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Search: Posts Made By: Herb
Forum: Druids 07/23/11, 8:44 PM
Replies: 208
Views: 538,059
Posted By Herb
Rake currently hits, then immediately ticks at 0...

Rake currently hits, then immediately ticks at 0 seconds (so it effectively deals 5 x (56 + 14.7% AP) damage) - the AP-scaling change is in the patch notes, but the additional 0-second-tick seems...
Forum: Warriors 09/12/10, 5:49 AM
Replies: 560
Views: 490,817
Posted By Herb
[edit - I guess this is the GC statement...

[edit - I guess this is the GC statement (http://blue.mmo-champion.com/t/25626348133/titan-s-grip-vs-smf-issues-ahoy) you're referring to. GC very clearly states the opposite of what you have him say...
Forum: Warriors 09/11/10, 7:52 AM
Replies: 560
Views: 490,817
Posted By Herb
With Raging Blow no longer proccing Bloodsurge,...

With Raging Blow no longer proccing Bloodsurge, Heroic Strike is far superior for SMF - including War Academy, HS is dealing damage equal to 69% AP, so the same calculations as for RB vs. BT yield

...
Forum: Warriors 09/07/10, 6:09 PM
Replies: 560
Views: 490,817
Posted By Herb
Assuming that, for a given ilevel, 2H weapons...

Assuming that, for a given ilevel, 2H weapons deal 130% DPS of their 1H counterparts, and unbuffed AP is contributing slightly more DPS than a 2H weapon (e.g. the typical wielder of a 300 DPS...
Forum: Warriors 09/05/10, 6:51 PM
Replies: 560
Views: 490,817
Posted By Herb
Namely, BT damage equals RB damage at a little...

Namely, BT damage equals RB damage at a little over 4000 AP (SMF with Havoc's Call). If the AP : weapon damage balance for a given gear level isn't changing radically (and it shouldn't, at least not...
Forum: Rogues 08/31/10, 4:46 PM
Replies: 1,422
Views: 606,054
Posted By Herb
For quite a few builds, both mmo and wowhead have...

For quite a few builds, both mmo and wowhead have listed Sinister Calling as "Increases your total Agility by 25% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional...
Forum: Mages 08/29/10, 5:47 PM
Replies: 570
Views: 226,508
Posted By Herb
Yes, that tips the scale towards "FB spam + FFB...

Yes, that tips the scale towards "FB spam + FFB on procs", for easily attainable crit levels (my quick'n dirty simulation shows equilibrium at around 50% crit). At any rate, it should be noted that...
Forum: Mages 08/29/10, 2:39 PM
Replies: 570
Views: 226,508
Posted By Herb
Similar napkin math for Build 12803 shows that...

Similar napkin math for Build 12803 shows that FFB spam + Early Frosted FB (a CD-driven rotation) is easily on par with FB spam + FFB on procs (CD + proc-driven rotation), even for low crit rates...
Forum: Druids 07/11/10, 10:10 AM
Replies: 477
Views: 428,499
Posted By Herb
So AP-scaling for Rake and Rip (and presumably FB...

So AP-scaling for Rake and Rip (and presumably FB as well) has increased by 50%* - that makes sense, in that it keeps the relative powers of weapon damage and AP-scaling attacks after the FAP change...
Forum: Warriors 05/28/09, 12:50 PM
Replies: 40
Views: 30,239
Posted By Herb
Rage cost for dodged/parried/missed abilities*...

Rage cost for dodged/parried/missed abilities* seems to be 20% of the orginal cost (e.g. a dodged Rend is 2 rage, a missed Mortal Strike is 6 rage) - essentially the same behavior as for...
Forum: Druids 05/03/09, 7:04 AM
Replies: 1,584
Views: 1,035,294
Posted By Herb
With Pre-Ulduar BiS gear...

With Pre-Ulduar BiS gear (http://www.wowhead.com/?compare=44664:40473:40494:40539:40205:44011:40243:40541:40474:43993:40256:44255:40403:40388:40738), how do you arrive at an (average) ArPen of 47.1%,...
Forum: Druids 04/19/09, 6:54 AM
Replies: 1,356
Views: 949,012
Posted By Herb
The (level-based) mechanics have been changed...

