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Posts Made By:
Sympa
Forum:
Rogues
05/21/11, 12:40 PM
Replies:
985
ShadowCraft: Rogue spreadsheet for 4.0
Views:
837,385
Posted By
Sympa
I think the ShadowCraft - Rogue DPS Spreadsheet...
I think the ShadowCraft - Rogue DPS Spreadsheet (http://shadowcraft.mmo-mumble.com/) may currently be bugged -
Tested in both FF4 and Chrome. This is the only information that shows up on the...
Forum:
Hunters
10/23/10, 2:02 AM
Replies:
549
The MM hunter in 4.0.1
Views:
678,778
Posted By
Sympa
In regards to a Focus addon I have not been able...
In regards to a Focus addon I have not been able to find anything that really does what Im looking for. The hud previously mentioned would work except that I loathe huds. If anything I would want a...
Forum:
Hunters
09/30/10, 7:49 PM
Replies:
1,262
Cataclysm Hunter Changes
Views:
465,781
Posted By
Sympa
Cata Spreadsheet
http://cl.ly/98836934ef95210ed2fd/content
I put together a preliminary spreadsheet for cata abilities. Input your weapons low end, top end, and your ranged attack power and the spreadsheet will list...
Forum:
Hunters
09/15/10, 3:31 PM
Replies:
2,816
Marksman questions
Views:
1,939,924
Posted By
Sympa
The main thing to keep in mind is that the only...
The main thing to keep in mind is that the only time you are guaranteed to have both of your trinkets off of ICD together is at the beginning of a fight. This is why you are better off popping...
Forum:
Hunters
03/30/10, 11:28 AM
Replies:
774
Macros
Views:
789,197
Posted By
Sympa
/click ActionButton1 Actionbutton1 references...
/click ActionButton1
Actionbutton1 references the first ability you have in your bar. What would traditionally be your 1 keybinding with default wow ui.
Forum:
User Interface and AddOns
03/26/10, 9:54 PM
Replies:
234
LuaTexts - The new DogTags
Views:
71,298
Posted By
Sympa
Looking for a way to show my current damage...
Looking for a way to show my current damage percentage modifier as a lua-text within pitbull. I got this courtesy of Crowfeather on the wowinterface lua forums. I have no knowledge of lua though and...
Forum:
User Interface and AddOns
03/25/10, 9:47 PM
Replies:
635
The DogTags 3.0 Thread
Views:
232,373
Posted By
Sympa
Looking for a way to show my current percent...
Looking for a way to show my current percent damage modifier. Specifically 2 piece t10 proc. Id rather not script it simply looking for the name of the buff because there are other buffs I get like...
Forum:
Hunters
01/29/10, 6:29 PM
Replies:
599
Hunter PvE UIs
Views:
713,136
Posted By
Sympa
I like the positioning of your unit frames...
I like the positioning of your unit frames jessequach. I tried incorporating chat on the right side in my UI's before but it ended up just feeling cumbersome.
Responding with my own updated UI....
Forum:
Hunters
01/07/10, 9:18 PM
Replies:
599
Hunter PvE UIs
Views:
713,136
Posted By
Sympa
I no longer release my UI because of the volume...
I no longer release my UI because of the volume of emails I get asking for help configuring addons related to it.
Forum:
Hunters
01/06/10, 2:08 PM
Replies:
599
Hunter PvE UIs
Views:
713,136
Posted By
Sympa
Same base UI as my others. trimmed the fat a bit...
Same base UI as my others. trimmed the fat a bit with extraneous addons.
Idle:
http://farm5.static.flickr.com/4033/4251116545_26eb38dd9b.jpg...
Forum:
User Interface and AddOns
01/03/10, 12:52 AM
Replies:
5,688
Sticky:
WHAT'S THAT MOD???
Views:
1,065,863
Posted By
Sympa
Perfect - I remember being able to click the bars...
Perfect - I remember being able to click the bars to target whichever mob I wanted to select as well. I can't do this with the current iteration. Any suggestions on a mod with similar functions to...
Forum:
User Interface and AddOns
12/20/09, 12:01 AM
Replies:
5,688
Sticky:
WHAT'S THAT MOD???
Views:
1,065,863
Posted By
Sympa
Looking for an addon that was specifically for...
