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Posts Made By:
Tornhoof
Forum:
Shamans
10/16/08, 3:22 PM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
I just want to wish all the regulars a nice time...
I just want to wish all the regulars a nice time in 3.0/wotlk, I won't be around anymore.
Good luck with theorycrafting
P.S.: If anyone wants to continue Yata contact me via prvmsg
Forum:
User Interface and AddOns
10/16/08, 2:34 PM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
Ehm, you might want to read up a bit or even try...
Ehm, you might want to read up a bit or even try the wotlk version of yata instead of asking for things which are already there.
Forum:
User Interface and AddOns
10/16/08, 6:09 AM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
1.) Keybindings /kb 2.) Totemmacro, it updates a...
1.) Keybindings /kb
2.) Totemmacro, it updates a totemstomper-like macro according to your bars
3.) Auto-Button swap, automatically moves the last clicked totem to the main(first) button. - Swap...
Forum:
User Interface and AddOns
10/10/08, 3:46 PM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
On the svn (mostly drycoded) there is...
On the svn (mostly drycoded) there is now:
modifier to swap a button on click, modifier to not swap a button on click
4 elemental buttons only visible in keybinding mode to set the elemental binding...
Forum:
User Interface and AddOns
10/10/08, 11:39 AM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
Probably you didn't use the last version then...
Probably you didn't use the last version then (0.3) the frame jump bug should be fixed.
No weapon imbues, never, no shield timers, no such things. Too many other addons will do that for you.
Right...
Forum:
User Interface and AddOns
10/10/08, 9:42 AM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
It looks like the tbc version, the only...
It looks like the tbc version, the only difference is that the child/popup buttons are now the same size as the main buttons (a limitation of the popup method used)
So it's still pretty much like:...
Forum:
Shamans
10/10/08, 7:55 AM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
Take a look at the rewritten version of yata on...
Take a look at the rewritten version of yata on wowace (or the thread in the addons forums here)
Forum:
Shamans
10/10/08, 2:13 AM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
I still would take out one point from Ancestral...
I still would take out one point from Ancestral Knowledge and put it into Feral spirits for raiding
Forum:
Shamans
10/07/08, 3:08 AM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
Which reminds me, are those * Totem of...
Which reminds me, are those * Totem of Indomitability relicts still working with Lava Lash? Most of the relicts I saw are quite bad for enh.
Forum:
User Interface and AddOns
10/07/08, 2:09 AM
Replies:
248
WoWAce to close its doors (sort of)
Views:
63,668
Posted By
Tornhoof
Yes that's true, most practical and documented...
Yes that's true, most practical and documented systems to do large scale updates are for large binary updates, we're talking 20-30kb updates per addon (given the libraries remain the same), which is...
Forum:
User Interface and AddOns
10/06/08, 2:42 PM
Replies:
248
WoWAce to close its doors (sort of)
Views:
63,668
Posted By
Tornhoof
For those who are interested how the on-demand...
For those who are interested how the on-demand partial Zip Download works, take a look at http://ultrashare.de/f/6238/ZipDemo.zip.html
Forum:
User Interface and AddOns
10/06/08, 10:22 AM
Replies:
248
WoWAce to close its doors (sort of)
Views:
63,668
Posted By
Tornhoof
Sending the last update date to the server and...
Sending the last update date to the server and getting the diff, would require processing on the server backend, the index well even with 1000 addons you can easily put that into a 10kb file...
Forum:
User Interface and AddOns
10/06/08, 2:15 AM
Replies:
248
WoWAce to close its doors (sort of)
Views:
63,668
Posted By
Tornhoof
According to a poster a few pages ago, they use...
According to a poster a few pages ago, they use some modified RC4 for cryptographic purposes during handshake, this is nothing you can figure out by using packet sniffers, this requires assembly...
Forum:
User Interface and AddOns
10/05/08, 3:56 PM
Replies:
248
WoWAce to close its doors (sort of)
Views:
63,668
Posted By
Tornhoof
Let's see: - We can't use reverse engineering to...
