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Search: Posts Made By: a civilian
Forum: Druids 02/24/13, 3:15 AM
Replies: 645
Views: 524,140
Posted By a civilian
I made a WeakAuras...

I made a WeakAuras (http://www.wowace.com/addons/weakauras/) display to do that, if it's of any interest to you. Just quoting my post from another forum:

Probably not the best possible...
Forum: Paladins 10/29/12, 8:03 AM
Replies: 202
Views: 222,032
Posted By a civilian
Hit is typically a blue stat but hit/stam (nimble...

Hit is typically a blue stat but hit/stam (nimble wild jade (http://www.wowhead.com/item=76655)) exists and is green. (Possibly a bug/oversight, as level 85 nimble gems were dodge/hit instead.)
Forum: Druids 10/05/12, 4:42 PM
Replies: 136
Views: 212,645
Posted By a civilian
Non-crit non-glance. Glancing blows still exist,...

Non-crit non-glance. Glancing blows still exist, and unless they've changed, against raid bosses they occur with ~24% chance (on swing) and do 75% (?) damage.
Forum: Druids 10/05/12, 2:49 PM
Replies: 136
Views: 212,645
Posted By a civilian
I just thrash if it has fewer than 3 seconds...

I just thrash if it has fewer than 3 seconds remaining and I don't need the CP; I don't really worry about clearcasts. If you don't need the CP, it's definitely worth casting over shred whether or...
Forum: Druids 02/21/12, 11:09 AM
Replies: 723
Views: 283,629
Posted By a civilian
What is "eclipse-style"? Many classes can gain a...

What is "eclipse-style"? Many classes can gain a temporary damage bonus, which is the relevant aspect of eclipse in this case. Feral has an ability (tiger's fury) that increases physical damage by...
Forum: Druids 02/21/12, 10:01 AM
Replies: 723
Views: 283,629
Posted By a civilian
No, glyph of starfire uses a different mechanic:...

No, glyph of starfire uses a different mechanic: it extends moonfire. Every "refresh" mechanic renews the DoT at full duration with a new snapshot. Every "extension" mechanic increases the existing...
Forum: Druids 02/21/12, 1:20 AM
Replies: 723
Views: 283,629
Posted By a civilian
Evidence for 1: Celestial alignment causes...

Evidence for 1: Celestial alignment causes moonfire to also apply sunfire, which wouldn't make sense if they were mutually exclusive (though this still could be a special case).

Evidence for 2: The...
Forum: Druids 12/06/11, 10:25 AM
Replies: 99
Views: 316,685
Posted By a civilian
Yeah this is what I meant, sorry if I wrote it in...

Yeah this is what I meant, sorry if I wrote it in a weird way.[/QUOTE]

So if you had ~210k health buffed, that would be ~230k with ancestral healing and ~300k with frenzied regeneration. Thus...
Forum: Druids 11/28/11, 3:49 PM
Replies: 723
Views: 283,629
Posted By a civilian
Fairly certain no one said that. The point was...

Fairly certain no one said that. The point was that if swipe were superior to thrash, then a feral would gain damage by having another AoE bleed spec around, since that would save him from having to...
Forum: Druids 11/25/11, 2:43 PM
Replies: 723
Views: 283,629
Posted By a civilian
Not that this necessarily excludes it, but if...

Not that this necessarily excludes it, but if swipe were superior to thrash then you'd have the situation where feral AoE is improved by having an arms or prot warrior or another feral or guardian...
Forum: Druids 11/25/11, 2:09 AM
Replies: 723
Views: 283,629
Posted By a civilian
Keep in mind feral is gaining a cat form version...

Keep in mind feral is gaining a cat form version of thrash, so swipe will probably just be a filler AoE between thrashes.
Forum: Druids 11/23/11, 2:59 AM
Replies: 723
Views: 283,629
Posted By a civilian
The Nurturing Instinct change might make it...