Looking for an addon that was specifically for tracking multiple mobs. It showed their HP in a bar format as well as the icon of the mob if one was applied and the number of people targeting the mob.
Forum:
Hunters
06/16/09, 2:13 PM
Replies:
774
Macros
Views:
789,197
Posted By
Sympa
This thread isn't about advocating one way or...
This thread isn't about advocating one way or another. It's a macro thread. Please leave wow politics out of it.
Forum:
Hunters
06/12/09, 11:06 PM
Replies:
774
Macros
Views:
789,197
Posted By
Sympa
Been trying out a macro system outlined on the...
Been trying out a macro system outlined on the TKAsomething forums. At its base the macro system performs a priority rotation. You set this rotation in order using /click within a main reference...
Forum:
Hunters
05/20/09, 4:15 PM
Replies:
555
Hunter: Useful Add-Ons/Mods
Views:
585,980
Posted By
Sympa
Just tested the addon out. Overall It compares...
Just tested the addon out. Overall It compares nicely with event horizon however there was a bug I had with it. Anytime I zoned it would disappear. Background would remain but actual shots were...
Forum:
User Interface and AddOns
05/19/09, 2:03 PM
Replies:
1,661
Sticky:
Share Your Interface - READ THE FIRST POST (No, really. Read it.)
Views:
2,259,774
Posted By
Sympa
Sympa UI X
For more information or to download the UI simply click the image.
http://img177.imageshack.us/img177/7084/passivep.jpg (http://sympa-inspir.com/?p=343)
Primary Addons...
Forum:
Hunters
05/19/09, 3:32 AM
Replies:
599
Hunter PvE UIs
Views:
713,136
Posted By
Sympa
SympaUIX
It is about time now That I upload the latest and probably last version of my User Interface. Some of you already know and and some of you do not. Since this thread is about assisting other hunters...
Forum:
Death Knights
05/04/09, 6:08 PM
Replies:
355
Death Knight UI's
Views:
465,133
Posted By
Sympa
@Bungie / Exige: Really nice layout here, just...
@Bungie / Exige: Really nice layout here, just responding since you actually asked for thoughts. Overall I really enjoy the layout and styling. I do feel it may become a bit complex in a fast...
Forum:
Hunters
04/23/09, 1:23 PM
Replies:
555
Hunter: Useful Add-Ons/Mods
Views:
585,980
Posted By
Sympa
Hi there! Since I posted the revamped SympaUI for...
Hi there! Since I posted the revamped SympaUI for my hunter there has been a good deal of interest in my set up for event horizon. For this we are going to jump into the way back machine. 'In my day...
Forum:
Hunters
04/23/09, 1:41 AM
Replies:
774
Macros
Views:
789,197
Posted By
Sympa
Sympa's Macros
Bound this to scroll down. Steady macro incorporating trinkets and furious howl and kill command.
/cast [modifier:shift] Serpent Sting
/cast [target=pet,exists] Furious Howl
/cast Steady Shot
/cast...
Forum:
User Interface and AddOns
04/22/09, 1:04 PM
Replies:
1,661
Sticky:
Share Your Interface - READ THE FIRST POST (No, really. Read it.)
Views:
2,259,774
Posted By
Sympa
Coming back to my hunter after a long 'vacation'...
Coming back to my hunter after a long 'vacation' at the start of Wotlk. Some of you may remember my UI from before. Updated with a few new tricks. Namely eventhorizon for debuff/cooldown...
Forum:
Hunters
04/22/09, 12:53 PM
Replies:
599
Hunter PvE UIs
Views:
713,136
Posted By
Sympa
Sympa UI
Coming back to my hunter after a long 'vacation' at the start of Wotlk. Some of you may remember my UI from before. Updated with a few new tricks. Namely eventhorizon for debuff/cooldown...
Forum:
Hunters
04/21/09, 11:50 AM
Replies:
1,974
Hunter: Simple Questions/Simple Answers
Views:
880,575
Posted By
Sympa
Coming back to my hunter after a long stead in...
Coming back to my hunter after a long stead in the beginning for WOTLK and could use a few pointers.
In TBC survival was about steady-special-auto. Is it still the case or do you just want to spam...
Forum:
Public Discussion
03/28/09, 8:33 PM
Replies:
62
WoW Lemmings : New Guild Recruitment Tool
Views:
36,267
Posted By
Sympa
Small problem. I'm not sure exactly what has...
