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Posts Made By:
Brodrik
Forum:
Public Discussion
09/21/09, 6:35 PM
Replies:
877
WoW Performance Issues/Tweaks, Etc
Views:
580,153
Posted By
Brodrik
Regardless of how much you spend on a computer,...
Regardless of how much you spend on a computer, you won't see more than 75 distinct frames in a second if you have a 75 Hz refresh rate, regardless of your settings. You could have some screen-frames...
Forum:
Public Discussion
09/20/09, 3:50 PM
Replies:
877
WoW Performance Issues/Tweaks, Etc
Views:
580,153
Posted By
Brodrik
If your computer can handle the game at 100 fps,...
If your computer can handle the game at 100 fps, then you certainly should have vsync on. At high framerates, vsync just limits framerate to your monitor's redraw rate. If you can only draw 75 frames...
Forum:
Public Discussion
09/16/09, 11:26 AM
Replies:
660
Crusader's Coliseum - Gladiatorial Combat Without the Annoyance of Arenas
Views:
245,943
Posted By
Brodrik
The last column is absorbed damage. Perhaps the...
The last column is absorbed damage. Perhaps the combat log also contains entries for aura gained and aura lost on the shield? It then would be fairly straightforward to count up all the absorbed...
Forum:
Mages
03/27/09, 10:43 AM
Replies:
1,603
The Frostfire Bolt thread (updated 3.2.2)
Views:
1,598,925
Posted By
Brodrik
There's enough going on in the game that a...
There's enough going on in the game that a fine-grained synchronization lock shouldn't negatively impact code performance (and, for that matter, they must be using some degree of synchronization...
Forum:
Mages
03/09/09, 12:15 PM
Replies:
1,700
Upcoming Mage Changes in 3.1
Views:
541,086
Posted By
Brodrik
The post you link to here completely mungs the...
The post you link to here completely mungs the analysis and probably should not be taken as fact (unless the real answer is late in the thread; I only read the first page or two).
Forum:
Class Mechanics
07/25/07, 1:57 PM
Replies:
129
Blizzard aim to end the need for /stopcasting macros. NO IT'S NOT SPELL QUEUING.
Views:
28,932
Posted By
Brodrik
1-deep, server-side spell queue. Queues have a...
1-deep, server-side spell queue. Queues have a property called "depth".
And that is, I suspect, how they will implement it, though it may not appear to the user much like a "spell queue".
Forum:
Class Mechanics
07/07/07, 10:08 PM
Replies:
15
Parsing - Separating MH from OH
Views:
1,790
Posted By
Brodrik
Yeah, if you have low dps mh or slow oh and fast...
Yeah, if you have low dps mh or slow oh and fast mh, you could be in trouble.
I actually do just that to get an initial labelling for the easy cases (hits with 5 sunders and no special buffs up),...
Forum:
Class Mechanics
07/07/07, 6:06 PM
Replies:
15
Parsing - Separating MH from OH
Views:
1,790
Posted By
Brodrik
Trinket uptimes -- and other buffs -- are pretty...
Trinket uptimes -- and other buffs -- are pretty straightforward to track. They should add to both hands, though, and not widen the range. If your MH is slower than your OH, then it'll add more...
Forum:
Class Mechanics
07/07/07, 1:38 PM
Replies:
15
Parsing - Separating MH from OH
Views:
1,790
Posted By
Brodrik
Unless, of course, you have weapons of different...
Unless, of course, you have weapons of different types in each hand and a piece of gear that gives +skill in one and not the other. :-)
Anyway, what I'm getting is that there is nothing that...
Forum:
Class Mechanics
07/06/07, 7:50 PM
Replies:
15
Parsing - Separating MH from OH
Views:
1,790
Posted By
Brodrik
I know. But combat logs have time stamps, with a...
I know. But combat logs have time stamps, with a certain inaccuracy. The alternating MH/OH hits can be seen by eye, but the statistical analysis you can do with a decent algorithm should be able to...
Forum:
Class Mechanics
07/06/07, 4:06 PM
Replies:
15
Parsing - Separating MH from OH
Views:
1,790
Posted By
Brodrik
You can do so even if the weapons are not exactly...
You can do so even if the weapons are not exactly the same speed. Sometimes the hits will occur close to one another, though unless both are a miss, damage ranges can help you guess which is which....