The Nurturing Instinct change might make it worthwhile to use Predator's Swiftness procs on Wrath, especially with the Master Shapeshifter talent.
Forum: Druids 11/23/11, 1:17 AM
Replies: 2
Views: 5,266
Posted By a civilian
The official Mists of Pandaria talent calculator...

The official Mists of Pandaria talent calculator (http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#U!) is now up. It has spec abilities in addition to talents.
Forum: Druids 11/22/11, 10:17 AM
Replies: 208
Views: 538,173
Posted By a civilian
Berserk currently does not benefit from Last...

Berserk currently does not benefit from Last Defender of Azeroth.
Forum: Druids 11/21/11, 4:16 AM
Replies: 208
Views: 538,173
Posted By a civilian
A fully extended rip actually lasts 24-26 seconds...

A fully extended rip actually lasts 24-26 seconds (usually 24).

In particular, glyph of shred extends rip by 3 seconds per shred, not 2. A fully extended rip will last 25 seconds according to the...
Forum: Druids 11/11/11, 8:43 AM
Replies: 208
Views: 538,173
Posted By a civilian
The value of 4t12 is at least an order of...

The value of 4t12 is at least an order of magnitude larger than the difference between any two pieces of gear of the same item level.
Forum: Druids 10/05/11, 1:17 AM
Replies: 208
Views: 538,173
Posted By a civilian
Seems they changed the 4-piece to no longer...

Seems they changed the 4-piece to no longer involve feral charge.


source (http://ptr.wowhead.com/itemset=1058)
Forum: Druids 09/30/11, 1:21 AM
Replies: 103
Views: 441,876
Posted By a civilian
You're arguing that the equivalence fails at the...

You're arguing that the equivalence fails at the initial cast, which is true. If you cast it immediately before damage is taken, it will not have much effect. If you cast it a while before and...
Forum: Druids 09/29/11, 7:49 PM
Replies: 103
Views: 441,876
Posted By a civilian
No, it's like saying an ability that does 100...

No, it's like saying an ability that does 100 damage every second is the same as an ability that does 100 damage every second. I'm not just saying they are the same thing averaged over the duration....
Forum: Druids 09/29/11, 3:27 AM
Replies: 103
Views: 441,876
Posted By a civilian
That wasn't an opinion - it is a mathematical...

That wasn't an opinion - it is a mathematical fact* that except at the endpoints of its duration, an ability that raises both healing and maximum health by 30% is equivalent to an ability that...
Forum: Druids 09/29/11, 3:00 AM
Replies: 208
Views: 538,173
Posted By a civilian
0.6 swings or so lost, and out of range for at...

0.6 swings or so lost, and out of range for at most 1.3 seconds. That was basically the best possible scenario in that a swing hit just before I left melee range; if I were not watching the swing...
Forum: Druids 09/28/11, 10:28 PM
Replies: 103
Views: 441,876
Posted By a civilian
Druid grants 30% health and 30% healing for 20...

Druid grants 30% health and 30% healing for 20 seconds per 3 minutes. (This is equivalent to 23% mitigation, except the beginning and end of the duration.)

Warrior grants 20% mitigation for 12...
Forum: Druids 09/27/11, 2:09 AM
Replies: 208
Views: 538,173
Posted By a civilian
If feral run speed is 9.1 yards/second, then in...

If feral run speed is 9.1 yards/second, then in principle you should only be out of range for 8/9.1 = 0.88 seconds, plus a very small travel time for charge itself. Here I assume that spell ranges...
Forum: Druids 09/25/11, 4:24 PM
Replies: 208
Views: 538,173
Posted By a civilian
Blood in the water now resets the extension count...

Blood in the water now resets the extension count for rip; that was fixed a while ago.
Forum: Druids 09/08/11, 11:45 AM
Replies: 123
Views: 307,419
Posted By a civilian
High CP roars tend to be preferable if you can...