Small problem. I'm not sure exactly what has happened but wow lemmings has not been parsing the wow-forums for over a week now. Other sources seem to be loading fine.
Forum:
Death Knights
03/25/09, 1:29 PM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
Please keep questions like this to other threads....
Please keep questions like this to other threads. I really don't want this thread to become about rehashing mechanics and abilities and answering simple questions.
Forum:
Death Knights
03/25/09, 3:26 AM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
For the most part changes have only been to...
For the most part changes have only been to percentage values. No telling how much more fine tuning there will be when ptr goes live. Additionally when the changes are made live all we have to do is...
Forum:
Death Knights
03/25/09, 1:09 AM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
Plague Strike
Next up is plague strike. Will be working on this tomorrow (may just edit this post to include values). Would appreciate any information folks already have on plague strike / blood plague.
Forum:
Death Knights
03/25/09, 12:17 AM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
Ah that'd be it completely forgot blood. Epic...
Ah that'd be it completely forgot blood. Epic win
mod being defined as any percentage modifier.
Revised:
mod \cdot (b + (AP\cdot mod \cdot k))=d
1.15 \cdot 1.3 \cdot (25.6+ ((3348\cdot...
Forum:
Death Knights
03/24/09, 10:58 PM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
As far as tundra stalker is concerned I think the...
As far as tundra stalker is concerned I think the best we can do is calculate the damage including its effect and then factor it in later while setting up a rotation.
This is what we have so far....
Forum:
Death Knights
03/23/09, 1:26 PM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
This is very interesting. So the math would...
This is very interesting. So the math would become:
((236)+(3348 \cdot .125))(1+.5 \cdot 1.06) \cdot 1.3 \cdot 1.1 \cdot 1.3 \cdot 1.05 \cdot 1.02 + ( 208 \cdot 1.3 \cdot 1.05 \cdot 1.02 ) =...
Forum:
Death Knights
03/23/09, 1:03 PM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
Mislabeled killing machine as annihilation.
Mislabeled killing machine as annihilation.
Forum:
Death Knights
03/23/09, 5:17 AM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
My apologies, bit tired here as well. Will edit...
My apologies, bit tired here as well. Will edit to correct the math. This is exactly what I am looking for though - to make the information more available per ability.
Now to do some more math on...
Forum:
Death Knights
03/22/09, 10:55 PM
Replies:
27
Ability Formulas
Views:
7,862
Posted By
Sympa
Ability Formulas
Small Preface
Please keep questions unrelated out of this thread. EG no, 'what spec is better' or 'help me choose between a and b'. This thread is about mapping mechanics.
Browsing over the...
Forum:
Death Knights
03/12/09, 12:29 AM
Replies:
63
DK Stat Weights: A Derivation (Now with more spreadsheets!)
Views:
85,167
Posted By
Sympa
More like folks just lurk now. The math posted...
More like folks just lurk now. The math posted here will still hold true post 3.1 Just need to apply any modifications listed on patch notes. If anything folks should be commending the OP for the...
Forum:
Death Knights
02/24/09, 1:38 AM
Replies:
2,996
Dual Wield Builds
Views:
1,422,710
Posted By
Sympa
As far as a spec goes for 3.1 I have a feel this...
As far as a spec goes for 3.1 I have a feel this will be the new cookie cutter spec for frost...
Forum:
User Interface and AddOns
02/17/09, 11:52 AM
Replies:
61
improving timer bar mods
Views:
27,566
Posted By
Sympa
I am trying to remember the name of the mod...
I am trying to remember the name of the mod however there was something very like this used for hunters to track cooldowns in order to help set up a rotation. The bar sare below the cast bar...
Forum:
Death Knights
02/05/09, 2:24 PM
Replies:
355
Death Knight UI's
Views:
465,133
Posted By
Sympa
I havn't really encountered this issue but it may...
I havn't really encountered this issue but it may just be a result of the placement of your frames. If you are using kg panels make sure you have them set to background for their level so they do not...
Forum:
Death Knights
02/05/09, 3:59 AM
Replies:
355
Death Knight UI's
Views:
465,133
Posted By
Sympa
Just wanted to address some of the things...
