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Posts Made By:
Herb
Forum:
Druids
07/23/11, 8:44 PM
Replies:
208
[Feral-Cat] 4.2 Fire Cat funtimes (OLD)
Views:
538,059
Posted By
Herb
Rake currently hits, then immediately ticks at 0...
Rake currently hits, then immediately ticks at 0 seconds (so it effectively deals 5 x (56 + 14.7% AP) damage) - the AP-scaling change is in the patch notes, but the additional 0-second-tick seems...
Forum:
Warriors
09/12/10, 5:49 AM
Replies:
560
Cataclysm Warrior Changes
Views:
490,817
Posted By
Herb
[edit - I guess this is the GC statement...
[edit - I guess this is the GC statement (http://blue.mmo-champion.com/t/25626348133/titan-s-grip-vs-smf-issues-ahoy) you're referring to. GC very clearly states the opposite of what you have him say...
Forum:
Warriors
09/11/10, 7:52 AM
Replies:
560
Cataclysm Warrior Changes
Views:
490,817
Posted By
Herb
With Raging Blow no longer proccing Bloodsurge,...
With Raging Blow no longer proccing Bloodsurge, Heroic Strike is far superior for SMF - including War Academy, HS is dealing damage equal to 69% AP, so the same calculations as for RB vs. BT yield
...
Forum:
Warriors
09/07/10, 6:09 PM
Replies:
560
Cataclysm Warrior Changes
Views:
490,817
Posted By
Herb
Assuming that, for a given ilevel, 2H weapons...
Assuming that, for a given ilevel, 2H weapons deal 130% DPS of their 1H counterparts, and unbuffed AP is contributing slightly more DPS than a 2H weapon (e.g. the typical wielder of a 300 DPS...
Forum:
Warriors
09/05/10, 6:51 PM
Replies:
560
Cataclysm Warrior Changes
Views:
490,817
Posted By
Herb
Namely, BT damage equals RB damage at a little...
Namely, BT damage equals RB damage at a little over 4000 AP (SMF with Havoc's Call). If the AP : weapon damage balance for a given gear level isn't changing radically (and it shouldn't, at least not...
Forum:
Rogues
08/31/10, 4:46 PM
Replies:
1,422
Cataclysm Rogue Changes
Views:
606,054
Posted By
Herb
For quite a few builds, both mmo and wowhead have...
For quite a few builds, both mmo and wowhead have listed Sinister Calling as "Increases your total Agility by 25% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional...
Forum:
Mages
08/29/10, 5:47 PM
Replies:
570
Cataclysm Mage Changes
Views:
226,508
Posted By
Herb
Yes, that tips the scale towards "FB spam + FFB...
Yes, that tips the scale towards "FB spam + FFB on procs", for easily attainable crit levels (my quick'n dirty simulation shows equilibrium at around 50% crit). At any rate, it should be noted that...
Forum:
Mages
08/29/10, 2:39 PM
Replies:
570
Cataclysm Mage Changes
Views:
226,508
Posted By
Herb
Similar napkin math for Build 12803 shows that...
Similar napkin math for Build 12803 shows that FFB spam + Early Frosted FB (a CD-driven rotation) is easily on par with FB spam + FFB on procs (CD + proc-driven rotation), even for low crit rates...
Forum:
Druids
07/11/10, 10:10 AM
Replies:
477
[WOTLK 4.0] Cats
Views:
428,499
Posted By
Herb
So AP-scaling for Rake and Rip (and presumably FB...
So AP-scaling for Rake and Rip (and presumably FB as well) has increased by 50%* - that makes sense, in that it keeps the relative powers of weapon damage and AP-scaling attacks after the FAP change...
Forum:
Warriors
05/28/09, 12:50 PM
Replies:
40
Rage Generation is changed
Views:
30,239
Posted By
Herb
Rage cost for dodged/parried/missed abilities*...