Let's see:
- We can't use reverse engineering to get the information for new addons etc. from curse, it's illegal in most countries anyway, we would break any usage agreements anyway
- They won't...
Forum:
User Interface and AddOns
10/03/08, 3:02 PM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
Quite a few updates now: Layout editor to edit...
Quite a few updates now:
Layout editor to edit the totem positions, element order.
OmniCC support
etc.
take a look at /yata
Forum:
Shamans
10/01/08, 3:09 AM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
I understand the Maelstrom fix tbh, it was too...
I understand the Maelstrom fix tbh, it was too good previously. at least they increased the stack time to 30s
What I don't understand is the hit reduction, they basically took 6% hit on our way to...
Forum:
User Interface and AddOns
09/28/08, 12:39 PM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
I added an attempt to create the old coe mode...
I added an attempt to create the old coe mode with cooldowns on the button:
If a totem is cast with cooldown,then astral recalled the button will be shown and the cooldown will be shown too.
It's...
Forum:
User Interface and AddOns
09/27/08, 2:40 PM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
I added the first round of options and a bit...
I added the first round of options and a bit localization support (for totem tooltip parsing)
The old /yata command is now /yatacmd
The new /yata command opens a Dialog to configure Yata
Forum:
User Interface and AddOns
09/25/08, 3:24 PM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
Got ButtonFacade working, the new Zip now...
Got ButtonFacade working, the new Zip now supplies buttonfacade and buttonfacade_onyx too.
You can set the skin with: /script Yata.db.profile.ButtonSkin = "Onyx"
Next step:
options
localizations
Forum:
User Interface and AddOns
09/23/08, 2:53 AM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
The vanished bar should be fixed now hopefully,...
The vanished bar should be fixed now hopefully, bug in the positioning code
I added Keybinding support via libkeybound-1.0.
Still fiddling with Buttonfacade support, for some reason it does not...
Forum:
User Interface and AddOns
09/21/08, 3:26 PM
Replies:
27
Yata for Wotlk
Views:
10,446
Posted By
Tornhoof
Yata for Wotlk
Since Blizzard changed the secure buttons stuff, it's time to either dump Yata for good or rewrite it.
I opted for the second, even though I don't know if I play wotlk at all.
Anyway, I'd prefer if...
Forum:
Shamans
07/20/08, 3:41 PM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
Let's see about that maelstrom weapon: Let's...
Let's see about that maelstrom weapon:
Let's assume two 2.6s Weapons, 25% haste from Flurry (~84% uptime or something, should be fine), 20% from Windfury Totem and 5% from static haste. So we get...
Forum:
Class Mechanics
07/01/08, 7:49 AM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
I thought about ANNs, i thought about higher...
I thought about ANNs, i thought about higher order markov model and hidden markov models, i chose the path of the hidden markov models back then. Good luck with your idea, my mini sim I wrote for...
Forum:
Hunters
06/22/08, 5:17 PM
Replies:
267
Best possible DPS in Cheeky's Spreadsheet
Views:
202,019
Posted By
Tornhoof
Since I'm writing a hunter module for my weo2...
Since I'm writing a hunter module for my weo2 tool I have a small question about Cheeky's Spreadsheet, where is the armor reduction of the dps in his sheets?. I can find the effects of armor...
Forum:
Shamans
06/15/08, 11:21 AM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
The wording indicates that it raises all your...
The wording indicates that it raises all your crit damage, since for rogues the wording explicitly states the weapon.
Same with haste or armorpen. You're correct though, that it is most likely for...
Forum:
Class Mechanics
06/15/08, 7:01 AM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
I think you still have the 35% glancing damage...
I think you still have the 35% glancing damage reduction and the 3% crit reduction against a 73 mob in, while according to http://elitistjerks.com/f47/t15596-melee_combat_mechanics/ it should be 25%...
Forum:
Shamans
06/15/08, 4:29 AM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
If you also consider that Shadowpriest group mana...
