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Search: Posts Made By: Tenu
Forum: Player vs. Player 01/01/08, 8:33 PM
Replies: 894
Views: 377,988
Posted By Tenu
Push, How much mileage do you get out of the...

Push,

How much mileage do you get out of the improved Ghost Wolf? It's a fairly unusual spec choice and I'd be interested to hear how it has worked out for you.
Forum: Player vs. Player 11/12/07, 8:30 PM
Replies: 126
Views: 43,984
Posted By Tenu
I use Stancesets whichs allows me to setup 2...

I use Stancesets whichs allows me to setup 2 toggle keys, 1 for toggling DW/1h+shield and another to toggle 2her/1h+shield. So I can easily switch from 2h to DW and back, and also have the option to...
Forum: Class Mechanics 08/20/07, 11:12 AM
Replies: 8,574
Views: 2,703,462
Posted By Tenu
Well, nothing particularly secret. Stormstrike...

Well, nothing particularly secret. Stormstrike when it comes up, and if you want to get advanced use wfcd mod or similar to wait a moment if you're still in the WF cooldown. Interleave with Flame...
Forum: Class Mechanics 07/06/07, 6:44 AM
Replies: 8,574
Views: 2,703,462
Posted By Tenu
Improved weapon totems seems to be a quite weak...

Improved weapon totems seems to be a quite weak and non-scaling option. Rank 5 windfury totem gives a bonus 445 AP as default, so the extra from imp weapon totems is 133.5 AP.

So that's a flat 9.5...
Forum: Class Mechanics 06/29/07, 11:16 AM
Replies: 8,574
Views: 2,703,462
Posted By Tenu
Indeed. The percentage increases make a...

Indeed. The percentage increases make a compelling case for an enhancement shaman in a melee group.

Whether you top some sort of "contribution" meter is pretty irrelevant, especially with all the...
Forum: Player vs. Player 06/28/07, 7:13 AM
Replies: 14
Views: 3,092
Posted By Tenu
No they don't

No they don't
Forum: Class Mechanics 06/27/07, 6:16 AM
Replies: 8,574
Views: 2,703,462
Posted By Tenu
It's generally considered advantageous to have...

It's generally considered advantageous to have matching weapon speeds, both as slow as possible (2.7 is better than 2.6 etc, although weapons slower than 2.6 are quite uncommon). The reason to match...
Forum: Public Discussion 06/21/07, 7:21 AM
Replies: 196
Views: 47,465
Posted By Tenu
Indeed, and it's always been a useful way of...

Indeed, and it's always been a useful way of eliminating another shaman's grounding totem in PVP.
Forum: Class Mechanics 06/19/07, 7:01 PM
Replies: 8,574
Views: 2,703,462
Posted By Tenu
I've got exported pawn strings for Pater and...

I've got exported pawn strings for Pater and Disquette's values:

( Pawn: v1: "AEP (Disq)": RedSocket=17.6, CritRating=1.51, Strength=2.2, MetaSocket=24, Agility=1.47, HitRating=1.08,...
Forum: Class Mechanics 06/19/07, 11:23 AM
Replies: 1,355
Views: 181,964
Posted By Tenu
It's probably worth noting down the lootzor/pawn...

It's probably worth noting down the lootzor/pawn values in that post, as well as the ratios, so people don't get confused when plugging them in.
Forum: Class Mechanics 06/19/07, 9:58 AM
Replies: 1,355
Views: 181,964
Posted By Tenu
Well, there's the Flurry issue with the weapons...

Well, there's the Flurry issue with the weapons not being the same speed. Current theory suggests you won't get as much flurry uptime as when the speeds are matched, although the flurry thread is...
Forum: Public Discussion 06/08/07, 12:37 PM
Replies: 127
Views: 44,888
Posted By Tenu
This has now been fixed. However the pack...

This has now been fixed. However the pack appears to have been nerfed too, we're not taking any more time now killing the elemental and pack than we did using the bug and just killing the pack.
Forum: Class Mechanics 06/06/07, 11:53 AM
Replies: 51
Views: 38,195
Posted By Tenu
The vulnerability of our DPS to the "Terrible...

The vulnerability of our DPS to the "Terrible Tank" is a weakness of the class though. Most other DPS classes are able to push a lot harder when threat limited as they have either range or active...
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