Rage cost for dodged/parried/missed abilities* seems to be 20% of the orginal cost (e.g. a dodged Rend is 2 rage, a missed Mortal Strike is 6 rage) - essentially the same behavior as for...
Forum:
Druids
05/03/09, 7:04 AM
Replies:
1,584
FeralbyNight (Cat & Bear simulation tool)
Views:
1,035,294
Posted By
Herb
With Pre-Ulduar BiS gear...
With Pre-Ulduar BiS gear (http://www.wowhead.com/?compare=44664:40473:40494:40539:40205:44011:40243:40541:40474:43993:40256:44255:40403:40388:40738), how do you arrive at an (average) ArPen of 47.1%,...
Forum:
Druids
04/19/09, 6:54 AM
Replies:
1,356
Cat DPS Rotation
Views:
949,012
Posted By
Herb
The (level-based) mechanics have been changed...
The (level-based) mechanics have been changed back in 3.0 - in a way, however, that left glancing rates and damage depression the same for bosses, so it went largely unnoticed (see this post...
Forum:
Druids
04/15/09, 8:59 PM
Replies:
1,356
Cat DPS Rotation
Views:
949,012
Posted By
Herb
For TellMeWhen, changing the following lines...
For TellMeWhen, changing the following lines inside the "TellMeWhen_Icon_BuffCheck()" function (line 470 in TellMeWhen.lua) from
-- local buffName, rank, iconTexture, count, debuffType, duration,...
Forum:
Druids
03/28/09, 5:58 PM
Replies:
761
Druid Changes Patch 3.1
Views:
318,859
Posted By
Herb
As of PTR build 9733, Savage Defense now procs of...
As of PTR build 9733, Savage Defense now procs of bleed crits (both Lacerate and Rip).
Forum:
Rogues
03/22/09, 7:58 AM
Replies:
1,402
Deep Subtlety: Thread and Spec Necromancy
Views:
903,390
Posted By
Herb
Works according to option b) on the PTR ("exactly...
Works according to option b) on the PTR ("exactly the same as it is on Live") - I've written a small, specialized log parser to verify, and tested with 2x Dirk (IP/DP), using only Mutilate and...
Forum:
Rogues
03/04/09, 5:54 AM
Replies:
1,701
3.1 Rogue Changes - Early Preview
Views:
791,879
Posted By
Herb
With the current PTR mechanics (see this...
With the current PTR mechanics (see this (http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/p15/#354) and the following posts in the Combat Ratings thread), the value of ArPen has hardly...
Forum:
Public Discussion
03/03/09, 8:54 AM
Replies:
595
Combat Ratings at level 85 (Cataclysm)
Views:
1,352,391
Posted By
Herb
I've tested on a rogue with Mace Specialization*...
I've tested on a rogue with Mace Specialization* ("Your attacks with maces ignore up to 15% of your opponent's armor."), and got rather weird results as well: for the level 60 and 70 dummies, Mace...
Forum:
Death Knights
02/13/09, 7:52 AM
Replies:
13
Analyzing magic crit depression and crit benefiting talents
Views:
5,851
Posted By
Herb
Heirloom weapons don't have durability, which...
Heirloom weapons don't have durability, which makes them ideal for testing.
Forum:
Death Knights
01/05/09, 11:31 AM
Replies:
2,996
Dual Wield Builds
Views:
1,422,558
Posted By
Herb
Ren is using a rotation, not a priority system,...
Ren is using a rotation, not a priority system, and with U/F runes available due to Freezing Fog, you're getting the wrong cue for when the next half-rotation starts (the next rune refresh),...
Forum:
Death Knights
01/03/09, 7:53 AM
Replies:
2,996
Dual Wield Builds
Views:
1,422,558
Posted By
Herb
This has already been answered by grayrest...
This has already been answered by grayrest (http://elitistjerks.com/1033246-post651.html). To reiterate: Without a viable U/F-dump, 0/20/51 is forced into using single-rune abilities, and therefore...