The (level-based) mechanics have been changed back in 3.0 - in a way, however, that left glancing rates and damage depression the same for bosses, so it went largely unnoticed (see this post...
Forum: Druids 04/15/09, 8:59 PM
Replies: 1,356
Views: 949,012
Posted By Herb
For TellMeWhen, changing the following lines...

For TellMeWhen, changing the following lines inside the "TellMeWhen_Icon_BuffCheck()" function (line 470 in TellMeWhen.lua) from


-- local buffName, rank, iconTexture, count, debuffType, duration,...
Forum: Druids 03/28/09, 5:58 PM
Replies: 761
Views: 318,859
Posted By Herb
As of PTR build 9733, Savage Defense now procs of...

As of PTR build 9733, Savage Defense now procs of bleed crits (both Lacerate and Rip).
Forum: Rogues 03/22/09, 7:58 AM
Replies: 1,402
Views: 903,390
Posted By Herb
Works according to option b) on the PTR ("exactly...

Works according to option b) on the PTR ("exactly the same as it is on Live") - I've written a small, specialized log parser to verify, and tested with 2x Dirk (IP/DP), using only Mutilate and...
Forum: Rogues 03/04/09, 5:54 AM
Replies: 1,701
Views: 791,879
Posted By Herb
With the current PTR mechanics (see this...

With the current PTR mechanics (see this (http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/p15/#354) and the following posts in the Combat Ratings thread), the value of ArPen has hardly...
Forum: Public Discussion 03/03/09, 8:54 AM
Replies: 595
Views: 1,352,391
Posted By Herb
I've tested on a rogue with Mace Specialization*...

I've tested on a rogue with Mace Specialization* ("Your attacks with maces ignore up to 15% of your opponent's armor."), and got rather weird results as well: for the level 60 and 70 dummies, Mace...
Forum: Death Knights 02/13/09, 7:52 AM
Replies: 13
Views: 5,851
Posted By Herb
Heirloom weapons don't have durability, which...

Heirloom weapons don't have durability, which makes them ideal for testing.
Forum: Death Knights 01/05/09, 11:31 AM
Replies: 2,996
Views: 1,422,558
Posted By Herb
Ren is using a rotation, not a priority system,...

Ren is using a rotation, not a priority system, and with U/F runes available due to Freezing Fog, you're getting the wrong cue for when the next half-rotation starts (the next rune refresh),...
Forum: Death Knights 01/03/09, 7:53 AM
Replies: 2,996
Views: 1,422,558
Posted By Herb
This has already been answered by grayrest...

This has already been answered by grayrest (http://elitistjerks.com/1033246-post651.html). To reiterate: Without a viable U/F-dump, 0/20/51 is forced into using single-rune abilities, and therefore...
Forum: Death Knights 01/01/09, 10:20 AM
Replies: 2,157
Views: 1,502,189
Posted By Herb
It's pretty simple to test, since DC damage is...

It's pretty simple to test, since DC damage is constant - I've simply checked at different levels of AP (to find scaling increased by 5%), then extrapolated for 0 AP (to find a 5% higher base damage...
Forum: Death Knights 01/01/09, 7:19 AM
Replies: 2,157
Views: 1,502,189
Posted By Herb
It's a bug.

It's a bug.
Forum: Death Knights 01/01/09, 6:24 AM
Replies: 2,157
Views: 1,502,189
Posted By Herb
Orcs also get 5% more DC damage (additively...

Orcs also get 5% more DC damage (additively stacking with Morbidity).
Forum: Druids 12/31/08, 4:09 PM
Replies: 63
Views: 222,150
Posted By Herb
I'm still getting taunt resists at 325 hit rating...

I'm still getting taunt resists at 325 hit rating (9.91% melee, 12.39% spell) vs. a Heroic Training Dummy.
Forum: Death Knights 12/31/08, 8:07 AM
Replies: 2,996
Views: 1,422,558
Posted By Herb
The sigil adds 203 x 1.3 x 1.1 x 1.3 = 377 damage...

The sigil adds 203 x 1.3 x 1.1 x 1.3 = 377 damage for 0/32/39, and 10% more or 415 damage for 0/20/51. Including shareable buffs (13% spell damage, 5% from Razorice) and crit (generously using 75%...
Forum: Death Knights 12/24/08, 11:19 AM
Replies: 2,996
Views: 1,422,558
Posted By Herb
Ghouls share their owner's haste, so their DPS is...

