 76,357
Posted By Gorsgo
GetItemCount("Mana Sapphire") will always return...

GetItemCount("Mana Sapphire") will always return 1. You can only have one gem in your inventory at any given time, but it has charges which are functionally different from item count. However I'm not...
Forum: User Interface and AddOns 09/30/09, 11:38 PM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
There are two methods in place to allow you to...

There are two methods in place to allow you to control overlapping frames - one is frame strata (UITYPE FrameStrata - WoWWiki - Your guide to the World of Warcraft...
Forum: User Interface and AddOns 09/10/09, 8:37 PM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
You can just delete the Fonts folder. It's an...

You can just delete the Fonts folder. It's an override, the fonts themselves are contained somewhere internally (either the client or MPQ files, not sure.)
Forum: User Interface and AddOns 09/06/09, 7:40 PM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
EventHorizon_Druid\config.lua

EventHorizon_Druid\config.lua
Forum: User Interface and AddOns 09/02/09, 4:45 PM
Replies: 5,688
Views: 1,065,739
Posted By Gorsgo
Shadowed Unit Frames probably.

Shadowed Unit Frames probably.
Forum: User Interface and AddOns 09/01/09, 2:32 PM
Replies: 5,688
Views: 1,065,739
Posted By Gorsgo
On the icon itself, as in the buff/debuff, or on...

On the icon itself, as in the buff/debuff, or on the action bar?

Action Button: Inline Aura - Addons - Curse (http://wow.curse.com/downloads/wow-addons/details/inline-aura.aspx)
Aura icon: OmniCC...
Forum: User Interface and AddOns 08/18/09, 3:23 AM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
They are very clearly unintended. There has been...

They are very clearly unintended. There has been no discussion about removing the limitations of secure actions, and considering the recent stance taken against /castrandom, the developers still have...
Forum: Rogues 08/16/09, 7:03 PM
Replies: 1,143
Views: 941,881
Posted By Gorsgo
My parses (using a Vile Poisons + Glyph of FoK...

My parses (using a Vile Poisons + Glyph of FoK spec) put Fan about 5% above mage AOE on Alone in the Darkness, and 10% above warlocks & death knights on Freya lasher phase (the two relevant 'high...
Forum: User Interface and AddOns 08/06/09, 1:19 PM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
For assigning a value to a table index you either...

For assigning a value to a table index you either use

Table.Value = 'stuff'

or

Table[Value] = 'stuff'

You're using a period and brackets.
Forum: User Interface and AddOns 07/27/09, 8:47 AM
Replies: 234
Views: 71,292
Posted By Gorsgo
Yes, Lua has tables...

Yes, Lua has tables (http://lua-users.org/wiki/TablesTutorial). Creating your own tables isn't really viable in a medium like LuaTexts. All code in your tag executes each time the event it's tied to...
Forum: User Interface and AddOns 07/13/09, 7:27 AM
Replies: 5,688
Views: 1,065,739
Posted By Gorsgo
I use Internal Cooldowns...

I use Internal Cooldowns (http://wow.curse.com/downloads/wow-addons/details/internal-cooldowns.aspx) and put the items on an action bar. There are some normal status bar type cooldown displays, but...
Forum: User Interface and AddOns 07/12/09, 7:29 PM
Replies: 234
Views: 71,292
Posted By Gorsgo
return '%s %s', Name(unit), UnitIsPlayer(unit)...

return '%s %s', Name(unit), UnitIsPlayer(unit) and '' or SmartRace(unit)

or whatever formatting you like, but that's the general idea.
Forum: User Interface and AddOns 07/11/09, 7:56 PM
Replies: 5,688
Views: 1,065,739
Posted By Gorsgo
DoTimer.

DoTimer.
Forum: User Interface and AddOns 07/09/09, 8:05 AM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
Do a search for :SetBackdrop, that's probably...

Do a search for :SetBackdrop, that's probably where the background is being created.
Forum: User Interface and AddOns 07/07/09, 7:48 AM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
Use the script properties for your...

Use the script properties for your panel.

OnLoad:
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("PLAYER_REGEN_DISABLED")

OnEvent:
if event == "PLAYER_REGEN_ENABLED" then
...
Forum: User Interface and AddOns 07/03/09, 4:44 PM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
It should theoretically be possible, yes....

It should theoretically be possible, yes. Accuracy might be questionable though since it requires players in the raid to be in inspect range to gather data, and requesting data from each inspect...
Forum: User Interface and AddOns 07/03/09, 9:07 AM
Replies: 5,688
Views: 1,065,739
Posted By Gorsgo
I posted this on the wowinterface comment page,...

I posted this on the wowinterface comment page, but it's also relevant here so reposting:



And as mentioned, you need to manually enable the class icons module.
Forum: User Interface and AddOns 07/01/09, 11:35 PM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
The largest scrolling damage font looks about the...