If you also consider that Shadowpriest group mana reg was badly nerfed to buff discipline priests apparently, shamans might indeed move to a "cross healing, add fighting, non-spam" job.
Forum:
Shamans
06/15/08, 4:16 AM
Replies:
3,773
Enhancement WotLK Talents and spells discussion.
Views:
845,295
Posted By
Tornhoof
I did a few tests with my weo2 and with the...
I did a few tests with my weo2 and with the current weapons available it choses hand of deceiver/s4 axe while assuming that one axe will raise the crit dmg by 25% and each mace/fist weapon equipped...
Forum:
Class Mechanics
06/04/08, 2:35 PM
Replies:
53
[Math models] Request for assistance
Views:
10,503
Posted By
Tornhoof
I've updated WEO2 to RC7 and splitted the...
I've updated WEO2 to RC7 and splitted the application into two zips, the actual weo2rc*.zip and supportdlls.zip.
The support Dlls do not change often and it's a waste of storage to upload them every...
Forum:
Class Mechanics
05/14/08, 7:30 AM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
Hmm, the c++ code is float noncrit = (1 - crit /...
Hmm, the c++ code is
float noncrit = (1 - crit / 100 );
MH and OH have the same penalties, dualwield = penalty, regardless of weapon.
Forum:
Class Mechanics
05/13/08, 7:46 AM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
Yes the flurry min is just there for some tests...
Yes the flurry min is just there for some tests to limit the uptime, btw the min<float> is the c++ template version of min, which is part of c++ 0x or whatever that is called now. This will be...
Forum:
Class Mechanics
05/10/08, 1:31 PM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
I've changed my model to reflect the changes...
I've changed my model to reflect the changes suggested by Toots.
It pretty much matches the individual DPS output from Yo's simulator now.
Only the AEP values differ a bit.
@Yo: Do you calculate...
Forum:
Class Mechanics
05/08/08, 12:48 AM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
1.) I'm already doing this, I think I wrote (I...
1.)
I'm already doing this, I think I wrote (I should have after all) (2*WFAP+ap)/14, the 2 only being a factor for the WFAP
2.) Ah yes, you're right, I apparently oversaw this in this model (well...
Forum:
Public Discussion
05/07/08, 12:38 AM
Replies:
2,725
Rawr (v2.3.23 released on 9/12)
Views:
706,426
Posted By
Tornhoof
Afaik I'm the only the one for a while doing...
Afaik I'm the only the one for a while doing closed form models for enh shamans.
So a short first hand experience, while it is possible to do closed form models, they usually overvalue +hit a bit so...
Forum:
Class Mechanics
05/06/08, 4:22 PM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
Ok let's see about this model: float asmh =...
Ok let's see about this model:
float asmh = ws1 / ((1 + flurryvalue) * (1 + haste / 100)); // fully flurried attack speed
float asoh = ws2 / ((1 + flurryvalue) * (1 + haste / 100)); // fully...
Forum:
Class Mechanics
05/05/08, 4:36 PM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
Hmm, I will rewrite my closed form model in an...
Hmm, I will rewrite my closed form model in an easily digestable way here.
My previous experience just is, that nobody takes their time to discuss these models.
Forum:
Class Mechanics
05/05/08, 1:30 PM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
Hmm looks like I'm gonna write my own mini...
Hmm looks like I'm gonna write my own mini simulation version for the enh shaman. I need to find out why all the closed form models are +hit heavy while the simulations are not and the reality is...
Forum:
Class Mechanics
05/04/08, 11:14 AM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
If we...
If we consider:
http://elitistjerks.com/f47/t15596-melee_combat_mechanics/
which simply is more recent and way more consistent than the wowwiki posts.
Glancing blow is 25% (I think the 24% in the...
Forum:
Class Mechanics
05/01/08, 6:31 AM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
For that Dragonstrike discussion I tried to see...
For that Dragonstrike discussion I tried to see where my model diverges from Yo's simulator, so I tried a few things:
1.)
Boss Armor 0, 2800 AP, 100 DPS, 2.8 Weapons, 0% Crit, 100% Hit, 100...