Forum:
Death Knights
01/01/09, 10:20 AM
Replies:
2,157
Unholy DPS Discussion
Views:
1,502,189
Posted By
Herb
It's pretty simple to test, since DC damage is...
It's pretty simple to test, since DC damage is constant - I've simply checked at different levels of AP (to find scaling increased by 5%), then extrapolated for 0 AP (to find a 5% higher base damage...
Forum:
Death Knights
01/01/09, 7:19 AM
Replies:
2,157
Unholy DPS Discussion
Views:
1,502,189
Posted By
Herb
It's a bug.
It's a bug.
Forum:
Death Knights
01/01/09, 6:24 AM
Replies:
2,157
Unholy DPS Discussion
Views:
1,502,189
Posted By
Herb
Orcs also get 5% more DC damage (additively...
Orcs also get 5% more DC damage (additively stacking with Morbidity).
Forum:
Druids
12/31/08, 4:09 PM
Replies:
63
Feral Glyphs
Views:
222,150
Posted By
Herb
I'm still getting taunt resists at 325 hit rating...
I'm still getting taunt resists at 325 hit rating (9.91% melee, 12.39% spell) vs. a Heroic Training Dummy.
Forum:
Death Knights
12/31/08, 8:07 AM
Replies:
2,996
Dual Wield Builds
Views:
1,422,558
Posted By
Herb
The sigil adds 203 x 1.3 x 1.1 x 1.3 = 377 damage...
The sigil adds 203 x 1.3 x 1.1 x 1.3 = 377 damage for 0/32/39, and 10% more or 415 damage for 0/20/51. Including shareable buffs (13% spell damage, 5% from Razorice) and crit (generously using 75%...
Forum:
Death Knights
12/24/08, 11:19 AM
Replies:
2,996
Dual Wield Builds
Views:
1,422,558
Posted By
Herb
Ghouls share their owner's haste, so their DPS is...
Ghouls share their owner's haste, so their DPS is actually higher in Unholy Presence (ballpark of 10%). This is even reflected in their character sheets.
Forum:
Death Knights
12/18/08, 6:06 PM
Replies:
2,996
Dual Wield Builds
Views:
1,422,558
Posted By
Herb
Rotations with potentially higher Frost Fever...
Rotations with potentially higher Frost Fever uptime have already been posted, and commented as such, e.g.
from Grigori ("optimized" for 0/32/39, where 100% Desecration uptime requires 2x PS), or...
Forum:
Death Knights
12/08/08, 4:29 PM
Replies:
2,996
Dual Wield Builds
Views:
1,422,558
Posted By
Herb
True; that whole section is prove that you...
True; that whole section is prove that you shouldn't post before a good cup of coffee - 1H damage isn't 70% of 2H damage either, 2H damage is 130% of 1H damage is correct. The 10/31/30 was purely an...
Forum:
Death Knights
12/08/08, 10:56 AM
Replies:
2,996
Dual Wield Builds
Views:
1,422,558
Posted By
Herb
As a corollary to the "12 GCD rule", replacing a...
As a corollary to the "12 GCD rule", replacing a rune strike (PS or BS) by an RP dump (DC or FS) yields higher DPS.
PS IT BS BS HB - PS IT BS BS HB generates 138 RP/cycle (Chill of the Grave,...
Forum:
Death Knights
12/08/08, 8:31 AM
Replies:
2,996
Dual Wield Builds
Views:
1,422,558
Posted By
Herb
This rotation is obviously not sustainable...
This rotation is obviously not sustainable without Unholy Runes, Blood Tap's CD is well above 10 seconds.
It's notable, though, that rotations including Unholy Runes can maintain the simple
PS IT...
Forum:
Death Knights
11/30/08, 8:02 AM
Replies:
2,187
Blood DPS App. Stn. - Don't Stop Diseasin' (Feat. Runic Power Mastery).mp3
Views:
1,028,057
Posted By
Herb
Checking a few Blood-DK Patchwerk logs here and...