Ghouls share their owner's haste, so their DPS is actually higher in Unholy Presence (ballpark of 10%). This is even reflected in their character sheets.
Forum: Death Knights 12/18/08, 6:06 PM
Replies: 2,996
Views: 1,422,558
Posted By Herb
Rotations with potentially higher Frost Fever...

Rotations with potentially higher Frost Fever uptime have already been posted, and commented as such, e.g.



from Grigori ("optimized" for 0/32/39, where 100% Desecration uptime requires 2x PS), or...
Forum: Death Knights 12/08/08, 4:29 PM
Replies: 2,996
Views: 1,422,558
Posted By Herb
True; that whole section is prove that you...

True; that whole section is prove that you shouldn't post before a good cup of coffee - 1H damage isn't 70% of 2H damage either, 2H damage is 130% of 1H damage is correct. The 10/31/30 was purely an...
Forum: Death Knights 12/08/08, 10:56 AM
Replies: 2,996
Views: 1,422,558
Posted By Herb
As a corollary to the "12 GCD rule", replacing a...

As a corollary to the "12 GCD rule", replacing a rune strike (PS or BS) by an RP dump (DC or FS) yields higher DPS.

PS IT BS BS HB - PS IT BS BS HB generates 138 RP/cycle (Chill of the Grave,...
Forum: Death Knights 12/08/08, 8:31 AM
Replies: 2,996
Views: 1,422,558
Posted By Herb
This rotation is obviously not sustainable...

This rotation is obviously not sustainable without Unholy Runes, Blood Tap's CD is well above 10 seconds.


It's notable, though, that rotations including Unholy Runes can maintain the simple

PS IT...
Forum: Death Knights 11/30/08, 8:02 AM
Replies: 2,187
Views: 1,028,057
Posted By Herb
Checking a few Blood-DK Patchwerk logs here and...

Checking a few Blood-DK Patchwerk logs here and on WWS, you'll consistently find that people are lagging behind with regard to rune refreshes (e.g. earlier in this thread with 50/0/21...
Forum: Druids 11/08/08, 6:09 PM
Replies: 3,759
Views: 755,725
Posted By Herb
I've done some Omen of Clarity testing, mainly to...

I've done some Omen of Clarity testing, mainly to find out whether it's a PPM mechanic (as posted by Blizzard's Ghostcrawler) or a fixed-percentage mechanic (as implied by JimmyTheNumbers earlier):...
Forum: Rogues 10/17/08, 2:05 PM
Replies: 4,255
Views: 1,492,216
Posted By Herb
While practicing with the level 70 target...

While practicing with the level 70 target dummies, I consistently had 5-6% glancing hits, which implies glancing mechanics have changed (unless I'm missing something here). Has anyone made any...
Forum: Warriors 09/30/08, 5:38 AM
Replies: 3,508
Views: 677,017
Posted By Herb
Can Vigilance be used as a self-buff (for soloing...

Can Vigilance be used as a self-buff (for soloing or DPSing in a group)?
Forum: Warriors 09/21/08, 12:40 PM
Replies: 3,508
Views: 677,017
Posted By Herb
Also, Slam adds only 140 additional damage at 70...

Also, Slam adds only 140 additional damage at 70 (roughly 1000 damage less for 5 x Slam), and you'd lose 2.5 seconds worth autoattack with Slam (another 1000 damage less, even w/o haste). In other...
Forum: Rogues 09/14/08, 8:07 AM
Replies: 4,255
Views: 1,492,216
Posted By Herb
Based on that rationale, shouldn't 2/3 Master...

Based on that rationale, shouldn't 2/3 Master Poisoner (essentially 2% crit) outperform 2/3 FW?




The only reason AP comes out on top is the addition of poisons to the AP-scaling domain (and...
Forum: Public Discussion 08/06/08, 5:35 AM
Replies: 775
Views: 223,529
Posted By Herb
On the contrary, all threat build until they...

On the contrary, all threat build until they reach their activation point matters - it's the same mechanic as for e.g. Defenders on Akama, see the discussion earlier...
Forum: Druids 06/03/08, 7:15 AM
Replies: 3,759
Views: 755,725
Posted By Herb
That's a tooltip issue, the actual live values...