High CP roars tend to be preferable if you can maintain rip and roar uptime either way because if the combo points would only be spent on ferocious bite (or worse, wasted), then 1.47 energy is more...
Forum: Druids 09/05/11, 11:22 PM
Replies: 208
Views: 538,173
Posted By a civilian
At 100 energy, cast ferocious bite and then two...

At 100 energy, cast ferocious bite and then two mangles in succession. That this is possible (without waiting for energy) indicates it consumes only 25 extra energy.
Forum: Druids 09/05/11, 1:25 PM
Replies: 208
Views: 538,173
Posted By a civilian
Ferocious bite consumes up to 25 additional...

Ferocious bite consumes up to 25 additional energy, not 35 (despite the tooltip).
Forum: Druids 08/28/11, 9:37 PM
Replies: 208
Views: 538,173
Posted By a civilian
You can't accurately determine ferocious bite...

You can't accurately determine ferocious bite damage by taking the average over the course of a fight because its damage varies with the amount of energy it consumed. (This applies both to actual...
Forum: Druids 08/11/11, 2:18 PM
Replies: 208
Views: 538,173
Posted By a civilian
Shred is not affected by mastery. The purpose of...

Shred is not affected by mastery. The purpose of the tooltip line is to indicate it is affected by mangle.
Forum: Druids 05/22/11, 5:50 PM
Replies: 123
Views: 307,419
Posted By a civilian
Regarding the claim that it's been tested, I will...

Regarding the claim that it's been tested, I will remark that a simulator result is only as good as the script behind it. For a long time simulator results concluded that it was never a damage gain...
Forum: Druids 05/21/11, 1:03 PM
Replies: 123
Views: 307,419
Posted By a civilian
It's worth delaying rip by up to 2 seconds,...

It's worth delaying rip by up to 2 seconds, possibly 3, to synchronize with TF. At 3 seconds you'll lose 3/22 = 13.6% (or 3/24 = 12.5%, if bug applies) of rip damage, not accounting for the small...
Forum: Druids 05/05/11, 5:54 AM
Replies: 328
Views: 1,134,010
Posted By a civilian
Datamined tier 12 4-piece set bonus tooltip...

Datamined tier 12 4-piece set bonus tooltip (wowhead link (http://ptr.wowhead.com/search?q=date%3A2011-05-05+T12)). I assume it actually extends berserk by 2 seconds.

Suppose we glyph berserk and...
Forum: Druids 04/28/11, 1:22 AM
Replies: 328
Views: 1,134,010
Posted By a civilian
Clearcast bug is fixed now.

Clearcast bug is fixed now.
Forum: Druids 04/26/11, 7:46 PM
Replies: 328
Views: 1,134,010
Posted By a civilian
I noticed since 4.1 that clearcasts sometimes...

I noticed since 4.1 that clearcasts sometimes don't get consumed by damaging abilities. This seems to be a property of the particular clearcast, rather than of any ability -- that is, most...
Forum: Druids 04/12/11, 5:25 PM
Replies: 328
Views: 1,134,010
Posted By a civilian
The Quick and the Dead...

The Quick and the Dead (http://www.wowhead.com/spell=83950) doesn't function in combat.
Forum: Druids 03/08/11, 1:28 PM
Replies: 177
Views: 390,103
Posted By a civilian
To be specific: if you reforge random enchantment...

To be specific: if you reforge random enchantment loot, you will often get the stat back which you reforged from (while keeping the stat you reforged to). This can be triggered by the application of...
Forum: Druids 03/08/11, 2:26 AM
Replies: 74
Views: 127,498
Posted By a civilian
Let me clarify the math a little. When I write...

Let me clarify the math a little. When I write .15*rip-f(1.15*30+12)/40*shred, that is my estimate for the damage gained by refreshing rip during TF when rip still has f fraction of its time...
Forum: Druids 03/07/11, 5:25 PM
Replies: 74
Views: 127,498
Posted By a civilian
You can be completely safe by putting all other...