Checking a few Blood-DK Patchwerk logs here and on WWS, you'll consistently find that people are lagging behind with regard to rune refreshes (e.g. earlier in this thread with 50/0/21...
Forum:
Druids
11/08/08, 6:09 PM
Replies:
3,759
Feral talents/abilities - WotLK discussion
Views:
755,725
Posted By
Herb
I've done some Omen of Clarity testing, mainly to...
I've done some Omen of Clarity testing, mainly to find out whether it's a PPM mechanic (as posted by Blizzard's Ghostcrawler) or a fixed-percentage mechanic (as implied by JimmyTheNumbers earlier):...
Forum:
Rogues
10/17/08, 2:05 PM
Replies:
4,255
PvE DPS / WotLK Discussion
Views:
1,492,216
Posted By
Herb
While practicing with the level 70 target...
While practicing with the level 70 target dummies, I consistently had 5-6% glancing hits, which implies glancing mechanics have changed (unless I'm missing something here). Has anyone made any...
Forum:
Warriors
09/30/08, 5:38 AM
Replies:
3,508
WotLK talent Preview/Discussion
Views:
677,017
Posted By
Herb
Can Vigilance be used as a self-buff (for soloing...
Can Vigilance be used as a self-buff (for soloing or DPSing in a group)?
Forum:
Warriors
09/21/08, 12:40 PM
Replies:
3,508
WotLK talent Preview/Discussion
Views:
677,017
Posted By
Herb
Also, Slam adds only 140 additional damage at 70...
Also, Slam adds only 140 additional damage at 70 (roughly 1000 damage less for 5 x Slam), and you'd lose 2.5 seconds worth autoattack with Slam (another 1000 damage less, even w/o haste). In other...
Forum:
Rogues
09/14/08, 8:07 AM
Replies:
4,255
PvE DPS / WotLK Discussion
Views:
1,492,216
Posted By
Herb
Based on that rationale, shouldn't 2/3 Master...
Based on that rationale, shouldn't 2/3 Master Poisoner (essentially 2% crit) outperform 2/3 FW?
The only reason AP comes out on top is the addition of poisons to the AP-scaling domain (and...
Forum:
Public Discussion
08/06/08, 5:35 AM
Replies:
775
M'uru
Views:
223,529
Posted By
Herb
On the contrary, all threat build until they...
On the contrary, all threat build until they reach their activation point matters - it's the same mechanic as for e.g. Defenders on Akama, see the discussion earlier...
Forum:
Druids
06/03/08, 7:15 AM
Replies:
3,759
Feral talents/abilities - WotLK discussion
Views:
755,725
Posted By
Herb
That's a tooltip issue, the actual live values...
That's a tooltip issue, the actual live values for Rip(Rank 7) are matching the updated ones, see e.g. [Rogue]: Rupture Formula (http://elitistjerks.com/f40/t12366-rogue_rupture_formula/p1).
Forum:
Class Mechanics
02/04/08, 8:03 AM
Replies:
3,126
Roguecraft 101
Views:
1,647,053
Posted By
Herb
Rupture both has higher base DPE and scales...
Rupture both has higher base DPE and scales better with AP than SS, at any attainable gear level. So replacing "Rupture uptime" with "SS uptime" cannot yield higher DPS.
Assuming a 2.8 speed, 109...
Forum:
Class Mechanics
12/07/07, 6:50 AM
Replies:
1,639
[Rogue]The Combat vs Hemo Point of Inflection
Views:
447,007
Posted By
Herb
How in particular do AR and Heroism/Bloodlust...
How in particular do AR and Heroism/Bloodlust synergize? The first affects strictly yellow, the latter strictly white damage, so there's no difference between popping them simultaneously or one after...
Forum:
Class Mechanics
11/06/07, 8:14 AM
Replies:
1,639
[Rogue]The Combat vs Hemo Point of Inflection
Views:
447,007
Posted By
Herb
Hemo does not only scale better than a fully...