Forum:
Class Mechanics
07/06/07, 3:48 PM
Replies:
15
Parsing - Separating MH from OH
Views:
1,790
Posted By
Brodrik
No, to my knowledge there's nothing in the combat...
No, to my knowledge there's nothing in the combat log or available in-game that differentiates them, except for damage range and timing. With the OH only doing 75% normal damage (at most), though, it...
Forum:
Class Mechanics
07/06/07, 3:27 PM
Replies:
15
Parsing - Separating MH from OH
Views:
1,790
Posted By
Brodrik
Parsing - Separating MH from OH
Is there presently an online or offline parser that will differentiate main-hand hits from off-hand hits? It seems reasonably useful for the purposes of statistical analysis. While I haven't run...
Forum:
Class Mechanics
07/06/07, 12:11 PM
Replies:
2,735
Rogue DPS Spreadsheet
Views:
611,355
Posted By
Brodrik
I'm not sure you understand how AP, speed, and...
I'm not sure you understand how AP, speed, and normalizations work.
Take your admitted example. The weapon hits for (AP/14)*WS + WD (WS is speed, WD is weapon damage). It does so once every WS...
Forum:
Class Mechanics
06/29/07, 11:01 AM
Replies:
7
Damage Increase Per Critical Strike
Views:
3,627
Posted By
Brodrik
The correct interpretation is: The critical...
The correct interpretation is:
The critical strike damage bonus for spells is 50% of the noncritial damage; 100% for melee. (Critical strike damage bonus = critical strike damage - normal hit...
Forum:
User Interface and AddOns
06/23/07, 2:02 PM
Replies:
10
Spammable /target macro (playing whack-a-mole)
Views:
3,988
Posted By
Brodrik
A good way to handle healing the target of an...
A good way to handle healing the target of an enemy is to focus the enemy, then use target=focustarget.
If you prefer slightly different behavior to your targeting macros, you might try something...
Forum:
Class Mechanics
05/29/07, 5:51 PM
Replies:
160
[Mage] +hit overrated?
Views:
26,121
Posted By
Brodrik
You seem to mostly be complaining that people use...
You seem to mostly be complaining that people use averages. Certainly how you "feel" about certain statistics, or anecdotal evidence unfounded by calculation, really has nothing to do with what is...
Forum:
Public Discussion
05/26/07, 3:44 AM
Replies:
1,385
Karazhan, Already?
Views:
221,448
Posted By
Brodrik
It turned him red (vertex coloring).
It turned him red (vertex coloring).
Forum:
Class Mechanics
05/25/07, 11:01 AM
Replies:
21
[Mage]: Ignites working correctly?
Views:
2,745
Posted By
Brodrik
As the above poster indicated, if you crit while...
As the above poster indicated, if you crit while an Ignite is up, it creates a new Ignite that's set to do (40% of crit damage) + (remaining old ignite damage) over 4 seconds (in two ticks). This is...
Forum:
Public Discussion
05/24/07, 3:54 AM
Replies:
73
Improving the official WoW fums - Banhammer style
Views:
9,383
Posted By
Brodrik
Correct. The reason for the forums is for them to...
Correct. The reason for the forums is for them to be able to get free feedback for their game on a site they control, rather than having to find, become familiar with, and watch multiple fan forums....
Forum:
User Interface and AddOns
05/23/07, 6:02 PM
Replies:
83
That one, special mod 2.0
Views:
13,705
Posted By
Brodrik
If the supporting libraries are installed, you...
If the supporting libraries are installed, you can completely recustomize how Baggins sorts items and apply fairly arbitrary rules. I'm fairly certain before I nuked all my settings that I had...
Forum:
Public Discussion
05/23/07, 12:51 PM
Replies:
611
2.1 bugs and unlisted changes
Views:
159,241
Posted By
Brodrik
Did Heroic Ramparts, both chests had a blue in...
Did Heroic Ramparts, both chests had a blue in them, but neither was a gem. Game used standard /roll procedure for those blues and for all Nazan/Vazruden chest loot.
Forum:
Public Discussion
05/22/07, 5:27 PM
Replies:
90
Vanishing heals
Views:
10,359
Posted By
Brodrik
WoW using TCP covers this, but even if they used...
WoW using TCP covers this, but even if they used UDP, they could layer something onto it to ensure the message was eventually received -- the sort of thing you might want to do for action-execution...
Showing results 1 to 23 of 23
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