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Search: Posts Made By: tripp6sic6
Forum: Public Discussion 01/13/10, 5:23 PM
Replies: 616
Views: 239,832
Posted By tripp6sic6
This is a pretty big topic it looks...

This is a pretty big topic it looks like.

Finding the correct logical operators to make this work will take a lot of effort.

Essentially what you are looking for in cooldown management is the...
Forum: Public Discussion 01/13/10, 2:59 PM
Replies: 616
Views: 239,832
Posted By tripp6sic6
I had a couple of thoughts concerning cooldown...

I had a couple of thoughts concerning cooldown management in Simulationcraft last night.

For most cooldowns, it is better to wait to use them during Heroism/Bloodlust, if it does not affect the...
Forum: Public Discussion 12/25/09, 10:30 PM
Replies: 616
Views: 239,832
Posted By tripp6sic6
Stealing about 5 seconds from the potion buff...

Stealing about 5 seconds from the potion buff sounds about right. Unless there is a raid-wide event (which should be coded into the simulation through raid events), it should take roughly 3-5 seconds...
Forum: Public Discussion 12/25/09, 1:22 PM
Replies: 616
Views: 239,832
Posted By tripp6sic6
I do compile my own. What I'm testing is which...

I do compile my own. What I'm testing is which provides a bigger DPS increase for an Unholy DK:

A: Popping a Speed Potion before combat and during Heroism
B: Popping a Speed Potion before combat and...
Forum: Public Discussion 12/25/09, 12:46 AM
Replies: 616
Views: 239,832
Posted By tripp6sic6
Would it be possible to implement it in a way...

Would it be possible to implement it in a way that allowed for use of any potion prior to the start of combat? Maybe in the same way that Bone Shield is for Unholy Death Knights (a few seconds...
Forum: Public Discussion 12/23/09, 2:48 PM
Replies: 616
Views: 239,832
Posted By tripp6sic6
Are Spicy Mammoth Treats and other pet foods...

Are Spicy Mammoth Treats and other pet foods implemented? I didn't see it in the source code or in any profiles.

Edit: Just noticed a couple of things regarding potion use. First, conditionals such...
Forum: Death Knights 12/22/09, 3:06 PM
Replies: 110
Views: 93,285
Posted By tripp6sic6
I found a bug with the Frost tree and Spell Hit....

I found a bug with the Frost tree and Spell Hit. For some reason, when I use a Frost profile it is consistently calculating 1% less Spell hit that what is on the gear. I compared this to both a Blood...
Forum: Death Knights 12/15/09, 1:44 PM
Replies: 110
Views: 93,285
Posted By tripp6sic6
Found a bug in Scourge Strike....

Found a bug in Scourge Strike. scourge_strike_shadow does not have may_dodge set to false and is being dodged in the simulation.
Forum: Death Knights 12/03/09, 3:24 PM
Replies: 110
Views: 93,285
Posted By tripp6sic6
What I'm saying is that I don't believe that this...

What I'm saying is that I don't believe that this is working. I'll give you an example of what I mean:

Profile 1:#!./simc...
Forum: Death Knights 12/03/09, 1:06 PM
Replies: 110
Views: 93,285
Posted By tripp6sic6
Is the increase in Bone Shield duration for 3.3...

Is the increase in Bone Shield duration for 3.3 active? I don't see it in the source.

Is there a good way to make Bone Shield cast either pre-combat or in combination with Blood Tap with a...
Forum: Death Knights 12/02/09, 5:33 PM
Replies: 110
Views: 93,285
Posted By tripp6sic6
I have found a bug with my 3.3 Unholy profile...

I have found a bug with my 3.3 Unholy profile (above). It seems that Blood Strike and Plague Strike are being treated as if they are attacking from the front, but only those abilities. There is a...
Forum: Death Knights 12/02/09, 2:40 PM
Replies: 110
Views: 93,285
Posted By tripp6sic6
There is much less variance between runs with the...

There is much less variance between runs with the CLI, but there are still some stats that have major outliers. Is this just a statistical problem and require more iterations? Here is the data that I...
Forum: Death Knights 12/02/09, 11:15 AM
Replies: 110
Views: 93,285
Posted By tripp6sic6
I edited the current Unholy profile to use the...

I edited the current Unholy profile to use the rotation that will be used in 3.3 and am getting the same variance he talked about. In three different runs at 10,000 iterations with no smooth RNG,...
Forum: Death Knights 12/01/09, 12:48 PM
Replies: 110
Views: 93,285
Posted By tripp6sic6
I see a possible bug in the 3.3 Scourge Strike....

I see a possible bug in the 3.3 Scourge Strike. On the pie chart that shows the damage sources of the player, scourge_strike and scourge_strike_shadow are both colored purple instead of...
Forum: Death Knights 11/16/09, 4:15 PM
Replies: 1,164
Views: 766,184
Posted By tripp6sic6
Are there any plans to add back in Trinket EP...

Are there any plans to add back in Trinket EP values?
Forum: Death Knights 11/09/09, 7:19 PM
Replies: 1,164
Views: 766,184
Posted By tripp6sic6
I've been trying to run some simulations to show...