Hemo does not only scale better than a fully talented SS in 2.3, but it starts to have better DPE at even "blue" level gear:
DPE(SS): (D + 98) x 1.16 / 40
DPE(Hemo): D x 1.25 / 35
At...
Forum:
Class Mechanics
08/27/07, 7:41 AM
Replies:
714
[Rogue/Warrior] Weapon Skill Adjustment Discussion
Views:
195,295
Posted By
Herb
Definitely possible in PvE (a mob can block your...
Definitely possible in PvE (a mob can block your special attack's crit).
True, they were simply "treated as anomalies", instead of realising that they directly contradicted the 1-roll theory in...
Forum:
Class Mechanics
08/24/07, 4:59 AM
Replies:
714
[Rogue/Warrior] Weapon Skill Adjustment Discussion
Views:
195,295
Posted By
Herb
If this indeed implies a 2-roll theory for white...
If this indeed implies a 2-roll theory for white attacks, wouldn't all partial blocks count towards the "successful 'normal' attack" number as well (as they would for yellow attacks, since blocked...
Forum:
Class Mechanics
08/20/07, 4:58 AM
Replies:
714
[Rogue/Warrior] Weapon Skill Adjustment Discussion
Views:
195,295
Posted By
Herb
That is exactly what I hoped for - we can't...
That is exactly what I hoped for - we can't assume overly much yet for that critical range difference; the "table idea" was merely there to illustrate that (since that would allow arbitrary base miss...
Forum:
Class Mechanics
08/19/07, 5:06 AM
Replies:
714
[Rogue/Warrior] Weapon Skill Adjustment Discussion
Views:
195,295
Posted By
Herb
I'm wondering why you're assuming the formula...
I'm wondering why you're assuming the formula above for skill differences >10: didn't the wowwiki formulation itself introduce the concept that base miss and skill difference aren't universially...
Forum:
Class Mechanics
07/24/07, 8:18 AM
Replies:
46
[protection warrior] Can someone explain this ?
Views:
17,094
Posted By
Herb
I've been crit in spite of immunity by a...
I've been crit in spite of immunity by a Malicious Instructor (http://www.wowhead.com/?npc=18848) in a recent SL (heroic) run; these don't MC, nor was I sitting or anything - so are these the "funny...
Forum:
Class Mechanics
07/10/07, 10:54 AM
Replies:
64
[Rogue] Warp-Spring Coil
Views:
26,171
Posted By
Herb
Damage increase for different (perceived) armor...
Damage increase for different (perceived) armor values is calculated like this:
DPS_old = DPS_raw x (100% - DR_old)
DPS_new = DPS_raw x (100% - DR_new)
DPS_increase = DPS_new / DPS_old - 100% =...
Forum:
Class Mechanics
06/21/07, 11:00 AM
Replies:
14
Swords Spec extra attack
Views:
3,263
Posted By
Herb
If you deem an immediate proof as well, then...
If you deem
an immediate proof as well, then there's no doubt chain-procs work (again): I found a few sequences like the above, under the circumstances described in my post above, with another...
Forum:
Class Mechanics
06/21/07, 7:31 AM
Replies:
14
Swords Spec extra attack
Views:
3,263
Posted By
Herb
From my current testing, it looks like the 2.1.2...
From my current testing, it looks like the 2.1.2 SS works like pre-2.1.0 but without resetting the swing timer on OH/special procs.
When wielding a MH sword only, i got sequences of double Fiery,...
Forum:
Class Mechanics
06/04/07, 11:32 AM
Replies:
0
Overview: Sword Specialization
Views:
2,103
Posted By
Herb
Overview: Sword Specialization 2.1.0
Disclaimer:
Most of this info is spread throughout the "Rogue DPS Spreadsheet"; this is for easier reference only.
Results:
1) all extra swings deal main-hand damage, modelled as a yellow attack...
Showing results 1 to 50 of 58
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