Just wanted to address some of the things mentioned in this post. I've posted this to my blog but I'll repost here. The problem I have with the default UI and with many other UI's is that content is...
Forum:
User Interface and AddOns
02/03/09, 1:08 AM
Replies:
2,727
Sticky:
UI Help Center
Views:
474,240
Posted By
Sympa
I have followed the process listed in this post...
I have followed the process listed in this post
http://elitistjerks.com/1082208-post244.html
and attempted to use the dogtags listed by proxy in this...
Forum:
User Interface and AddOns
02/02/09, 11:43 PM
Replies:
294
Death Knight rune addons: How can we do better?
Views:
210,049
Posted By
Sympa
It seems as if I cannot force pitbull to load the...
It seems as if I cannot force pitbull to load the runes library you've created. Is there any way to force the library to load?
Edit: Sorry for posting my question here will move it to the UI help...
Forum:
User Interface and AddOns
02/02/09, 8:15 PM
Replies:
294
Death Knight rune addons: How can we do better?
Views:
210,049
Posted By
Sympa
I am attempting to get this working however I can...
I am attempting to get this working however I can only assume its a problem with pitbull actually loading the library. Followed the instructions listed however when I input the dogtags all that is...
Forum:
Death Knights
02/02/09, 7:31 PM
Replies:
355
Death Knight UI's
Views:
465,133
Posted By
Sympa
Sympa UIv6
I've updated my blog with the new version of my UI as well as some information about another way to display the rune cool downs and the expanding list of buffs and debuffs we've become accustomed to...
Forum:
Death Knights
01/23/09, 4:46 AM
Replies:
355
Death Knight UI's
Views:
465,133
Posted By
Sympa
Sympa UIv5 Reorganized info a bit to a right...
Sympa UIv5
Reorganized info a bit to a right weighted feel, just didn'd like having chat/recount on the left. Not releasing this one publically. Addons are same as Sympa UIv4 only switched to...
Forum:
User Interface and AddOns
01/23/09, 4:44 AM
Replies:
1,661
Sticky:
Share Your Interface - READ THE FIRST POST (No, really. Read it.)
Views:
2,259,774
Posted By
Sympa
Sympa UIv5 Not releasing this one publically....
Sympa UIv5
Not releasing this one publically. Addons are same as Sympa UIv4 only switched to pitbull over AGuf for Dog Tags. Fonts used are Helvetica in two different weights for Pitbull and...
Forum:
Death Knights
01/20/09, 1:22 PM
Replies:
355
Death Knight UI's
Views:
465,133
Posted By
Sympa
What are the disease timers being show in bar...
What are the disease timers being show in bar format immediately above your unit frames? Are those satrina aswell?
Forum:
Death Knights
01/17/09, 1:48 AM
Replies:
355
Death Knight UI's
Views:
465,133
Posted By
Sympa
PowerAuras is a very interesting way to solve the...
PowerAuras is a very interesting way to solve the problem of displaying information about the buffs and debuffs. I'm going to look in to this and possibly customize some of the graphics. I'll post my...
Forum:
User Interface and AddOns
01/15/09, 4:34 PM
Replies:
294
Death Knight rune addons: How can we do better?
Views:
210,049
Posted By
Sympa
UI Layout
To address the concerns of an addon not displaying information clearly enough by using a left to right type approach, EG one horizontal bar that is actually 6 rune timers like have been posted. What...
Forum:
Death Knights
01/10/09, 1:06 PM
Replies:
355
Death Knight UI's
Views:
465,133
Posted By
Sympa
Don't you worry though that this sort of approach...
Don't you worry though that this sort of approach will lead to tunnel vision?
Forum:
User Interface and AddOns
01/09/09, 8:57 PM
Replies:
294
Death Knight rune addons: How can we do better?
Views:
210,049
Posted By
Sympa
It can be used yes however the goal here is to...
It can be used yes however the goal here is to create an all in one Death knight addon rather than modifications or compilations.
Forum:
User Interface and AddOns
01/09/09, 5:06 PM
Replies:
294
Death Knight rune addons: How can we do better?
Views:
210,049
Posted By
Sympa
I would suggest simply adding a "display" option...
I would suggest simply adding a "display" option or using an alpha setting to phase out buffs/debuffs. Maybe make the addon module based so that a user can load on demand.
I took this a step further...
Showing results 1 to 50 of 135
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