I've been trying to run some simulations to show the effect of Armor Penetration at different amount of Armor Pen and different gear levels. I tried running with the following profiles and...
Forum: Death Knights 09/06/09, 2:49 PM
Replies: 1,164
Views: 766,184
Posted By tripp6sic6
Is there any plans to implement the ArP nerf in...

Is there any plans to implement the ArP nerf in some way? Maybe as a checkbox that can be enabled or disabled.
Forum: Death Knights 08/01/09, 5:52 PM
Replies: 1,164
Views: 766,184
Posted By tripp6sic6
Also, is there a way to determine the value of...

Also, is there a way to determine the value of hit after different caps. Hit has three different values for a Death Knight, up to the 8% melee cap, up to 17% spell cap, and after. It would be really...
Forum: Death Knights 07/29/09, 6:36 PM
Replies: 1,164
Views: 766,184
Posted By tripp6sic6
I'll retest and see if I can recreate the problem...

I'll retest and see if I can recreate the problem I was having. It's possible it was user error.
Forum: Death Knights 07/29/09, 5:00 PM
Replies: 1,164
Views: 766,184
Posted By tripp6sic6
Adding Improved Unholy Presence talent when...

Adding Improved Unholy Presence talent when DPSing in Blood Presence increases DPS in Blood Presence. I don't know if the rune cooldowns are being changed or if there is another problem, but that is...
Forum: Warriors 05/01/09, 1:25 PM
Replies: 95
Views: 72,038
Posted By tripp6sic6
I have no idea how I came up with that wildly off...

I have no idea how I came up with that wildly off figure on Armor Penetration. That's what I get for posting late at night.

Not counting the 5% crit damage from Axe spec, the equivalency ratio...
Forum: Warriors 04/30/09, 8:21 PM
Replies: 95
Views: 72,038
Posted By tripp6sic6
Are there any plans to implement armor from gear...

Are there any plans to implement armor from gear and Armored to the Teeth talent? The change could possibly be grouped with the class specific scale factors.
Forum: Warriors 04/26/09, 3:30 PM
Replies: 95
Views: 72,038
Posted By tripp6sic6
Here are the results with the latest...

Here are the results with the latest build:


SimulationCraft for World of Warcraft build 3.1.0 (iterations=1000, max_time=300, optimal_raid=1)

DPS Ranking:
21573 100.0% Raid
5563 25.8% ...
Forum: Warriors 04/25/09, 11:03 PM
Replies: 95
Views: 72,038
Posted By tripp6sic6
A Sword spec proc cannot be a Heroic Strike, as I...

A Sword spec proc cannot be a Heroic Strike, as I recall. I need to get a good Two-handed Sword in order to test this, it's a pain in the ass to keep respecing and using Titanguard.
Forum: Warriors 04/25/09, 10:07 PM
Replies: 95
Views: 72,038
Posted By tripp6sic6
Sword spec does indeed produce rage. That's a...

Sword spec does indeed produce rage. That's a huge difference in DPS!
Forum: Warriors 04/25/09, 8:36 PM
Replies: 95
Views: 72,038
Posted By tripp6sic6
I was of the impression that it doesn't produce...

I was of the impression that it doesn't produce rage, but the damage is the same as a normal strike. I'll test it after I finish this 25-man Naxx I got roped into.
Forum: Warriors 04/25/09, 6:54 PM
Replies: 95
Views: 72,038
Posted By tripp6sic6
Interesting results. I tested the different...

Interesting results. I tested the different weapon specializations in SimCraft by assuming Betrayer of Humanity was a different weapon type for equivalency.

SimulationCraft for World of Warcraft...
Forum: Warriors 04/24/09, 7:40 AM
Replies: 95
Views: 72,038
Posted By tripp6sic6
I'm 90% sure that Bladestorm can trigger Sudden...

I'm 90% sure that Bladestorm can trigger Sudden Death. The only reason I'm not 100% is that white strikes could have made it appear that way. I'll have time later today to test that. If Bladestorm...
Forum: Warriors 04/24/09, 4:00 AM
Replies: 95
Views: 72,038
Posted By tripp6sic6
Not sure if I should post this here or on the...

Not sure if I should post this here or on the Google Code site, but would changing this in the source and removing trigger_sudden_death( this ); from the auto-attack code produce the desired Sudden...
Forum: Warriors 04/23/09, 4:00 PM
Replies: 95
Views: 72,038
Posted By tripp6sic6
I also noticed in the code that the...

I also noticed in the code that the double-dibbing of Enrages (Wrecking Crew, Death Wish) for Deep Wounds hasn't been fixed.

I tested it earlier today and it doesn't appear to be happening in 3.1. I...
Forum: Warriors 04/23/09, 6:19 AM
Replies: 95
Views: 72,038
Posted By tripp6sic6
The number of Sudden Death procs seems low in...

The number of Sudden Death procs seems low in jlassila's results and in my own, unless I misunderstand the mechanics of Sudden Death.

In jlassil's results, there is an average of 309 melee attacks...
Showing results 1 to 31 of 31