Forum:
Class Mechanics
04/30/08, 6:00 PM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
SS is simply a haste effect for me (with yellow...
SS is simply a haste effect for me (with yellow dmg correction, e.g. no glancing). so basically for a 2.5s weapon we get a 25% haste effect (a tad more tbh, to fix the yellow dmg stuff), SS can proc...
Forum:
Class Mechanics
04/30/08, 2:57 PM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
It's not much more here, 14 DPS upgrade for...
It's not much more here, 14 DPS upgrade for vanir's mh.
About speed difference, the weapon speed is factored into the windfury dmg, two weapons of the same speed get 50% base wf dmg, since they...
Forum:
Class Mechanics
04/28/08, 4:46 PM
Replies:
484
[Enhancement Shaman]Yo!? Help me
Views:
145,404
Posted By
Tornhoof
I did several tests with weo2, if I take the proc...
I did several tests with weo2, if I take the proc to be 1ppm dual ds will be worse than your current combination, if it is 1.5ppm it is a few dps better than your combination.
A combination of both...
Forum:
Class Mechanics
04/19/08, 1:06 PM
Replies:
89
Item database project (for all these spreadsheets)
Views:
22,513
Posted By
Tornhoof
That is because you don't have .NET Framework 3.5...
That is because you don't have .NET Framework 3.5 installed...
Forum:
Class Mechanics
04/19/08, 10:09 AM
Replies:
89
Item database project (for all these spreadsheets)
Views:
22,513
Posted By
Tornhoof
For those who are interested in it: the wowdb.com...
For those who are interested in it:
the wowdb.com parser i use for weo2:
http://ultrashare.de/f/8158/WowDBParser.zip.html
A proper string for all the 2.4 patch items (green and higher) looks...
Forum:
Class Mechanics
04/17/08, 5:06 PM
Replies:
192
Enhancement - EP discussion
Views:
65,531
Posted By
Tornhoof
The error is the difference between constant...
The error is the difference between constant simulation and closed form equations. This still does not change the results at all.
If your gear does 1500 dps, and an item increases this by 10 dps,...
Forum:
Class Mechanics
04/17/08, 1:29 PM
Replies:
192
Enhancement - EP discussion
Views:
65,531
Posted By
Tornhoof
You can do that with my weo2 already and the...
You can do that with my weo2 already and the error in the enh model with the new flurry modelling is well below 2%
Forum:
Class Mechanics
04/16/08, 2:54 PM
Replies:
8,574
Enhance Shaman: The Collected Works of Theorycraft, Vol I
Views:
2,704,569
Posted By
Tornhoof
I thought about Executioner a bit, the reason is...
I thought about Executioner a bit, the reason is quite simple, currently in weo2, executioner is a simple 0.35*840 armorPen (35% uptime), but ArmorPen gets better the more you get and so it's not a...
Forum:
Class Mechanics
04/16/08, 1:09 PM
Replies:
8,574
Enhance Shaman: The Collected Works of Theorycraft, Vol I
Views:
2,704,569
Posted By
Tornhoof
They are for certain, just look at any wws log...
They are for certain, just look at any wws log and take a look at the min/max values.
Forum:
Class Mechanics
04/15/08, 2:20 PM
Replies:
53
[Math models] Request for assistance
Views:
10,503
Posted By
Tornhoof
Updated to...
Updated to RC5
http://wowequipoptimizer.googlecode.com/files/weo2rc5.zip
You can now filter by Professions, let's say you're a leatherworker and skinner, so you select everything EXCEPT...
Forum:
Class Mechanics
03/28/08, 1:04 PM
Replies:
8,574
Enhance Shaman: The Collected Works of Theorycraft, Vol I
Views:
2,704,569
Posted By
Tornhoof
Yes, you could even argue if the WF proc...
Yes, you could even argue if the WF proc probability is 40% but not 36% in this case (since we already exclude proc chains or similar), then it is even a bit more correct.
Anyway as for now I'm...
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