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Search: Posts Made By: Sarlunas
Forum: Rogues 07/25/10, 6:50 PM
Replies: 1,422
Views: 606,172
Posted By Sarlunas
Your methodology is quite suspect, I'm getting...

Your methodology is quite suspect, I'm getting much higher values in the spreadsheets (with RS). But the specific numbers don't really matter, even if it was just 30 EP then that's still a large...
Forum: Rogues 07/24/10, 9:55 AM
Replies: 1,422
Views: 606,172
Posted By Sarlunas
Actually 0.039 CP/S would be worth over 100 dps....

Actually 0.039 CP/S would be worth over 100 dps. Just check the value of the rupture glyph, the 50 EP that was mentioned is not an exaggeration at all.
Forum: Rogues 04/22/10, 1:23 PM
Replies: 1,422
Views: 606,172
Posted By Sarlunas
I don't see how this changes things much at all....

I don't see how this changes things much at all. Even at 12% it will still be a dps gain for almost any 10-man setup. If anything, the lower value makes it even more annoying to be forced to keep it...
Forum: Rogues 11/03/09, 9:13 AM
Replies: 3,201
Views: 3,816,028
Posted By Sarlunas
The RNG does not affect your crit cap whatsoever....

The RNG does not affect your crit cap whatsoever. Even if you got unlucky and 100% of your attacks during a short fight were glancing blows that does not change the crit cap.
Forum: Rogues 10/04/09, 7:03 PM
Replies: 1,354
Views: 1,538,236
Posted By Sarlunas
Here are a few more datapoints on the proc rate...

Here are a few more datapoints on the proc rate of Tempered Vis'kag. Both sets were done without proc trinkets, without HnS and with frill in offhand. Just autoattacking the Heroic Training...
Forum: Rogues 09/10/09, 1:10 PM
Replies: 767
Views: 1,094,543
Posted By Sarlunas
It would look something like this: /equipslot 17...

It would look something like this:

/equipslot 17 4 1

This will attempt to swap your offhand with the item in the first slot of your leftmost bag.

For more explanation see: MACRO equipslot -...
Forum: Rogues 06/25/09, 12:58 PM
Replies: 1,143
Views: 941,956
Posted By Sarlunas
It's not, it's really bad. Most likely just a...

It's not, it's really bad. Most likely just a placeholder.
Forum: Rogues 06/21/09, 7:47 PM
Replies: 767
Views: 1,094,543
Posted By Sarlunas
How would I go about adding an ability like EA to...

How would I go about adding an ability like EA to the sheet, or would this be prohibitively difficult? I'm trying to figure out if the EA glyph is at all viable for 10-man raiding without a Warrior....
Forum: Rogues 03/26/09, 6:09 PM
Replies: 1,701
Views: 792,010
Posted By Sarlunas
FoK is not affected by Lethality on live atm so...

FoK is not affected by Lethality on live atm so it can't be a nerf. Probably just a random tooltip clarification.
Forum: Class Mechanics 01/02/08, 6:28 PM
Replies: 1,283
Views: 391,791
Posted By Sarlunas
Are you actually saying that you do 400 dps more...

Are you actually saying that you do 400 dps more as combat swords than as combat daggers? If that is the case I would indeed say that you are doing something very wrong as combat daggers, as unlikely...
Forum: Class Mechanics 12/20/07, 10:20 PM
Replies: 1,595
Views: 480,914
Posted By Sarlunas
It's not a small difference either. Currently SF...

It's not a small difference either. Currently SF is very bugged in the sheet, adding around 300-400% as much dps as it should.
Forum: Class Mechanics 12/18/07, 4:03 PM
Replies: 416
Views: 298,533
Posted By Sarlunas
Pretty much the same test: 2.7 speed fist weapon...

Pretty much the same test: 2.7 speed fist weapon (talon) with mongoose on DM spirit, no misses, no haste, no procs. Took 4.5 hours for it to break.