That's a tooltip issue, the actual live values for Rip(Rank 7) are matching the updated ones, see e.g. [Rogue]: Rupture Formula (http://elitistjerks.com/f40/t12366-rogue_rupture_formula/p1).
Forum: Class Mechanics 02/04/08, 8:03 AM
Replies: 3,126
Views: 1,647,053
Posted By Herb
Rupture both has higher base DPE and scales...

Rupture both has higher base DPE and scales better with AP than SS, at any attainable gear level. So replacing "Rupture uptime" with "SS uptime" cannot yield higher DPS.



Assuming a 2.8 speed, 109...
Forum: Class Mechanics 12/07/07, 6:50 AM
Replies: 1,639
Views: 447,007
Posted By Herb
How in particular do AR and Heroism/Bloodlust...

How in particular do AR and Heroism/Bloodlust synergize? The first affects strictly yellow, the latter strictly white damage, so there's no difference between popping them simultaneously or one after...
Forum: Class Mechanics 11/06/07, 8:14 AM
Replies: 1,639
Views: 447,007
Posted By Herb
Hemo does not only scale better than a fully...

Hemo does not only scale better than a fully talented SS in 2.3, but it starts to have better DPE at even "blue" level gear:


DPE(SS): (D + 98) x 1.16 / 40

DPE(Hemo): D x 1.25 / 35


At...
Forum: Class Mechanics 08/27/07, 7:41 AM
Replies: 714
Views: 195,295
Posted By Herb
Definitely possible in PvE (a mob can block your...

Definitely possible in PvE (a mob can block your special attack's crit).



True, they were simply "treated as anomalies", instead of realising that they directly contradicted the 1-roll theory in...
Forum: Class Mechanics 08/24/07, 4:59 AM
Replies: 714
Views: 195,295
Posted By Herb
If this indeed implies a 2-roll theory for white...

If this indeed implies a 2-roll theory for white attacks, wouldn't all partial blocks count towards the "successful 'normal' attack" number as well (as they would for yellow attacks, since blocked...
Forum: Class Mechanics 08/20/07, 4:58 AM
Replies: 714
Views: 195,295
Posted By Herb
That is exactly what I hoped for - we can't...

That is exactly what I hoped for - we can't assume overly much yet for that critical range difference; the "table idea" was merely there to illustrate that (since that would allow arbitrary base miss...
Forum: Class Mechanics 08/19/07, 5:06 AM
Replies: 714
Views: 195,295
Posted By Herb
I'm wondering why you're assuming the formula...

I'm wondering why you're assuming the formula above for skill differences >10: didn't the wowwiki formulation itself introduce the concept that base miss and skill difference aren't universially...
Forum: Class Mechanics 07/24/07, 8:18 AM
Replies: 46
Views: 17,094
Posted By Herb
I've been crit in spite of immunity by a...

I've been crit in spite of immunity by a Malicious Instructor (http://www.wowhead.com/?npc=18848) in a recent SL (heroic) run; these don't MC, nor was I sitting or anything - so are these the "funny...
Forum: Class Mechanics 07/10/07, 10:54 AM
Replies: 64
Views: 26,171
Posted By Herb
Damage increase for different (perceived) armor...

Damage increase for different (perceived) armor values is calculated like this:

DPS_old = DPS_raw x (100% - DR_old)

DPS_new = DPS_raw x (100% - DR_new)

DPS_increase = DPS_new / DPS_old - 100% =...
Forum: Class Mechanics 06/21/07, 11:00 AM
Replies: 14
Views: 3,263
Posted By Herb
If you deem an immediate proof as well, then...

If you deem



an immediate proof as well, then there's no doubt chain-procs work (again): I found a few sequences like the above, under the circumstances described in my post above, with another...
Forum: Class Mechanics 06/21/07, 7:31 AM
Replies: 14
Views: 3,263
Posted By Herb
From my current testing, it looks like the 2.1.2...

From my current testing, it looks like the 2.1.2 SS works like pre-2.1.0 but without resetting the swing timer on OH/special procs.

When wielding a MH sword only, i got sequences of double Fiery,...
Forum: Class Mechanics 06/04/07, 11:32 AM
Replies: 0
Views: 2,103
Posted By Herb
Overview: Sword Specialization 2.1.0

Disclaimer:

Most of this info is spread throughout the "Rogue DPS Spreadsheet"; this is for easier reference only.


Results:

1) all extra swings deal main-hand damage, modelled as a yellow attack...
Showing results 1 to 50 of 58