The largest scrolling damage font looks about the same size as the combo points to me. The difference you're seeing is likely the bold outline around the "bigger" looking text.


local count =...
Forum: User Interface and AddOns 07/01/09, 7:42 PM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
Any RedRange-esque mod will take a fairly high...

Any RedRange-esque mod will take a fairly high amount of CPU. It requires frequent range-scanning as well as changing the action button hue on frame update. I've not used AllPlayed but if that's all...
Forum: User Interface and AddOns 07/01/09, 1:24 AM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
There isn't any way to get around the 35 size cap...

There isn't any way to get around the 35 size cap that I'm aware of.
Forum: User Interface and AddOns 07/01/09, 12:08 AM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
Font strings have a hard cap size limit of 35....

Font strings have a hard cap size limit of 35. I'm not quite sure why it wouldn't go above 26 though.

This is just a guess but try changing :SetAllPoints(evl_Combo) to :SetPoint("CENTER"). It might...
Forum: User Interface and AddOns 06/30/09, 5:00 PM
Replies: 234
Views: 71,292
Posted By Gorsgo
When I called Short(min) without the second...

When I called Short(min) without the second parameter it displayed the format (%.1f) instead of the value. The one I posted works fine, but fair enough on the escape char change.

Is there any...
Forum: User Interface and AddOns 06/30/09, 5:48 AM
Replies: 234
Views: 71,292
Posted By Gorsgo
local min, max = HP(unit), MaxHP(unit) local r,...

local min, max = HP(unit), MaxHP(unit)
local r, g, b = HPColor(min, max)
local showPercent = (UnitIsEnemy(unit, "player") and min < max)
return "%s | %s %s|cff%02x%02x%02x%s", Short(min, "%.1f"),...
Forum: User Interface and AddOns 06/29/09, 6:02 AM
Replies: 1,661
Views: 2,259,657
Posted By Gorsgo
Idle...

Idle (http://img37.imageshack.us/img37/7783/wowscrnshot062809182659.jpg)
Casting (http://img37.imageshack.us/img37/341/wowscrnshot062809210401.jpg)
Raid...
Forum: User Interface and AddOns 06/29/09, 12:30 AM
Replies: 2,727
Sticky: UI Help Center
Views: 474,207
Posted By Gorsgo
Frames eat mouse clicks. You can get Clique and...

Frames eat mouse clicks. You can get Clique and bind the mouse button to a Clique macro for /stopcasting. The side effect of this is that it will only work when hovering over a unit frame.

You could...
Forum: User Interface and AddOns 06/29/09, 12:16 AM
Replies: 234
Views: 71,292
Posted By Gorsgo
NotifyInspect(unit) local talents = {} for tab...

NotifyInspect(unit)
local talents = {}
for tab = 1, GetNumTalentTabs(true) do
local name, _, spent = GetTalentTabInfo(tab, true)
tinsert(talents, {Name = name, Spent =...
Forum: Rogues 06/04/09, 7:54 PM
Replies: 571
Views: 834,246
Posted By Gorsgo
I disagree with the statement that you don't need...

I disagree with the statement that you don't need to see unit frames, or that they clutter the screen. Quite the opposite, as I've generally found that unit frames are the best way to remove...
Forum: User Interface and AddOns 05/13/09, 4:23 AM
Replies: 201
Views: 123,742
Posted By Gorsgo
I don't use the normal debuff display and instead...

I don't use the normal debuff display and instead opt to have them on my own unit frame. Much easier to see but it also limits the space I have to display them. Right now the only filter I use is for...
Forum: User Interface and AddOns 05/12/09, 5:09 PM
Replies: 201
Views: 123,742
Posted By Gorsgo
Texts Obviously Health, Health percent, and Power...

Texts
Obviously Health, Health percent, and Power are virtually mandatory for good unit frames. The race/class tags a la Pitbull have always seemed pretty pointless to me. There are much cleaner,...
Forum: Rogues 05/12/09, 4:45 AM
Replies: 5,390
Views: 1,992,051
Posted By Gorsgo
If you're concerned about FoK damage you should...

If you're concerned about FoK damage you should just pick up a slow decent quality offhand rather than dagger vs non-dagger. I wouldn't consider it a selling point in either direction other than...
Forum: Rogues 02/28/09, 3:43 AM
Replies: 1,701
Views: 791,913
Posted By Gorsgo
@Wogue: If you've got a main hand equipped and no...

@Wogue: If you've got a main hand equipped and no off hand, you'll only swing with the main. I've never tried no main/something off so I can't speak for that combination.



Were you testing on the...
Forum: Rogues 02/12/09, 11:07 AM
Replies: 1,931
Views: 1,580,512
Posted By Gorsgo
You could bump up the Shiv build numbers a bit by...

You could bump up the Shiv build numbers a bit by funneling LR, Imp. Sprint, and Throwing Spec into Aggression.
Showing results 1 to 36 of 36