Free file hosting by Savefile.com...
Forum: Class Mechanics 12/17/07, 5:03 PM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
That was with 0.5 weighting as I clearly stated,...

That was with 0.5 weighting as I clearly stated, I never claimed it was in offensive. The 25% comes from the DamageCalcs sheet, Format -> Sheet -> Unhide to see it.
Forum: Class Mechanics 12/17/07, 4:14 PM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
Huge thanks Aldriana, the level of detail in this...

Huge thanks Aldriana, the level of detail in this sheet has always been astonishing.

I'm surprised to see that expertise rating is worth about 25% more than hit. It's higher than I had expected and...
Forum: Class Mechanics 12/14/07, 2:11 PM
Replies: 416
Views: 298,533
Posted By Sarlunas
First off, 20.7% is generally rounded to 21% not...

First off, 20.7% is generally rounded to 21% not 20%. Secondly going from 25.5% DR to 20% would not be a dps gain of 5.5%, it's actually (1-0.2)/(1-0.255) ~= 1.0738, roughly 7.4% dps gain.


This may...
Forum: Class Mechanics 12/13/07, 4:40 PM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
The armour values I used are the 4 digit numbers...

The armour values I used are the 4 digit numbers at the start of each line, I used the same debuffed boss armour as Carnivori. My post was only made to show that the numbers posted above were...
Forum: Class Mechanics 12/13/07, 4:05 PM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
Calculating the value of exec for a specific...

Calculating the value of exec for a specific enemy armour value is easy but that value fluctuates a lot depending on boss, debuffs, arp gear and procs which makes it a lot more complex. The value of...
Forum: Class Mechanics 12/13/07, 3:51 PM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
No, his numbers are not accurate in any way....

No, his numbers are not accurate in any way. First of all he's using the formula for a lvl 73 attacker. Secondly he's actually computing the difference in damage reduction, this is not the same as...
Forum: Class Mechanics 12/13/07, 2:12 PM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
The third column is wrong, that's not actually...

The third column is wrong, that's not actually the DPS gain at all but instead the change in damage reduction which is not the same thing. Also it's calculated as if the attacker is lvl 73, since the...
Forum: Class Mechanics 12/13/07, 9:03 AM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
Anecdotal evidence is useless, anecdotal...

Anecdotal evidence is useless, anecdotal theorycrafting otoh... that's pretty funny actually.

Come back when you have something real to offer, and post it in the right thread.

Btw my brother did...
Forum: Class Mechanics 12/11/07, 2:51 PM
Replies: 161
Views: 249,703
Posted By Sarlunas
From wowwiki:

From wowwiki:
Forum: Class Mechanics 12/08/07, 11:42 PM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
What worries me about the new hemo is that it...

What worries me about the new hemo is that it appears 11/27/22+1 is going to scale significantly worse than combat. According to the DPS sheet hemo will still be viable at low-end gear/buffs but with...
Forum: Class Mechanics 12/06/07, 9:06 AM
Replies: 1,595
Views: 480,914
Posted By Sarlunas
There's been too many changes since 2_3_0_3 to...

There's been too many changes since 2_3_0_3 to make direct comparisons, however if I look at Hemo DPS in the new sheet and do the math I loose a bit over 40 personal dps. This puts 11/28/22 120...
Forum: Class Mechanics 11/29/07, 6:26 PM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
You're missing the fact that in a 25-man raid you...

You're missing the fact that in a 25-man raid you will be hard pressed to reach 25% hemo uptime even without the bug, you won't see 100% even with 4 hemo rogues. In short, your posts and the...
Forum: Class Mechanics 11/28/07, 4:39 PM
Replies: 1,595
Views: 480,914
Posted By Sarlunas
It's not just hit and exp losing value, all stats...

It's not just hit and exp losing value, all stats except crit, agi and -armor go down. The reason is that evis is affected by crit and -armor while rupture is not, when the value of agi goes up all...
Forum: Class Mechanics 11/27/07, 7:25 PM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
About the SF modeling in the DPS sheet, it is...