You can be completely safe by putting all other actions (except shred) above rip in priority during TF, even if that's not optimal. That way you'll never lose damage according to the above estimate....
Forum: Druids 03/07/11, 3:21 PM
Replies: 74
Views: 127,498
Posted By a civilian
On the other hand, anyone that reads this thread...

On the other hand, anyone that reads this thread can check my math in a matter of seconds. I don't have to ask anyone to trust my claim - the work is all there and is completely trivial. The same...
Forum: Druids 03/07/11, 3:23 AM
Replies: 74
Views: 127,498
Posted By a civilian
I would suspect a problem with the script or...

I would suspect a problem with the script or model then, because it's fairly obvious that refreshing rip during TF is worthwhile. Consider that rip does much more damage at lower energy cost than...
Forum: Druids 03/06/11, 3:48 PM
Replies: 74
Views: 127,498
Posted By a civilian
It's typically assumed in the models that you...

It's typically assumed in the models that you won't be able to reapply rip because the game sometimes forbids it. Realistically the only times I find I can't reapply rip are when an agility potion...
Forum: Druids 02/27/11, 5:58 PM
Replies: 74
Views: 127,498
Posted By a civilian
What fight length are you using? Fight length is...

What fight length are you using? Fight length is extremely relevant when looking at glyphs of tiger's fury and berserk.
Forum: Druids 02/18/11, 1:10 AM
Replies: 328
Views: 1,134,010
Posted By a civilian
Not sure if I'm misinterpreting you, but haste...

Not sure if I'm misinterpreting you, but haste actually provides much better CP generation than crit. Better conversion of rating to percentage (1/128 instead of 1/179) and feral crit rates are...
Forum: Druids 02/15/11, 1:30 PM
Replies: 328
Views: 1,134,010
Posted By a civilian
It's exactly the right measure to use if you're...

It's exactly the right measure to use if you're deciding whether to shred at 5 CP during berserk or to ferocious bite (obviously assuming you have enough time left to regain 5 CP).
Forum: Druids 02/15/11, 9:20 AM
Replies: 328
Views: 1,134,010
Posted By a civilian
Unglyphed ferocious bite during berserk does less...

Unglyphed ferocious bite during berserk does less damage/energy than shred now, since the additional energy consumption is not reduced by berserk and the values are now so close to begin with. ...
Forum: Druids 02/03/11, 9:22 AM
Replies: 177
Views: 390,103
Posted By a civilian
The point is that nurturing instinct allows for...

The point is that nurturing instinct allows for much more powerful tranquilities and it is not infrequent to find an encounter that provides an opportunity for a tank to use tranquility.
Forum: Druids 01/23/11, 12:17 AM
Replies: 177
Views: 390,103
Posted By a civilian
Note that you only need 5% hit for Nefarian...

Note that you only need 5% hit for Nefarian interrupts (chromatic prototypes are level 85).
Forum: Druids 01/06/11, 5:49 PM
Replies: 328
Views: 1,134,010
Posted By a civilian
Definitely happens with Tol'vir (agility) potions...

Definitely happens with Tol'vir (agility) potions and rip as well.
Forum: Druids 12/17/10, 11:50 AM
Replies: 328
Views: 1,134,010
Posted By a civilian
Primal madness gives a damage increase if it...

Primal madness gives a damage increase if it falls off (or you cancel it) below 20 energy.

Edit: it increases both current and maximum energy by 20 when it's applied and decreases both by 20 when it...
Forum: Druids 11/24/10, 4:47 AM
Replies: 39
Views: 46,051
Posted By a civilian
Regarding the discussion on engineering/synapse...

Regarding the discussion on engineering/synapse springs, note also that if the fight length is not an integer number of minutes, the uptime on the buff will be higher than 12/60 = 20%. The first use...
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