About the SF modeling in the DPS sheet, it is currently completely bugged. It is not a model of some kind of ideal situation but simply wrong. It seems to shorten the cycles but retain the previous...
Forum: Class Mechanics 11/27/07, 12:51 PM
Replies: 416
Views: 298,533
Posted By Sarlunas
This is what makes the charts very suspect to me....

This is what makes the charts very suspect to me. From the testing going on it seems quite premature to conclude such a huge difference in proc rates. There is some variance in different tests but...
Forum: Class Mechanics 11/25/07, 2:11 AM
Replies: 416
Views: 298,533
Posted By Sarlunas
Done a BL test on PTR (no change afaik) with two...

Done a BL test on PTR (no change afaik) with two daggers, both 1.8 speed. Exec on mh and mongoose on oh, no haste. Depending on parry mechanics I guess there may be slightly more mh attacks than oh...
Forum: Class Mechanics 11/13/07, 5:00 PM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
That's hardly what I would call a best case...

That's hardly what I would call a best case scenario. In any case we are just speculating until someone writes a simulation but my own "napkinmath" looks something like this:

One hemo rogue will...
Forum: Class Mechanics 11/13/07, 3:07 PM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
I honestly have no idea what you meant, why on...

I honestly have no idea what you meant, why on earth would you want higher uptime? The debuff does a fixed (almost) amount of damage every time it's applied unless it gets refreshed, then it does...
Forum: Class Mechanics 11/13/07, 2:03 PM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
You don't want to keep the debuff up, the faster...

You don't want to keep the debuff up, the faster it drops off the better. Even with 3 hemo rogues uptime should be well under 50%, which is a good thing.
Forum: Class Mechanics 11/13/07, 1:34 PM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
Even suggesting 40% waste is just ridiculous and...

Even suggesting 40% waste is just ridiculous and 1.86 is certainly not the fastest you will ever see. You left out 2/5 T6, dragonspine, WF, drums, haste pots, static haste and heroisms, even sword...
Forum: Class Mechanics 11/12/07, 11:55 AM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
You don't need to be a math geek to figure out...

You don't need to be a math geek to figure out that it's not a good idea to drop a 200+ dps talent to gain a 15 dps talent. Hemo is the best talent point spent anywhere in our 3 trees.
Forum: Class Mechanics 11/12/07, 10:05 AM
Replies: 161
Views: 249,703
Posted By Sarlunas
Of course you...

Of course you can.

sunders+CoR+FF+executioner+T6+neck+SB+rings+WSC+madness=7487

A fair bit higher than 6200, even without executioner it's already very doable. As for if it actually gives any...
Forum: Class Mechanics 11/09/07, 11:52 PM
Replies: 1,595
Views: 480,914
Posted By Sarlunas
It's not a question of slacking on farm raids,...

It's not a question of slacking on farm raids, it's a question of prioritizing progression above farming. Farming is merely a means to an end, progression is what really matters. Getting the first...
Forum: Class Mechanics 11/07/07, 11:19 AM
Replies: 1,639
Views: 447,161
Posted By Sarlunas
You sound like it would be a good thing to keep...

You sound like it would be a good thing to keep debuff uptime high, on the contrary we want the charges to get used up as fast as possible so they don't get wasted by refreshing.

Edit: This was in...
Forum: Class Mechanics 11/05/07, 3:07 PM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
While 0/28/33 is certainly inferior dps compared...

While 0/28/33 is certainly inferior dps compared to 11/28/22 I'm not sure the difference is as big as one might think (unless murder applies). Anyway I was just hoping there would be an easy fix but...
Forum: Class Mechanics 11/05/07, 12:45 PM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
It appears that the 5s cycle in the sheet...

It appears that the 5s cycle in the sheet currently refreshes snd as soon as 5 cps are reached, in builds without relentless strikes it would be better to refresh it as seldom as possible to waste...
Forum: Public Discussion 11/01/07, 10:58 AM
Replies: 961
Views: 218,496
Posted By Sarlunas
When calculating DPS armour has diminishing...

When calculating DPS armour has diminishing returns and armour pen thus has increasing returns.

When calculating "time required to output a fixed amount of damage" the values of armour and armour...
Forum: Public Discussion 10/31/07, 1:45 PM
Replies: 961
Views: 218,496
Posted By Sarlunas
Not only is your first statement false, you are...

Not only is your first statement false, you are also contradicting yourself and the post you quoted and agreed with. Regardless of how you look at it the damage reduction of armour does not scale...
Forum: Public Discussion 10/31/07, 7:10 AM
Replies: 961
Views: 218,496
Posted By Sarlunas
DPS is a very basic and widely used metric, "time...

DPS is a very basic and widely used metric, "time required to output a fixed amount of damage" is not. Armour has a non-linear effect on DPS.

Any way you wanna look at it the fact remains that...
Forum: Class Mechanics 10/19/07, 9:49 AM
Replies: 161
Views: 249,703
Posted By Sarlunas
It has been established long ago that TTD/TTL...

It has been established long ago that TTD/TTL have a linear relationship to armour, there is no need for further math on this as far as I can tell. The reason that people still regard armour as...
Forum: Class Mechanics 10/05/07, 10:30 AM
Replies: 161
Views: 249,703
Posted By Sarlunas
Your claim is that "time to death" is the true...

Your claim is that "time to death" is the true metric and therefore DPS has diminishing returns while armour and armour pen are linear in value. I would make the opposite claim that it is in fact...
Forum: Public Discussion 10/05/07, 10:05 AM
Replies: 494
Views: 201,024
Posted By Sarlunas
It always had 1 ppm and now also a 20 sec...

It always had 1 ppm and now also a 20 sec cd.

Let's make some extreme simplifications to attempt to explain how it works. Assume it had an average of 20 sec between procs before, giving 50% uptime,...
Forum: Class Mechanics 09/18/07, 9:38 AM
Replies: 2,892
Views: 940,635
Posted By Sarlunas
I'm glad the stam weighting value is available...

I'm glad the stam weighting value is available now, I personally crank it up to 1.0 and tbh thinking of going higher. The value of stam is not for farm bosses like Najentus, it's for learning new...
Forum: Class Mechanics 09/18/07, 9:02 AM
Replies: 132
Views: 40,130
Posted By Sarlunas
Luckily for me I've already done such a test back...

Luckily for me I've already done such a test back in July for another thread on this forum. Takes an awful lot of time to get a reasonable sample size when you have one attack every 4...
Forum: Class Mechanics 09/17/07, 8:41 PM
Replies: 132
Views: 40,130
Posted By Sarlunas
Done some testing on Live with the help of a...

Done some testing on Live with the help of a trusty Servant of Razelikh. 2.8 speed maces with fiery enchant and both romulo and dragonspine equipped. Testing with and without SnD since I don't have...
Forum: Class Mechanics 08/14/07, 9:40 PM
Replies: 64
Views: 26,176
Posted By Sarlunas
I've seen this kind of reasoning before and it's...

I've seen this kind of reasoning before and it's never made any sense to me at all. On a target that dies quickly a 5 sec difference is big but on a target that dies slowly a 5 sec difference is...
Forum: Class Mechanics 07/26/07, 7:48 PM
Replies: 714
Views: 195,387
Posted By Sarlunas
I also decided to raid without WEx today for some...

I also decided to raid without WEx today for some testing. We wiped a couple times on Al'ar (don't ask) and each time I swapped in more hit rating since I was still getting misses. Started at 347,...
Forum: Class Mechanics 07/21/07, 11:27 PM
Replies: 1,595
Views: 480,914
Posted By Sarlunas
Maxing your unbuffed dps is a great idea if you...

Maxing your unbuffed dps is a great idea if you generally die early on in most bossfights and get combat ressed. So go ahead and socket those AP gems and make sure you bring plenty of Druids. However...
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